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0,10
Com IVA
Scout · Ranged attacks affecting cards in this unit have -3 strength. After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs, then gain 2 Honor. Battle: Once per battle, target an opposing Personality. Reduce his Force by this Personality's Chi.
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Duelist • Ninja (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Battle: A target enemy Personality challenges Saigyo. Give the winner +2F.
0,10
Kiho battle terrain: Bow one of your Monks or Shugenja in this battle to play this terrain. For each other action card that was played during the battle action segment, the player who played it may draw a fate card.
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Crane Clan Samurai * Hero * Experinced 2 * Unique Yasuyo gains Double Chi while she has a Unique Weapon attached. Limited: Once per turn, if Yasuyo is Honorable, bow her to challenge a Personality to an unrefusbale duel. The loser bows and may not straighten until after his controller's next Straighten Phase.
2,00
Crab Clan • BerserkerWill not attach Armor. After a battle ends, if Amoro was at its battlefield during resolution and his army's total Force was less than or equal to twice the other army's: Destroy him.
0,50
Weapon • Unique Will only attach to a Spider Clan Personality. Reaction: Even if this card is bowed, after an action resolves during which a card was destroyed at this card's location: Straighten this unit.
0,20
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control : Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations.
0,10
Winter • TerrainAfter an action resolves: Bow any Personalities that it moved. (Reactions trigger after traits). Reaction: After a Battle action resolves, if there are no Terrains in play at the current battlefield: Put this card into play there
1,00
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender. Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.
0,20
Phoenix Clan • Earth • Shugenja • Inquisitor • MagistrateKyuudo has +3F and Elite while he is defending (Elite cards contribute Force even if bowed).
1,00
Battle: If there is a Samurai in your army: Take a Battle action on a Formation in play as if you controlled it, ignoring costs and ?Formed By? requirements. Battle: Target a Samurai Personality you control at the current battlefield: Target a Follower at the current battlefield. Take a Battle action on it as if it were attached to your Samurai, ignoring...
0,10
Will only attach to a Courtier. Limited: Bow Official Papers to add a number of Favor tokens to it equal to this Personality's Personal Honor. Limited: Bow Official Papers to move any number of Favor tokens from it to a Writ Item.
0,10
This unit cannot be moved from one Province to another.
0,50
Reaction: Play immediately after the attack phase when the attacker declared an attack, but never had a unit assigned to a battle. The Attacker loses five honor plus one for each attacking allying unit send to battle this turn.
3,50
Fire • Koan • Unique • Weapon Fire Battle, w: Ranged 3 Attack with +1 strength for each other Koan card in this unit.
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Crab Clan Witch Hunter · Earth Shugenja · Experienced · Unique. Battle: Once per battle, destroy a Follower you control in Kiyoshi's army: Target a player. He discards a card.
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Has the printed Weapon trait if you are not a Dragon Clan player. Will not attach to a Personality with a Swordmaster's Wakizashi. Reaction: After this Personality focuses in a duel, discard a card: Give this Personality +1C until the duel ends.
0,20
Mantis Clan Bushi · Pirate · Naval. Costs 2 less Gold if you control a Pirate Personality. Battle: Bow Iyaken: Target an unopposed Personality. Bow him. Raid Battle: If this is a Raid battle, once per battle, produce a Ranged 4 Attack.
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Dragon Clan Redeemer · Samurai · Experienced · Unique. Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusable challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit's total Force even while bowed.
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Dragon Clan Sensei Personalities you control may not issue challenges during your Action Phase. Challenges issued during a battle by Personalities you control destroy the loser as an additional result of the duel.
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Harrier. Battle: If you are the Defender and this Personality is Crane Clan, once per turn, target a location and another unit you control at this card's location. Move these units to that location. You may destroy this card as a cost to gain 2 Honor, draw a card, and take an additional Battle action.
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Weapon. This Personality has a minimum Chi equal to his printed Chi.
0,10
Immediate Terrain. Battle: You may perform the action: ?Political Battle: Bow a Courtier you control: Target a Samurai you control in the current battle and a Personality opposing him. The Samurai issues the other target an unrefusable challenge.?
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Artisan • Oriole Clan • Samurai • UniqueHayamizu will not join a Scorpion Clan player.Hayamizu has +1F for each Mine you control.
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Templew: Produce 2 Gold.w: When paying for an attachment, it enters play for 4 less Gold.
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Mantis Clan Bushi · Pirate · Naval. Raid Battle: If it is a Raid battle, once per Battle: Target a Personality who has not been opposed this attack. Bow him. He may not straighten before the beginning of your next turn.