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16 outros produtos na mesma categoria:
0,10
Reduce this card's Gold cost and Honor Requirement by 1 if attaching to a Daidoji Family Personality. Battle: Bow Swamp Harriers to give up to two opposing Personalities -2F each.
4,00
Dragon Clan Monk Battle: Once per battle, discard a Kiho from your hand to give Akiyama +2F, or +3F if he is defending. Battle: Once per battle, bow one of your Rings to take two consecutive Battle or Open actions after this one.
0,50
Thunder • ArmorThis Personality has +4F.Reaction: After an action targets a card in this unit, bow this card: Bow the action's performers (if any) after the action resolves.
0,70
Bow this Personality: Target a player. Lose 1 Honor. Name a card. If that player has any copies of the named card in his hand, he discards one
0,10
Scorpian Clan Samurai Reaction : After an opposing player resolved a Battle action, Tishi Gains +1F/-1C until the end of the battle.
0,20
Unicorn Clan Samurai · Cavalry · Magistrate · Junghar. Political Reaction: After Ichezo enters play: Target a Dishonored Personality. Restore him to Honor. Battle: Once per battle, target and dishonor a bowed Personality you control in Ichezo's army: Straighten the Personality
0,20
TerrainBefore this battle’s resolution: You may bow one or two attacking Personalities at the current battlefield. Battle: Put this card into play at the current battlefield.
1,50
Dragon Clan Monk · Experienced Kaelung · Unique. While Kaelung is at the current battlefield, each action may target him only if it is from a card in his battle or its player controls a Ring. Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of...
1,00
Shadowlands Bushi · Unique · Lose 5 Honor. Reaction: After Mutsuhito enters play from a Province: Target a dead Personality in your discard pile. Bring him into play, ignoring costs and restrictions.
0,70
Limited: The player (or players) with the most Family Honor commits a public breach of etiquette and loses 5 Honor.
0,50
KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After your first challenge each turn is refused, gain 1 Honor.Open: Put this Kata into play. Discard all your other Kata in play.
0,10
Singular. Bow this card: Produce 2 Gold. Reaction: Before you draw a card during your End Phase, bow this card: Draw three cards instead of one. Pick one of them and either discard it or put it on top of your Fate deck. Pick another and either discard it or put it on top of your Fate deck.
0,50
NinjaOpen: Bow your performing Ninja Personality and target a Retainer: Destroy it. Battle: Choose your performing Ninja Personality with no non-Ninja Followers at the current battlefield: Move him to a differetnt location. If he moved straighten his unit. Discard a card in a province.
0,10
When the Borderland enters play, target a Holding in play. If this Province is destroyed, then destroy the Holding.
7,00
If you control the Imperial Favor, draw a card. Otherwise, take the Imperial Favor.
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0,20
Scorpion Clan Governor · Samurai · Courtier. Political Open: Target a Dishonored Personality. Bow him
4,00
You may discard cards from your hand with a total Focus value of exactly 4. If you do, either draw 3 cards or target a player. If you target a player, he discards cards from his hand with a total Focus value of at least 4 if possible, or shows his hand if he cannot
0,10
Open: Remove a target Personality in a discard pile from the game. Limited: Target a discarded (not dead) Personality you own. Put the Personality face-up in one of your provinces discarding a card from it if necessary.
0,50
Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, "Discard a card."
0,50
Phoenix Clan · Samurai. Battle: Target a Shugenja in Fugimori's army and a card opposing Fugimori with no unbowed cards attached. Raise the Shugenja's Force by the opposing card's Force. Bow the opposing card
1,00
Unique. Limited: Destroy this card: Target a dead non-Unique Personality in any player's discard pile. Its owner brings it into play, ignoring costs
4,00
Phoenix Clan · Samurai · Hero · Experienced 3 · Unique. While Aikune is home or the only Personality in an army, he has +3F and other players? card effects cannot bow or move him. Battle: Any number of times per turn, destroy a Personality in Aikune's army: Destroy two target cards opposing Aikune with no attachments
6,00
Temple · Unique Bow this card: Produce 2 Gold. Limited: Bow this card: Name "Item", "Follower" or "Spell". Look at the top 4 cards of your Fate deck. You may show one of those cards, then put it in your hand, if it is of the type you named.
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0,30
Ratling · Nonhuman · Courtier · Stained Paw Tribe · One Tribe. Reaction: Before a Political action resolves that targeted one of your Nonhuman personalities: Negate its effects.
0,50
Singular. Bow this card: Produce 2 Gold. Open: Turn a face down card in a Province or in play face up. (This does not target.)
1,00
Ratling Bushi · Creature · Chipped Tooth Tribe · Scout · Naval. Recon Limited: Target a Province. Until the end of the turn, Ratling cards you control gain the Naval trait after they assign to that Province.
0,50
Elemental Fire Water Battle: Bow this Spell: Ranged 4 Attack. You may destroy a Terrain, Region, or Formation at this Province. You may move this unit home.
1,50
Reaction: Even if your Stronghold is bowed, before a Crab Clan Personality is destroyed by it, or receives a Chi penalty from, a card effect: Delay the destruction or penalty until immediately before the turn ends. Battle: Target a unit you control led by a Crab Clan Personality: Target a unit opposing it with less total Force. Bow the opposing unit's...
0,20
Battle: Target one of your Crane Clan Personalities: Destroy a target Personality or Follower opposing him with no attached Followers and Force less than your Personality's Personal Honor plus two.
2,00
Scorpion Clan • Samurai • Imperial Magistrate • Defender of the Imperial City Experienced 2 • Unique Political Battle: Discard the Imperial Favor:Bow and dishonor a target enemy Personality.
0,50
Singular. Costs 1 less Gold for a Crane Clan player. Bow this card: Produce 2 Gold. Political Limited: Bow this card and a target Courtier you control: Gain 2 Honor.
1,00
Ratling · Creature · Grasping Paw Tribe · Experienced · Unique. Reaction: After a player draws one or more cards from his own card effects, discard a card: The player must discard a number of cards equal to the number drawn.
0,50
Crab Clan Samurai · Yu 3. Reaction: Once per battle, after you resolve a Heroic Battle action in a battle Wakou is in: Take another Heroic Battle action.