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0,10
Fox Clan Daimyo. Shugenja. Experienced. Unique. Yoritomo's Alliance
3,50
Unaligned Creature. Nonhuman Cavalry Shugenja. Experienced. Unique You must have the ring of water in play to bring the Water Dragon into play. The Water Dragon cannot attach Followers or Items. Elemental Battle: Move the Water Dragon from one battle to another.
0,10
If you are a Scorpion Clan or a Crane Clan player, this card has a printed Gold cost of 0. Political Limited: Lose 2 Honor. Then, until the beginning of your next turn, lower all Honor losses to 0.
0,20
Political Reaction: Cancel a Political action taken by a target player who has less total Force among all units in his home than you have among units in your home.
0,20
Geisha HouseBow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
Cartas L5R
Way of the Mantis
3,00
If you are a Mantis Clan player, this Strategy has Discipline 3.Battle: Straighten your target Personality. You may use his abilities with Ranged Attack effects an additional time this turn.
0,30
Retainer. Unique Bow Lion Scout to produce 2 Gold. Reaction: Bow Lion Scout when one of your Lion Clan Personalities performs a Tactical action. The Personality may perform one additional Tactical action this battle, but it must be a type of Tactical action he did not perform previously this battle.
1,00
Mantis Clan • Samurai • Naval • Scout Battle: Bow Ohashi unless a Recon action has targeted this battlefield’s province this turn: Move a target unit home.
0,50
Battle: If you control a Temple and any enemy units are at the current battlefield, choose your performing Monk: Move him there. Straighten his unit if he moved. If he is now in a defending army, you may take an additional Battle action to use a base ability on a card in his unit.
0,50
Scorpion Clan Spy · Samurai · Experienced · Unique Battle: Once per turn, create a 0F/1C Unaligned Personality token in Tai's army, then send Tai's unit home without bowing. Remove the token from play at the end of the battle. Tai may use this ability while bowed.
4,50
Reserve(You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)Interrupt: After the action Equips this Follower at a battlefield, Fear 3.
0,10
Battle: Target one of your unbowed Personalities with 2 or less Personal Honor: Destroy a target Item opposing him whose Personality has less base Force than yours
10,00
Limited : Attach a target Follower in your hand to one of your target Personalities, reducing its Gold Cost by the Personality's base Force until it attaches. Reaction : Before another palyer's card's effect destroys one of your Personalities, bow one of his Followers: Negate the Personality's destruction.
0,30
This event destroys all but four provinces of each player with more than four provinces (the player's choice)
2,00
Void Kiho Open: Target your Monk or Shugenja: Look at the top 5 cards of your Fate deck. You may rearrange them.
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0,10
Will attach to a Lion Clan Personality for 1 less Gold.Political Reaction: Bow Omoidasu after this Personality wins a duel or is in an army that destroys a Province or opposing army to either gain 2 Honor or permanently raise this Personality's Personal Honor by 1.
1,00
Raid Limited: Once per turn, declare an additional Attack Phase. This is a Raid attack. During it, battles are Raid battles, and battle resolution does not destroy armies or Provinces and does not bow Pirate cards. After it, target a number of Holdings up to the number of battles you won (even against no units at resolution). Raise their Gold...
1,00
Crane Clan Samurai . Daidoji Family Daimyo Harrier . Magistrate . Unique Reaction: Once per battle, before you take an Open or Battle action while Kikaze is defending any of your Provinces, you may take that action even if you have no units in the current battle.
2,00
Unique Reaction: After engaging in a battle, if you control any opposed Tacticians at the current battlefield: Discard all cards in your hand. If you discarded at least two cards, draw five cards.
0,10
Air Open: Bow this Spell to turn one face-down card in a Province face-up. Earth Open: Bow this Spell to give a Personality +1F. Fire Battle: Bow this Spell for a Ranged 1 Attack. Water Open: Bow this Spell to give a Personality +1C.
0,30
Banner · Unique. Will only attach to a Samurai. Limited: Destroy this card: During your next Attack Phase this turn, units you control cannot move into battlefields and do not become bowed from battle resolution
0,20
Phoenix Clan Shugenja · Bloodspeaker. Maho Battle: If Tomita is opposed, either Dishonor him or target and bow one of his Spells: Give each opposing Personality -2F. Give each Personality in Tomita's army +2F (including himself)
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0,20
Castle · Singular. Bow this card: Produce 2 Gold. While you have exactly one province, Personalities and Followers attacking you have -1F.
0,10
Political Battle: Target one of your unbowed Courtiers to move an unbowed Dishonored Personality into the current battle. If you are a Scorpion Clan player, you may move a bowed or unbowed Dishonored Personality.
2,00
Political Battle: Target one of your Courtiers to target a defending Personality in this battle. If the defending Personality is bowed or at home when the battle resolves, dishonor him, and you may search your Fate deck for a Political Action card, show it to all players, and put it in your hand.
0,20
Reaction: After another player resolves a Battle Action, if this unit is at the current battlefield: Take an additional Battle action.
0,50
Unique. Battle: Destroy this card: Even during a battle at another Province, give each non-Unique Personality in the current battle ?2F. Token Followers have a maximum Force of 0. These effects last until the battle ends.
0,30
Give one of your Personalities Force and Chi bonuses equal to the Personality's printed Force and Chi until the beginning of your next turn. Destroy the Personality at the beginning of your next turn.
0,20
Open: Target a Magistrate you control: Dishonored Personalities may not assign or move to battlefields.
1,50
Unaligned Creature · Dragon · Shugenja · Cavalry · Naval · Experienced 2 · Unique. Personalities and Followers have the Naval trait while in an army with Water Dragon. After a Cavalry Maneuvers Segment ends, you may assign any number of units from your home to battlefields
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Mantis Clan Bushi · Pirate · Naval. Raid Battle: If it is a Raid battle, once per Battle: Target a Personality who has not been opposed this attack. Bow him. He may not straighten before the beginning of your next turn.