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16 outros produtos na mesma categoria:
4,00
After this Strategy enters your discard pile, give a target Personality -2F.Battle: Give your target opposed Personality +2F.
0,50
Immediate Terrain Battle: Players can take no actions for this battle except ones that destroy this terrain.
0,10
Fortification Cards in a defensive army at this Province may not be the targets of Ranged Attacks.
0,10
Battle : If you are the Defender, you may take this action even if you control no units at the current battlefield: Move home a target Personality without Followers. Bow him if he moved. His controller may pay 1 Gold as a cost to create a 1F Ashigaru Follower card and attach it to him.
0,30
Each player may draw two Fate cards and also permanently lower his maximum hand size by two.
0,10
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
0,10
Undead · Nonhuman · Shadowlands · Lose 2 Honor. Battle: Fear 3.
1,00
Reaction: Before another player's action resolves: Negate its effects that bow, destroy, or discard your Holdings, Regions, or Terrains in play.Open: Pay 2 Gold: Draw a card.
0,20
Mine Bow this card: Produce 2 Gold, or 3 Gold if you are a Lion Clan player.
2,00
Fox cards cost 2 less Gold for you. Mantis Personalities will not join you. Other Yoritomo's Alliance Personalities will join you and are part of your Clan. Your Shugenja Personalities each have +1C. When you're the Defender, you decide the order in which battles resolve.
1,00
Lion Clan Monk · Shogun's Advisor · Tactician · Gozoku · Experienced 5 Akodo Ginawa · Unique. After Heigai assigns, he and each Samurai in his army gain the ability, ?Battle: Bow this Personality: Target an opposing unit. Send it home bowed. Tacticians do not need to bow as a cost.?
0,10
Scorpion Clan Samurai. Courtier. Sixth Legion Commander When bringing Naname into play, you may give him -2C permanently and reduce his Gold cost by 2. Battle: Once per turn, switch Naname's Force and Chi. Battle: Once per battle, switch an opposing Perso
0,10
Ronin • Samurai • Duelist • Hero Hisao will not gain Clan alignments. Negate the bowing of Hisao and his Followers from cards' effects (not costs) while he is in an army.
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0,30
Dragon Clan Samurai * Tattooed Battle: Bow for a Ranged 2 Attack targeting each Follower in one opposing unit. These Ranged Attacks may not be combined or modified by your cards.
0,30
Dragon Clan Monk Reaction: Kichi gains +2F until the beginning of your next turn after one of your Dragon Clan Personalities is destroyed.
0,20
Dragon Clan MonkEach duel Yoson wins while he has no Items attached gives you 3 more Honor than its normal results.
1,00
Open: Even if this card is bowed, bow your target Personality: Give each of your provinces a strength bonus equal to his base Chi. If it is not your turn, before this turn ends, gain 2 Honor if none of your provinces were destroyed this turn.
1,50
Limited: Once per turn per Personality, discard a card from your hand to give one of your Personalities +1F/+1C and +1 Personal Honor until the beginning of your next turn.
8,00
Your Dragon Clan Samurai may attach two Weapons. Limited: Once per turn, bow one of your Personalities with more than 3 Chi to draw a card.
1,50
Dragon Clan Redeemer · Samurai · Experienced · Unique. Battle: Bow Kenzo: Target an opposing Personality. Kenzo issues him an unrefusable challenge to a duel of Force. If Kenzo wins, bow the loser, give Kenzo +2F, and Kenzo adds to his unit's total Force even while bowed.
2,00
Dragon Clan Samurai. Mirumoto Family Daimyo. Double Chi. Experienced. Unique Rosanjin may attach two Weapons. While Rosanjin is in play, permanently give each Personality who performs a Maho action the Bloodspeaker trait after it resolves. Limited: Bow Rosanjin to have him issue an unrefusable challenge to a Bloodspeaker Personality.
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0,10
Dragon Clan Samurai * Tattooed Tsuge gains +1F/+1C while opposing one or more Phoenix Clan Personalities in a battle or duel. Once per turn, after Tsuge issues a challenge but before the duel begins, draw a card.
1,50
Dragon Clan Monk · Experienced Kaelung · Unique. While Kaelung is at the current battlefield, each action may target him only if it is from a card in his battle or its player controls a Ring. Battle: Reduce Kaelung's Force by 1: Target an opposing card with no unbowed attached cards and less Force than Kaelung. Bow it. This may be performed any number of...
1,00
Dragon Clan • Samurai • Magistrate Battle: Dishonor a target enemy Personality with Personal Honor less than Agito’s Chi.
1,00
Dragon Clan Investigator . Kitsuki Family Daimyo Samurai . Magistrate . Experienced . Unique Gain 2 Honor each time Mizuochi wins a duel against a Personality controlled by a player using Hantei Naseru. Political Limited: Once per turn, if Mizuochi is honorable, bow him to look at the top card of any player's deck. If it's a Kolat, Ninja, or Assassin...
1,50
After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play. Battle: Once per battle, target a facedown personality attached to one of your Provinces. If he would be opposed, bring him into play face-up in the current battle, ignoring costs. You may...
0,70
Dragon Clan Monk · Unique. Battle: Once per battle, target an opposing Personality with more Chi than Tsuri: Tsuri copies his Force. Battle: Once per battle, target an opposing Personality with more Force than Tsuri: Tsuri copies his Chi.
0,10
Dragon Clan Tattoo Artist Apprentice Monk. Tattooed Limited : Bow to look at the top 5 cards in your Fate deck. You may discard a card from your hand to reveal one to the other players and put it im your hand if it is a Tattoo card, then place the remaining cards on the bottom of your deck.
0,20
Dragon Clan SamuraiThe first time Kenzo wins a duel each turn, he permanently gains +1 Personal Honor and either +2F or +2C.
0,30
Dragon Clan Samurai Kei may attach two weapons. Battle: Once per battle, Kei challenges an opposing Personality to a duel. The loser suffers -3F. If the challenge is refused, Kei gains +3F.
0,20
Dragon Clan Monk. Battle: Target a Personality with no Followers whose Personal Honor or Chi is greater than his own printed Force. Bow him.