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16 outros produtos na mesma categoria:
0,30
Crane Clan • Courtier • Governor • Magistrate After you lose Honor from another player’s action: Give one of your Personalities a +1F Revenge token. Political Open: Discard the Imperial Favor: Target another player’s Personality. After the next time the Personality’s unit is assigned this turn, dishonor him and gain 2 Honor.
1,00
Reserve • Destined • Samurai • Cavalry • Battle Maiden (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle. Draw a card after you Recruit a Destined card. You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)
0,10
Battle: Give -1F to each Personality without Followers at the current battlefield.
0,20
Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
3,00
Crab Clan • Engineer • Samurai • Siege • Soul of Kaiu ShoichiEngage: If your attacking army has fewer Personalities than the enemy army, the Defender chooses a number of units in his army equal to the difference, and they move home.
2,00
Reaction: After another player's card effect destroys one of your defending Personalities at a province's battlefield: Increase the province's Strength by his Personal Honor, and by an additional 2 if you are a Crane Clan player. After the current battle resolves, gain 1 Honor if the province was not destroyed
0,10
Mantis Clan • Nonhuman • Shojo • ProphetAs an additional cost of En’you entering play, either remove a card in your hand from the game or destroy one of your Sake tokens.
6,00
Invest 3: Before you draw cards at the end of the turn, put this card into your hand from the discard pile.Political Open: Permanently give your target Courtier Expendable and the trait, "After another player's action targets this card, gain 1 Honor."
0,50
Kharmic • Templew: Produce 2 Gold.w: Produce 2 Gold that can only pay for a single Kharmic action. Straighten this Holding after your next Dynasty Phase begins.
0,20
Dragon Clan Samurai · Monk. Limited: Once per turn, pay 2 Gold: Play an Action card that is under your Stronghold for one of its Limited or Open actions, paying all costs
0,30
Spider Clan • Shadowlands • Ninja • ConsumerAfter Kobashi enters play: Lose 1 Honor. Battle: Target an enemy attachment: Kobashi consumes it. Destroy it. You may target one of your Ninja, create a 1F Shadowlands • Ninja Follower, and attach it to him.
0,30
May only be attached to a Shugenja. Reaction: The strength of any Ranged Attack from this Personality that is a spell or Innate Ability is increased by four. This can be done once per turn.
1,00
Clay Soldier • NonhumanInvest 3: Give this Follower two +1F tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)
1,00
This card has -1 Gold Cost for each Samurai you control. Battle: Target your unbowed Samurai: Destroy a target enemy attachment. You may target and bow an enemy Personality with Chi lower than or equal to your Samurai’s Chi.
1,00
Spider Clan • Monk • Kensai • Paragon • Experienced • Unique • Dark Dominion After Michio enters play: Lose 6 Honor. Reaction: After the resolution of an action performed by one or more Personalities at Michio's location: Bow or straighten one of those performing Personalities.