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16 outros produtos na mesma categoria:
0,30
Ninja Open: Bow any number of Ninja Personalities you control. One oFo your Provinces gains a strength bonus until the end of the turn equal to the total Chi of the bowing ninja.
1,00
Unicorn Clan Diplomat. Experienced. Unique Reaction: When a player takes an action from an Imperial card, cancel it. Reaction: When a player assigns an Imperial Personality to battle, bow Tadji to send the personality home bowed.
0,10
Stables. Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player.
0,10
Open: Bow this Shugenja to switch the Chi and Force on any one Personality in play until the end of this Player's turn. Energy Transference is destroyed if you do not control the target Personality. (Clarification: The effect lasts until the end of the current turn.)
0,10
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
0,10
Crab Clan players may play this card paying 1 less Gold. Limited: You take in the families of the Dragonfly. Create two 1F Followers and attach them to one or two of your target Personalities
3,00
Scorpion Clan • Samurai • Bitter Lies • Kensai. Ryouya has Duelist while he has a Weapon attached. Battle: Destroy a Weapon attached to Ryouya: Ranged 3 Attack that can target a Personality with attached Followers.
0,10
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home.
0,20
IaijutsuAs a Focus Effect: Give your Personality in this duel Tactician.Battle/Open: Choose your performing Duelist: Give him a Force bonus equal to his own base Chi.
0,10
Delayed Terrain Battle: Lower the Force of each Shadowlands Personality in this battle to 0. Lower the Force of each other Shadowlands card in this battle to its printed Force. If you are the Defender, you may play this card during a battle in which you have no units.
0,10
This Follower contributes its Force Total to its army's total during the resolution phase of the battle even if this unit's Personality is bowed. This follower is immune to fear effects.
0,10
Fortification Battle: Destroy this holding. This battle is ended without resolution. All units return home without bowing.
1,00
Dragon Clan · Monk If you have resolved a Kiho action this turn that Jomei performed, he can assign even if bowed, has +2F while bowed, and adds his Force to his unit's Force even if bowed.
0,30
Scorpion Clan Spy · Samurai · Experienced · Unique Battle: Once per turn, create a 0F/1C Unaligned Personality token in Tai's army, then send Tai's unit home without bowing. Remove the token from play at the end of the battle. Tai may use this ability while bowed.
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0,20
Loyal • Naval • Shugenja • Soul of Isawa Mizuhiko • Water(Loyal Personalities will not join other Clans. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)
0,20
Crane Clan • Samurai • Cavalry • Soul of Doji TadanoriBattle: Target a Personality with lower Personal Honor: Bow or straighten him.
0,50
Crane Clan • Air • Shugenja • Experienced • UniqueLimited: Bow your target Temple: Draw a card.
0,20
Samurai • Soul of Shiba Morihiko • YojimboBattle, w: Ranged Attack equal to Danjiro's Force.
0,20
Bow this card: Produce 2 Gold, plus 1 Gold for each Iron Mine in play.When paying for a Weapon or Armor, bow this card: Produce 4 Gold.
0,20
Phoenix Clan • Water • Shugenja • CavalryKojiro has Naval while he has a Spell.
1,00
Reaction: Play immediately after a spell or innate ability has been cast which targets one of your Personalities. The effects of that spell or innate ability are negated by this action.
0,20
Courtier • Magistrate • Expendable (Draw a card after your Expendable card dies.)Courtesy: Einosuke has Destined. (Courtesy traits do not take effect if you went first. Draw a card after you Recruit a Destined card.)
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0,20
Shugenja • Soul of Moshi Kamiya • Thunder (Shugenja may attach and cast Spells.)
0,20
Lion Clan • Imperial • Samurai • Elite • ScoutWhile you control a Terrain, your Ranged Attacks have +1 strength. Battle: Ranged 4 Attack.
0,20
Lion Clan • Water • Shugenja • Head LibrarianBattle: Bow or destroy your performing Ancestor Personality, and target an enemy card: Bow it. Gain 1 Honor.
0,20
Siege • Samurai Battle: Discard a card to bow a target enemy card with Force equal to or lower than the discarded card's Focus Value.
0,20
Lion Clan • Samurai • Deathseeker • HeroBattle: If Ashiko is face-up in one of your provinces: Bring her into play, paying all costs and reducing her Gold cost by 2 if there are more units on the enemy side than on your side.
0,20
Phoenix Clan • Earth • Shugenja • Inquisitor • Magistrate Battle: Target a Personality with equal or lower Chi. If he is a Shugenja, bow or straighten him. If he is Kolat, Ninja, or Shadowlands, you expose him; you gain 2 Honor and his controller loses 2 Honor.
0,20
RetainerBattle: Any number of times per turn, bow this card: Put a Terrain into play from your hand. If it entered play, destroy all other Terrains in play.
0,20
Shadowlands • Nonhuman • Goblin • Scout After Gutobo enters play: Lose 2 Honor. Recon Open: Target a province. Before this turn ends, bring into play each dead Goblin Personality you own who was destroyed during a Combat Segment at that province's battlefield this turn, ignoring Gold costs.
0,20
Dragon Clan • Earth • Shugenja • Alchemist • Artisan Limited: Either bow Kuroko, pay 3 Gold, or discard a card: Create a +2F/+1C Earth • Weapon Item and attach it to your target Personality.