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16 outros produtos na mesma categoria:
0,20
Ashigaru • Expendable(Draw a card after your Expendable card dies.)After a Fear effect bows this Follower, destroy it.
0,10
Only Samurai can attach the Personal Standard. Each Follower in this unit gains +1F while the Personal standard is in this unit. Lower fear that targets this unit by 2. Ranged attacks can target this Personality even if this Personality has Followers.
4,00
KharmicAfter you discard this Strategy for a Kharmic action, you may take the Imperial Favor if you have higher Family Honor than any other player.Political Open: Even if this Strategy is in your discard pile, put your target discarded (not dead) Personality into one of your Provinces, discarding any card there. Remove this Strategy from the game.
0,50
Dark Virtue Battle: Target your unbowed Samurai: Target an enemy Personality. Before this battle's resolution, destroy both targets if they are opposing each other.
0,10
Nonhuman · Oni · ShadowlandsLose 4 Honor.Battle: Bow Nairu no Oni to move another Oni Personality from one battle to another.
0,20
Kiho Battle: Target one of your unbowed Monks: Give a target enemy personality or Follower at the current battlefield -3F. Bow the enemy target if its Force is now 0. Move your monk to the current battlefield.
0,10
Retainer Bow Provincial Governor to produce 2 Gold. Political Open: Bow Provincial Governor to force the player controlling the Imperial Favor to target and bow one of his or her Gold-producing Holdings.
0,10
Whenever a player reveals a Personality in this Province, the Personality permanently gains the Shadowlands trait.
0,50
Limited: Bow this Human Shugenja and destroy this Spell to create an Unaligned Cavalry Samurai Personality card in your home under your control with the same printed Force, Chi, Gold cost, and Personal Honor as this Shugenja.
0,70
Choose a Personality. After the next time this game he is destroyed while in an army, you, then the player who last controlled the Personality, each lose 5 Honor
2,50
Temple · Singular Bow this card: Produce 2 Gold. Battle/Open: Bow one of your target Personalities at any location and this card: Give a target Personality +3F.
0,20
Nonhuman • Zokujin Battle: If this Follower is attacking, Fear 4 that may target a Personality with Followers. (Bow a target enemy Follower or Personality with 4 or lower Force.)
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0,30
Unaligned Monk. Tattooed. Experienced. Unique Maseru has a 1F/1C bonus for each Elemental Ring you have in play. Reaction: Bow Maseru when a card is used for its Focus value. The Focus value of the card is increased by the number of Elemental Rings you have in play.
1,00
Unicorn Clan Ancestor. Unique. Cavalry This Personality gains 1F for each opposing nonhuman or creature Personality during battle.
0,10
The cost of this card is 2 for Scorpion players. Open: Bow to look at the top card of any one deck.
0,10
Kiho Battle: Bow a Monk or Shugenja you control at this battle and target an opposing Personality to reduce the target Personality's Force by your Monk or Shugenja's Chi.
3,00
Unique Bow to produce 4 gold when bringing a Unicorn Personality into play. This holding is destroyed immediately if at the beginning of one of your events phases there is a dishonored Personality in play who was dishonored before your previous events phase.
0,10
Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
0,10
Farm • SingularLimited: Pay 2 Gold and target your Personality: Create a 1F Follower and attach it to him.
1,00
Battle Terrain: If this Province is destroyed during this battle, the Attacker can target and destroy one of the Defender's non-Fortification Holdings if the attacking army's Force total is greater than the Province Strength plus the Holding's cost.
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3,00
Each player gains a province to the left of his leftmost province.
1,00
Reaction: After one of your Temples bows: Straighten one of your target Shugenja or Monks. Open: Bow one of your target Shugenja or Monks: Straighten one of your target Temples.
0,70
Ninja Limited: Bow your target Ninja Personality and pay Gold equal to the targeted unit's total Gold Cost: Destroy a target unit. Lose 4 Honor.
3,00
Crab Clan Ancestor. Unique This unit cannot be targeted with the Imperial Favor. Battle: If attached Personality is defending, he gains a 2F/2C bonus until the end of the turn. This can be done once per turn.
0,30
Phoenix Clan • SamuraiReaction: Any number of times per turn, after Tsukune enters a duel facing a Shugenja: Give her +3C.
2,00
Phoenix Clan • Elemental Master • Water • ShugenjaBattle: Any number of times per turn, bow Tomo and target a unit at one of the Defender's provinces' battlefields: Move it to different battlefield.
0,70
TempleReaction: After another player’s action targets your performing Henshin, target another of your Personalities: The Henshin is reborn. Transfer his attachments and tokens to the other Personality. The action’s effects that would destroy your Henshin instead overlay him onto the Personality.
2,00
Shadowlands • Earth • Dark Oracle • Retainer • UniqueBattle/Open: Any number of times per turn, bow this card: Give your provinces +3 strength. Lose 4 Honor which will not be increased, decreased, negated, or given to another player instead.