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16 outros produtos na mesma categoria:
1,00
Lion Clan • Samurai • Tactician • Commander • Daimyo • Paragon • Experienced • Loyal • Unique Battle: Bow a target enemy card. If this bowed a card, gain 1 Honor.
0,10
RetainerBow Inkyo Teacher to produce 2 Gold.Reaction: Before casting a Kiho, bow Inkyo Teacher and target one of your Champions or Daimyos from your Faction to allow that Personality to cast the Kiho, without bowing, as if he were a Shugenja.
1,00
Unique Bow this card: Produce 2 Gold. Reaction: After an Item enters play, bow this card: Give the Item a +1F token.
1,00
Spider Clan • Shadowlands • Ninja • Experienced • Loyal • Unique • Dragon ChildAfter Yurishi enters play: Lose 3 Honor. Other players may not target Yurishi with actions if any other legal targets are available.
1,50
Retainer Limited: Bow to move one of your Fortifications from one of your Provinces to another.
0,50
Battle: Target a unit containing both Shadowlands and non-Shadowlands Followers: Double the Force of the unit's non-Shadowlands Followers. Destroy them when the turns ends.
1,00
Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each controlled by a different player, with total Force less than the total Force of your Personalities this bowed.
0,50
Reaction: Play this card when Samurai takes an action, or creates an optional effect, that would dishonor him or her or cause his or her controller to lose Honor. Cancel the action, or prevent the Samurai from creating the eefect.
1,00
Cavalry • Unique Can only attach to a Unicorn Clan Personality. Reaction: Any number of times per turn, after Cavalry Maneuvers, if this card is the only Follower in this unit and this Personality has Cavalry: Assign this unit to a battlefield.
0,50
Mantis Clan • Samurai • Naval • Commander • Unique Battle/Open: Straighten your target Follower. Battle/Open: Transfer your target Follower to your target Personality.
2,00
Commander • Samurai • Soul of Yoritomo Iwata Interrupt: If the action is a Ranged Attack action, after it resolves, give your target Personality +2F.
0,10
Dragon Clan Magistrate * Samurai Remata gains Double Chi while dueling a human Personality with 0 Personal Honor.
0,10
All Followers attached to or being attached to this Personality have the Cavalry trait while this card is in this unit. (Errata: Has the Creature and Cavalry traits.)
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0,20
Magistrate • Samurai • Soul of Tsuruchi Jougo Battle, w: Ranged 3 Attack. You may target a Mantis Clan Personality in one of your Provinces and reduce his Gold Cost by 2 (this turn), to a minimum of 3.
0,20
Fudo • Gaijin • MonkLimited, w: Put a Ring from your discard pile into your hand. Destroy this Follower.
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Scorpion Clan • Samurai • Paragon • Yojimbo • LoyalBattle/Open: Choose your performing Courtier at any location: Give Suwabe a Force bonus equal to the Courtier’s Chi.
0,20
Limited, 8: Create a 4F/4C/0PH Ashalan • Nonhuman • Shugenja Personality.
5,00
Fear • IaijutsuBattle: Choose your performing unbowed Duelist and target an enemy Personality with equal or lower Chi: Move him home. If he moved, choose a player, who gains or loses 2 Honor.
0,20
Siege • Samurai Battle: Discard a card to bow a target enemy card with Force equal to or lower than the discarded card's Focus Value.
0,50
Dragon Clan • Fire • Monk • TattooedInvest 3: Give Noritada two +1F Fire tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)
0,20
WaterBattle: Even if this unit is not at the current battlefield, bow this Shugenja, choose your performing Spirit, and target an enemy Personality: Move him home. If this Shugenja is Water, gain 1 Honor.
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WaterBattle: Even if this unit is not at the current battlefield, bow this Shugenja, choose your performing Spirit, and target an enemy Personality: Move him home. If this Shugenja is Water, gain 1 Honor.
2,00
Reaction: After another player’s action targets one or more of your Personalities: Negate their bowing from the action’s effects.
4,00
ReconReaction: After engaging, if you are the Attacker, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Choose and look at two cards in the Defender’s hand. You have the first chance to take a Battle action in this battle, which must be performed by that Scout
0,30
Mantis Clan Bushi · Tsuruchi Family Daimyo · Naval · Experienced · Unique. Open: Give Nobumoto the Cavalry trait. Remove the Naval trait from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home
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Shugenja • Soul of Moshi Kamiya • Thunder (Shugenja may attach and cast Spells.)
2,00
Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
0,20
Crane Clan • Samurai • Duelist • MagistrateIaijutsu Reaction: After an action resolves during which Kenta won a duel, target a dishonorable enemy Personality at the current battlefield: Move him home.
5,00
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
1,00
Clay Soldier • NonhumanInvest 3: Give this Follower two +1F tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)