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16 outros produtos na mesma categoria:
0,10
Kiho Fire Battle : Bow and destroy one of your target Shugenja or Monks: Target an enemy Follower, or an enemy Personality with no Followers; the Personality, or the Follower's Personality, must have equal or lower Chi than yours. Destroy the enemy target.
0,20
Dragon Clan Hero. Samurai. Singular If your Stronghold is Shiro Mirumoto, your Personalities in this battle may perform Limited Action cards that issue challenges as if they were Battle actions. The challenged Personality must be opposing the challenger.
0,30
Earth Battle : Even if this unit is not at the current battlefield, destroy this Spell and one of your target Samurai Personalities there: Target an enemy card without attachments, or an enemy unit, with a lower total Gold Cost than your Samurai's unit. Destroy the enemy target. Gain 2 Honor.
0,10
Spider Clan • Shadowlands • Monk • Kensai After Torao enters play: Lose 3 Honor. Battle/Open: Straighten a target Personality with a Weapon.
0,50
Play Ring of Air after casting three or more Spells and/or Kiho in one turn. Elemental Reaction: After one of your Shugenja or Monks bows to cast a Spell or Kiho, bow Ring of Air to straighten that Shugenja or Monk.
0,20
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
0,10
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
0,30
Crab Clan Wily Trader Open: Boe Wily Trader and any one of your gold-producing holdings to straighten any holding in play.
0,50
Political Reaction: When another player's Personality refuses a challenge from one of your Personalities, gain 3 Honor and negate all other effects of refusing.
0,10
Kiho Void Limited: Target one of your unbowed Monks or Shugenja: Target a dead Human Personality with the same Clan alignment. Gain 2 Honor after the next time this turn he enters play. If the performer has the Void keyword, draw an additional card when your next End Phase begins.
0,10
Unaligned Ninja Followers the Ninja Spy attaches must be Ninja. Open: Bow the Ninja Spy to look at a player's hand. Lose 1 Honor. Open: Bow the Ninja Spy to look at all face-down cards in player's Provinces. Lose 1 Honor.
3,00
Scorpion Clan • Ninja • Acrobat Battle: If Keirei is at the current battlefield: Move him to an adjacent battlefield. You may target and give a -1F Poison token to a Personality at the current battlefield or at Keirei’s new battlefield.
6,00
Yu 4 *Unique * Will only attach to a Crab Clan Personality. Hiruma House Guard is immune to Fear. Battle: Once per battle, produce Fear with strength equal to this Personality's Yu. No Followers are immune to this Fear.
0,50
For the rest of the game, you may take the action ?Reaction: After you bring a Personality into play from a Province, pay 2 or 3 Gold: Target the Personality. Attach a 2F Follower token to him. If you paid 3 Gold, it has the Cavalry trait.?
1,50
Unicorn Clan Courtier. Unique Reaction: Bow Michisuna when a target Personality is being restored to honor to negage the re-honoring. (If the Personality was committing seppuu, the Personality dies dishonorably and causes an honor loss as normal.)
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0,10
Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed.
0,10
Kiho Reaction: Bow one of your monks to cancel and negate the effects of any one spell or kiho that targets you, your cards, or your army. This cannot affect a spell or kiho with a gold cost greater than the monk's Chi. Shugenja may not use this kiho.
0,30
Weapon The Dragon's Claw Katana costs 2 less gold for Crane players. This personality has +1 personal honor while the Dragon's Claw Katana is attached.
0,30
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 2 Attack.
0,20
Unicorn Clan Shugenja. Cavalry Limited: Bow this Personality to give the Cavalry trait to a number of your cards equal to his Chi while he is bowed. May remain bowed.
1,50
Crane Clan · Air · Shugenja · Courtier. Political Open: Target another player's Personality. After the first time this turn he assigns to attack or is destroyed, gain 3 Honor.
0,10
Political Battle: Target two attacking units. If the attacker has more family honor and more provinces than the defender, send the units home bowed.
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0,10
Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
0,50
Bow Kakita Dojo to produce 2 Gold. Reaction: Bow Kakita Dojo after a strike is called in a duel to give your Personality in that duel +1C. You may use this Reaction even if your Personality is bowed.
0,30
Terrains cannot be played. Formations cannot be played. Actions cannot move units to or from battlefields. These effects last until the beginning of your second Events Phase from now.
0,10
Weapon Reaction: When this personality receives a force bonus from a card outside this unit, he or she gains an extra +1F for the same period of time.
0,50
UniqueDraw an additional card during your End Phase this turn.
1,00
Lion Clan Samurai · Tactician. Battle: Once per turn, target an opposing Follower, Spell or Item. Destroy it.
0,50
Singular Open: Once per turn, pay 3 Gold to turn a Dynasty card in a Province Face-up.
0,20
Osano-WoAfter you bring this card into play: Place three tokens on it. When this Spell has no tokens: Destroy it.Battle: Any number of times per turn, bow this Shugenja, and destroy a token on this card: Ranged Attack with strength equal to this Shugenja's Chi plus 2
1,50
Crane Clan · Air · Shugenja · Courtier. Political Open: Target another player's Personality. After the first time this turn he assigns to attack or is destroyed, gain 3 Honor.