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16 outros produtos na mesma categoria:
0,30
Battle: Target your Personality, or one or two of your Personalities if you have fewer Provinces than any other player. Give them each +1F and Conqueror (A Conqueror's unit doesn't bow after battle).
0,20
Phoenix Clan • Samurai • Yojimbo • Expendable(Draw a card after your Expendable card is destroyed.)Battle: Give a target enemy Personality or Follower -2F.
2,50
Scorpion Clan Samurai · The Underhand · Ninja · Duelist · Experienced 2 · Unique · Loyal. Limited: Target and bow a Ninja Personality you control: Target a Personality controlled by another player. Lose 4 Honor. Give the other player's Personality ?3C. Reaction: After a Maneuvers Segment ends: Assign Sunetra.
0,70
Battle: Choose your performing unbowed Yojimbo: Bow a target enemy card, which must have no attachments unless you control a Shugenja.
7,00
Magistrates will join you for 1 less gold. Reaction: Once per turn, immediately after another player has declared an attack on you, straighten all cards in one of your Cavalry units. You may perform this action even if this stronghold is bowed.
0,20
Battle, 1: Give your target Nonhuman Personality +2F/+2C.
0,20
Weapon. Reaction: After another player targets one of your Personalities during the Action Phase, if this card is in your hand: Attach it to him, paying 3 less Gold. Reaction: After this card enters the discard pile during a battle, remove it from the game: Draw a card.
0,20
Unstoppable Battle, 1: Move home a target defending Personality. (Other players cannot Interrupt Unstoppable actions.)
1,50
Dark Virtue • DeterminationBattle: Choose your performing unbowed Samurai and target an enemy card without attachments: Bow it. Destroy it if another player’s action has destroyed one of your Personalities since the end of your last Battle action this battle.
0,30
If this Event is resolving from a province: Choose one other province, or two other provinces if you have fewer provinces than any other player. Reduce their Province Strengths to zero permanently. Then, destroy the province this Event resolved from
1,50
Mantis Clan Scout · Bounty Hunter. Battle: Bow Chae: Ranged 4 Attack. Battle: Dishonor Chae: Two consecutive Ranged 4 Attacks
2,00
You can not bring Shadowlands cards into play. All Fortifications cost four less Gold for you.
1,00
Crane Clan Samurai · Tactician · Experienced · Unique. Battle: Once per battle, target an opposing Personality. He may issue an unrefusable challenge to any Personality in Masaru's army. If he does not, discard a card, then reduce the target's Force by the discard's Focus value and raise Masaru's Force by the same amount.
1,00
Limited: Bow the Temples of the Crow and discard one of your Sensei in play to bring a Sensei into play from your deck or hand. If the Sensei comes from the deck, shuffle the deck.
3,00
Phoenix Clan Shugenja. Experienced 2. Unique. Shadowlands. Master of Air Open: Look at another player's Fate Hand and face down cards in his provinces. This action does not bow Uona, but may only be performed twice per game.
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4,00
UniqueLimited: If another player has 40 or more Honor, has five Rings in play, or you have -20 or lower Honor: The Dynasty Phase comes before the Attack Phase this turn.Battle: Draw a card.
0,30
Scorpion Clan Samurai If Ryo is in a battle during its resolution, the battle is considered a tie if Ryo's army's total Force is 1 or 2 points less than the opposing army's total.
0,30
Delayed Terrain Battle: The Defender bows one attacking unit in this battle, then the Attacker bows one defending unit in this battle.
0,70
NinjaOpen: Bow your performing Personality or Follower: Look at the top three cards of a deck, or four cards if the performer is a Ninja. You may discard one of them. Put the rest back in any order. Lose 1 Honor.
2,00
Heir • Imperial • Love Letter • UniqueWill not gain a Clan Alignment. After your turn begins, if you control six other Love Letter cards with different titles and six Affection tokens, you win the game.Favor Political Open, Bow: Discard the Imperial Favor to draw a card.
0,30
Crab Clan Shugenja * Witch-Hunter Limited: Once per turn, gain a Jade token. Limited: Bow Kuni Kiyoshi and remove one or more Jade tokens from him to reduce a Shadowlands Personality's Chi by the number of tokens removed.
1,00
Mantis Clan • Samurai • Thunder • Cavalry After Nishima assigns in Infantry Maneuvers, give him Naval.
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2,00
Heir • Imperial • Love Letter • UniqueWill not gain a Clan Alignment. After your turn begins, if you control six other Love Letter cards with different titles and six Affection tokens, you win the game.Favor Political Open, Bow: Discard the Imperial Favor to draw a card.
3,00
Ninja Limited: Target one of your Ninja or Saboteur Personalities to discard a Dynasty card from a Province. Lose 2 Honor.
1,00
Scorpion Clan Samurai · The Underhand · Ninja · Duelist · Tactician · Experienced 2 · Unique · Loyal. Limited: Bow a Ninja Personality you control: Once per turn, target a Personality controlled by another player. Give the target ?4C. Reaction: After a Maneuvers Segment ends: Assign up to 2 Ninja Personalities you control.
0,10
Crab Clan • Samurai Battle: Bow Tenshi: Reduce the Force of a target enemy Personality or Follower by an amount equal to Tenshi’s Force.
0,50
Unaligned Shadowlands Enforcer. Double Chi. Nonhuman Lose 4 Honor. Kyojin is dishonored if he is bowed when Junzo is challenged, and is destroyed if Junzo is ever destroyed. Reaction: Bow to replace Junzo with Kyojin in a duel when it is accepted.
3,50
Experienced • Jade • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.) Jade Battle, w: Melee 3 Attack. Straighten Toranosuke if he has a Heavy Weapon or if the target is Shadowlands.
0,30
Delayed Terrain Battle: The Defender bows one attacking unit in this battle, then the Attacker bows one defending unit in this battle.
0,20
Crab Clan • Samurai • Commander Battle: Bow your performing Follower: Ranged Attack with strength equal to the Follower’s Force plus 1.
0,30
Scorpion Clan Samurai If Ryo is in a battle during its resolution, the battle is considered a tie if Ryo's army's total Force is 1 or 2 points less than the opposing army's total.
0,10
Battle: One of your Shadowlands Personalities in the current battle challenges an opposing Personality to an unrefusable duel of either Force or Chi (your choice). Bow the loser.