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Kyuden Kitsune
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2,00
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Air • Crane Clan • Shugenja • Soul of Asahina Kimita(Shugenja may attach and cast Spells.)
0,30
Ninja Will only attach to a Ninja Personality. Battle: Ranged 3 Attack that may target a Personality with Followers if he has one or more Poison tokens.
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Limited : Your raiders destroy a target Holding controlled by a player with three or more Holdings in play.
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DojoThis Holding has -1GP while your Stronghold's Gold Production is 4 or greater.
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Political Battle: Bow a target enemy dishonorable Personality. His controller loses 2 Honor. Your delegates go to war in court. Choose a player. Give all his Personalities +1F or -1F.
0,50
Fudo • Monk • Expendable • Shugenja(Draw a card after your Expendable card is destroyed.) You have +1 maximum hand size.
0,10
Portw: Produce 2 Gold, or 3 Gold if you are a Mantis Clan player.
0,20
Immediate Terrain. Battle: While in the current battle, Unique Creature Shugenja you control have the abilities ?Battle: Bow this card: Produce 2 consecutive Ranged 5 Attacks.? and ?Battle: Bow this card: Ranged 10 Attack.? You may take one such action after playing this card
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Spider Clan • CourtierYou are considered to have +5 Family Honor when Lobbying checks Honor.Interrupt, w: The Fear action destroys any cards it bows.
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Weapon Engage, w: Give a target enemy Personality or Follower -2F.
0,10
Siege. Battle: Give your target opposed Personality +1F for each province that has been destroyed this game. Battle: If any enemy units are at the current battlefield: Move your target Personality at another battlefield to the current battlefield.
6,00
Battle/Engage, : Equip a target Weapon from your hand to your target opposed Personality. If he is a Kensai, draw a card after it attaches.
2,00
Wasp Clan Master Bowman. Yoritomo's Alliance. Samurai. Experienced 2. Unique Tsuruchi's Followers with Ranged Attacks have their Ranged Attacks strengths rsised by 2. Battle: Once per battle, destroy an opposing Ninja card as a Ranged Attack, ignoring targeting restrictions.
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Unaigned Fox Clan Bushi Cards in Taro's unit may not be targeted by ranged attacks as long as the defender controls one or more forests. Battle: bow for a ranged 3 Attack
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Unique Bow this card: Produce 2 Gold. Limited: If it is your first turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up. Limited: Once per game: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.
0,10
Singular Immediately before the Resolution Segment of each battle at this Province, the Attacker must destroy either one bowed or unbowed unit in his army or three bowed or unbowed cards in his army.
2,00
Open: Target a Holding in your discard pile: Bring it into play (bowed), paying all costs. Battle/Open: Choose your performing Personality and target a Follower or Item in your discard pile: Attach it to him, paying all costs.
2,00
Lose 2 honor. At the end of the resolution phase of any battle the gang participates in, you must pay 2 gold or they leave you (are discarded from play). This cost is reduced by one (minimum zero) for each Bandit Hideout you have in play.
0,10
Fox Clan Daimyo. Shugenja. Experienced. Unique. Yoritomo's Alliance
0,50
Each Personality and Follower with over 2 Force bows. No Persaonalty or Follower with over 2 Force can straighten befpre your next turn.
0,50
Bow all tattooed cards in play. Until the beginning of your next turn, tattooed cards cannot take actions.
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2,00
Lose 2 honor. At the end of the resolution phase of any battle the gang participates in, you must pay 2 gold or they leave you (are discarded from play). This cost is reduced by one (minimum zero) for each Bandit Hideout you have in play.
2,00
Unique Bow this card: Produce 2 Gold. Political Limited: Destroy this card: Rehonor one or more target Personalities. Gain Honor equal to the highest base Personal Honor among them.
0,10
Unaigned Fox Clan Bushi Cards in Taro's unit may not be targeted by ranged attacks as long as the defender controls one or more forests. Battle: bow for a ranged 3 Attack
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Imperial • Unique Destroy the unit, or units if there is a tie, with the highest total Force. The controller of each unit that was destroyed gains Honor equal to the unit's Force.
2,00
Singular Battle: Bow this card: Even during battles at other Provinces, target a Unique Personality you control and a unit opposing him. The unit's controller may let you take three consecutive Battle and/or Open actions after this one. If he does not, shuffle all cards in the target unit into their owners' decks.
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Elemental Reaction: After an ability of an Elemental Ring you control resolves: Search your Dynasty deck for an Event. Show it. Shuffle the deck. Put the Event on top of the deck. Elemental Open: Bow an Elemental Ring you control: Draw 2 cards.
0,10
Singular Immediately before the Resolution Segment of each battle at this Province, the Attacker must destroy either one bowed or unbowed unit in his army or three bowed or unbowed cards in his army.
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Singular Gain 2 Honor for each of your Personalities destroyed while at this Province by an opponent's action or during battle resolution.
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Experienced Gifts and Favors · Unique Bow the Daimyo's Gift to produce 2 Gold. Limited: If you have less than 20 Family Honor and you control no Shadowlands cards, bow the Daimyo's Gift to gain 2 Honor.