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16 outros produtos na mesma categoria:
0,10
Phoenix Clan Samurai * Soul of Shiba Kiku Open: Bow one of your Shugenja to give all cards in this unit Cavalry until the end of the turn.
0,50
Boar Clan • Mantis Clan • Samurai • UniqueTochiko has +2F while opposing a Personality or Follower with lower Force.
2,50
Dragon Clan · Samurai · Duelist · Advisor from the Shogun · Unique · Loyal. Reaction: After another player's target Personality assigns or moves to an army attacking you: Fusami moves to the target's location and challenges him. The challenge may be refused; if it is refused, bow the target and move him home. Destroy the loser.
0,10
Kiho Open: Bow one of your Shugenja or Monks to destroy a Spell.
0,30
Unique This Province gains a permanent Strength bonus equal to its current Strength. Permanently lower each of your other Provinces' Strengths to 0. Lose 7 Honor.
0,70
Crab Clan Samurai Battle: Once per battle, discard an Action card from your hand as a cost. Each player who controls a unit opposing Enko must discard an Action card. Each of these players who cannot discard must reveal his hand.
1,00
Unicorn Clan · Samurai · Cavalry · Battle Maiden. Battle: Bow a target enemy Infantry Personality with less Force and no Followers
0,10
Crab Clan · Samurai · Scout · Siege. Reaction: After Sadao assigns: Raise or lower his battlefield's province's Strength by the number of units in his army.
2,00
Gunso. Can only attach to a Mantis Clan Personality. Battle: Ranged 2 Attack. Reaction: After the target of a Ranged Attack from another card in this army is chosen: Increase that Ranged Attack’s strength by 2.
0,30
Spider Clan • Nonhuman • Jorogumo • Shugenja • Artisan • Infiltrator • Origami Master After Kanashi enters play: Gain 2 Honor. Limited: Give a target Personality a -1F Web token. If his Force is now 0, bow him.
0,20
Dragon Clan • Samurai • Elite • Kensai(Elite cards contribute Force even if bowed.)
0,50
Limited: One of your Personalities issues an unrefusable challenge to a Personality with one or more of the same Faction traits.Limited: One of your Shadowlands Personalities issues an unrefusable challenge to a Shadowlands Personality.
2,50
Scorpion Clan · Air · Shugenja · Ninja · Kuroiban. Battle: Even if Reiko is bowed or not at the current battlefield, pay 2 Gold: Straighten a Personality
0,20
Crab Clan Samurai * Yu 3Reduce Yagimaki's Gold cost and Honor Requirement by the number of your Honorable Dead Crab Clan Personalities.Yagimaki gains +1F/+1C after each time a Personality in his army or a Follower in his army is destroyed by another player's action or duel.
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1,00
Unique Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. Scribe).
0,10
TempleBow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and pay 2 Gold: Gain 2 Honor.
2,00
Until the beginning of your next turn, players may not perform actions, except actions on cards in play. Players may attach Fate cards from their hands.
0,10
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
1,00
You can play only one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender’s Personalities and Followers; this straightening can not be negated. You lose the game at the end of this turn.
2,00
Dragon Clan Champion. Dragon. Creature. Cavalry. Double Chi. Experienced 2. Unique Hoshi wil only join a Dragon or Monk player. Hoshi can attach Dragon items without Gold cost. Once per turn, Hoshi may cast a kiho as if he were a Monk, without bowing. Limited: Bow Hoshi. All of your Hoshi Personalities in your provinces, in your dynasty deck, and in play...
0,50
Mantis Clan Mercenary * Samurai * Kolat Experienced * Unique Open: Discard a card from your hand to give Masasue +1F/+1C.
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0,30
Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, ?Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event's original target.?
0,10
Target a Personality you control. Beginning with the player to your left and proceeding once in turn order, the Personality challenges each other player, who may accept with any Personality he controls. Each duel's winner gains 3 Honor. After the last challenge and duel (if any), if you challenged all other players and lost no resulting duels, remove your...
0,50
Mantis Clan Mercenary * Samurai * Kolat Experienced * Unique Open: Discard a card from your hand to give Masasue +1F/+1C.
0,30
Political Open: Target another Player and "call his or her virtue into question." Until the turn ends, the player gains 1 extra Honor for each duel his or her Personalities win and 1 extra Honor for each opposing card he or she destroys during the resolution Segment of battle, and whenever the player would gain Honor in another way, the player loses Honor...
0,20
Immediate Terrain. Political Battle: If you are the Attacker or Defender: Until the battle ends double the enemy leader's Honor gains; destroying this card does not end this effect. When Delayed Terrains normally resolve, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up
0,20
Political Limited : If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
0,10
TempleBow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and pay 2 Gold: Gain 2 Honor.
1,00
Unique Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. Scribe).