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16 outros produtos na mesma categoria:
0,10
Bow this card: Produce 2 Gold, or 3 Gold when paying for a Personality with a base Gold Cost of 8 or more who is a Hero or Tactician.
4,50
Ninja Limited: Bow one of your Ninja Personalities to target a player. If any of his Provinces hold cards, target and discard one of thise cards; otherwise destroy one of that player's Personalities of his choice. You may increase this card's Gold cost by 2 to shuffle it into you deck instead of discarding it after playing it.
0,10
Crab Clan players may play this card paying 1 less Gold. Limited: You take in the families of the Dragonfly. Create two 1F Followers and attach them to one or two of your target Personalities
0,70
Mantis Clan • Samurai • Naval • Scout • Experienced • UniqueBattle: Twice per turn: Ranged 4 Attack
1,00
Reaction: After one of your Human Personalities is destroyed during battle, pay his gold cost unless you are a Phoenix Clan player: Overlay his card on one of your target Human Personalities at the current battlefield, ignoring title and experience levels.
0,20
Armor • Courage • Earth (A Personality can only have one Armor.)Before this Spell is destroyed, give it Expendable if this Shugenja is Earth.This Shugenja has +3F during the Combat Segment (before battle resolution).
0,50
Absent Battle: Move a target Personality (at the current battlefield) to an unresolved battlefield where he would be opposed. (You may take Absent actions without presence.)
0,50
Unaligned Ronin * Samurai * Unique Soul of Shotai Battle: Once per battle, The Mad Ronin gains a Force bonus equal to the number of opposing units. Destroy The Mad Ronin after the end of the battle.
0,10
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
0,20
Unicorn Clan Sergeant. Samurai Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
0,30
Open: Bow this Shugenja to straighten a bowed Holding. Destroy that Holding the next time this turn it becomes bowed.
1,50
Mantis Clan · Samurai. Battle: Bow Mitsuzuka: Ranged 4 Attack. If this did not destroy its target, you may take an additional Battle action.
0,50
Magistrate • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.) Iaijutsu Battle: Fear 2. If this bowed a Personality with lower Personal Honor, give Moro +1F.
0,50
Battle: Fear 1 Effect. Reation: Add 2 to the strength of any Fear effect. Battle: Fear 3 Effect if you are a Junzo's Army or Shadowlands Horde player.
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0,20
Reaction: Before an action moves a Personality you control from a battlefield: Target the Personality. Negate all the action's remaining effects. You cannot target the Personality with actions or bow him to pay action costs until the turn ends
0,10
Open: Once per turn, straighten this card. Battle: If this unit has not been in a battle during its resolution this Attack Phase and this is a Unicorn Clan Personality, once per turn, target a battlefield at a Province with a Region. Move this unit into it.
0,10
Ratling General * Green-Green-White Tribe Bushi * Creature * Soul of Z'orr'tek Reaction: Immediately after an opposing Personality gains a Force bonus, bow Ep'kee to lower the bonus to 0 until the end of the turn.
1,00
Ratling . Stained Paw Tribe . Creature Raider's cost may not be reduced. When Ratling Raiders enters play, permanently create two Personality cards in your home under your control. These Personalities have 2F/2C, 2 Personal Honor and the Ratling, and Creature traits.
0,10
Unicorn Clan Samurai · Cavalry. Battle: Bow a Region attached to the current Province, regardless of who controls it: Target a Personality. Move him into the current battlefield if he would be opposed. Battle: Bow a Region attached to the current Province, regardless of who controls it: Target an opposing unit in the current battle. Move it home.
0,50
Ratling Bushi . Creature . Unique Reaction: Once per turn, S'Ktcha gains a +2F/-1C Frenzy token after an action on a Ratling card resolves.
0,30
Open: Give a Shadowlands Personality +2F/+2C. The Personality does not straighten during his controller's next Straighten Phase.
1,50
Lion Clan Champion. Samurai. Double Chi. Tactician. Experienced 2. Unique Tsanuri will only join a Lion player. While Tsanuri is unbowed in a battle, she negates all effects of Regions and Terrains in the battle. Battle: Bow Tsanuri. Destroy an opposing Personality with lower Force.
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0,70
Limited: Bow this Shugenja and destroy this Spell to search your Fate deck for any one card and put it in your hand.
0,30
Dark Virtue Limited: Target one of your Samurai: Give him a +2F/+1C token.
0,20
Reaction: Before an action moves a Personality you control from a battlefield: Target the Personality. Negate all the action's remaining effects. You cannot target the Personality with actions or bow him to pay action costs until the turn ends
1,00
Ratling . Stained Paw Tribe . Creature Raider's cost may not be reduced. When Ratling Raiders enters play, permanently create two Personality cards in your home under your control. These Personalities have 2F/2C, 2 Personal Honor and the Ratling, and Creature traits.
0,10
Ratling Creature · Grasping Paw Tribe · Bushi. Battle: Discard Chi'kel: If you are a Ratling player and Chi'kel is in the current battle, target a discarded Ratling Personality you own. Bring him into play at the current battlefield, ignoring costs. Chi'kel may not enter play this turn.
0,30
If you are not a Shadowlands player, you have a Wind, and no other players have your Wind, you gain the Imperial Favor and no other player may lobby for the Favor before the start of your next turn.
0,50
Ratling Bushi . Creature . Unique Reaction: Once per turn, S'Ktcha gains a +2F/-1C Frenzy token after an action on a Ratling card resolves.
1,00
Dark Virtue Battle: Target one of your Samurai: Look at the top 3 cards of any Fate deck. If any are Action cards or Rings, you may play one of them for an additional Battle Action on it. You may rearrange the order of the remaining cards you looked at.
0,10
Ratling General * Green-Green-White Tribe Bushi * Creature * Soul of Z'orr'tek Reaction: Immediately after an opposing Personality gains a Force bonus, bow Ep'kee to lower the bonus to 0 until the end of the turn.