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16 outros produtos na mesma categoria:
0,30
(This is a proxy for a created card. It is not considered to have a title and cannot be included in decks.)
0,70
Scorpion Clan • Bitter Lies • Martyr • Soul of Bayushi KwanchaiReaction: Before your Scorpion Clan Personality enters a duel, bow Irezu: He enters the duel instead. Battle: If Irezu is at home, target your Scorpion Clan Personality: Move him home. Move Irezu to the current battlefield.
0,10
After this card enters play, Dishonor this Personality and permanently give him the Shadowlands trait
0,30
Shugenja (Followers cannot attach or cast Spells.) Attaches to a Phoenix Clan Personality for 1 less Gold. Fire Battle, , : Ranged Attack with strength equal to this Personality's Chi.
2,00
Kami • Unique Crane Clan Personalities in play have +1F and +1PH while their controller also controls the Imperial Favor. Battle: Even if you control no units at the current battlefield, if you are a Crane Clan player, discard this card: Target a Personality. You may bow him. You may move him home. If this moved him, he will not move again this turn.
3,00
Siege Interrupt: If you have a Fortification at the current battlefield, negate an Engage action.Siege Battle: Bow your target unbowed Fortification. Ranged Attack equal to half its Gold Cost, rounded up, plus 1.
0,20
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control : Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations.
0,20
Battle: Rehonor all personalities at this battlefield. You may give your target opposed Samura Personality a Force bonus equal to his Personal Honor.
0,30
Armor Can only attach to a Samurai. Battle: After you bring a Personality into play, if this card is in your hand: Attach it to him.
0,30
Unaligned Shadowlands Nonhuman Cavalry Nonhuman Tsuno Pack Leader Lose 5 honor. Kurushimi may not assign or be moved into a defending army. Kurushimi gains +2F/+2C while facing one or more Lion Clan Personalities in a battle or duel.
0,50
Samurai. Reaction: Before this Personality is destroyed: Target another Personality at this location. Move this card to him. Reaction: Before an action targets a card in this army: Redirect it to this card
0,10
Limited: Bow the Bell. Until the end of the turn, all players play with their Fate Hand face up on the table, and may inspect each others' hands at will. Destroy the Bell.
0,20
You may play this card only if your Wind is Toturi Sezaru. Limited: Look at the top 2 cards of any deck without changing their order. If the deck is yours, you may then move those cards to the bottom.
Cartas L5R
Amoral Wave Men
3,00
Mercenary • RoninBattle, w: Melee 3 Attack.Tireless Battle, 3: Straighten this Follower.
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1,00
You begin the game with three Provinces. Your Ratling cards cannot gain Shadowlands and are immune to Fear. Limited: Bow to take a non-Follower Fate card from another player's discard pile and put it in your hand. Keep this card face-up and revealed. The next time this card goes to a discard pile or deck, remove it from the game instead.
0,20
Shadowlands • Nonhuman • Goblin. After Mokku enters play: Lose 3 Honor. Fire Battle: Destroy your target Goblin: Destroy a target enemy Follower
0,50
Dragon Clan Monk · Tattooed · Unique · Soul of Hitomi Akuai Experienced. Reaction: Any number of times per turn, before an Event resolves for another player: Target the player. He decides whether Munoto negates the Event's effects or permanently gains +2F/+2C
1,50
Unique The Warriors of the Great Climb will join a Dragon or Monk player for 2 less Gold. The Warriors of the Great Climb gain +2F for each of their Personality's Tattoos.
0,20
Unicorn Clan • Samurai • Kensai. Battle: Bow a target enemy Personality without attachments. Destroy him if Ming-li has a Weapon and higher Force.
0,10
Crab Clan • Shugenja Sagara attaches Maho Spells paying 1 less Gold.
1,00
Other player's actions do not affect Dead Personalities you own. After Strongholds are revealed, search your deck for a non-Unique Lion Clan Personality and put him in your discard pile, Honorably Dead. Limited: Target a Personality you control. He copies an ability or boldface trait from a dead Lion Clan Personality.
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0,50
Limited: Once per turn, target and bow a Shugenja you control: Target a Personality. His controller decides whether he gains a ?4C token when your next turn begins. If not, give the target the Shadowlands trait now. Reaction: After an attack is declared: Target a Shadowlands Personality. He may not assign or move to battlefields this attack
5,00
Limited: Pay Gold equal to the target's total Gold cost plus 2: Target a unit. Lose 3 Honor. Destroy the unit
1,50
Reaction: After a player announces a Battle or Open action during a battle before the Defender's first normal opportunity to act or pass: Negate the action's effects. Battle: Even if you control no units at the current battlefield: Target an unopposed unit at the current battlefield and a battlefield where it would be opposed. Move the unit there
0,30
Center Formation · Formed by two Personalities with the printed Tactician trait. Tactical Battle: Target a Tactician you control at the current battlefield: He produces two consecutive Ranged 3 Attacks. Tactical Battle: Bow and destroy a Tactician you control at the current battlefield: Target two cards opposing him that have no unbowed cards attached....
1,50
After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play. Battle: Once per battle, target a facedown personality attached to one of your Provinces. If he would be opposed, bring him into play face-up in the current battle, ignoring costs. You may...
1,00
You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Your Personalities will not swear fealty. Bow to produce 4 Gold when paying for a Shadowlands card. Limited: If you control a Personality, bow the Temple to target another player's Personality. The target may challenge any of...
1,50
Naval Personalities you control may attach cards as Battle actions. Open: Even if this Stronghold is bowed, bow a target Human Naval Personality you control: Target a unit. It may not assign this turn.
0,70
Battle: Straighten your target Personality. Give him +3F if he is opposed and a Hero.
1,00
You begin the game with three Provinces. Your Ratling cards cannot gain Shadowlands and are immune to Fear. Limited: Bow to take a non-Follower Fate card from another player's discard pile and put it in your hand. Keep this card face-up and revealed. The next time this card goes to a discard pile or deck, remove it from the game instead.
2,00
Delayed Terrain. Battle: Even if you control no units at the current battlefield: Give each Personality at the current battlefield -2F. Give each Follower there -1F