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The Crab Arrive
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Dojow: Produce 3 Gold. Battle, w: Give your target Personality +2F.
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The next time this game a Personality issues a challenge and loses that duel, that Personality's controller loses 7 Honor.
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Reaction: Play after another player's Personality defeats one of yours in a duel, and target his Personality. For the rest of the game, your Personalities have a +3 bonus to the stat used in the duel while opposing that Personality in duels.
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Fire Attaches to a Fire Shugenja for 1 less Gold.Fire Battle: Target your Personality. Ranged Attack equal to his Chi. Destroy this Spell. (Destroy a target enemy Follower, or Personality without Followers, with Force equal to or lower than the Ranged Attack's strength.)
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Fear • IaijutsuBattle: Choose your performing unbowed Duelist and target an enemy Personality with equal or lower Chi: Move him home. If he moved, choose a player, who gains or loses 2 Honor.
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Dark Virtue Limited: Target one of your Samurai: Give him a +2F/+1C token.
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Will only attach to a Samurai or Bushi. Reaction: Before this Personality is moved or destroyed while in a battle, move Hardy Infantry to one of your other Personalities in that battle.
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Unaligned Duelist. Samurai. Toturi's Army When Yuritogen wins a duel, place a Victory token on him. The winner of a duel Yuritogen is in gains extra Honor equal to the number of Victory tokens on Yuritogen.
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This Shugenja has Shadowlands.Maho Battle, Bow: Bow or destroy your target Personality to give this Personality a Force bonus equal to the target's Force or Chi (you choose). Lose 2 Honor.
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Samurai • Shadowlands • Spider ClanBattle: Give a target enemy Follower or Personality -2F.
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Target a Personality you control. Beginning with the player to your left and proceeding once in turn order, the Personality challenges each other player, who may accept with any Personality he controls. Each duel's winner gains 3 Honor. After the last challenge and duel (if any), if you challenged all other players and lost no resulting duels, remove your...
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Limited: Bow your performing Monk Personality and target a Ring in your discard pile: Put it in your hand.
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Pearl • RetainerBow this card: Produce 1 Gold, plus 1 additional Gold for each Port in play.
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Battle: Ranged 2 Attack. Reaction: After you target another player’s card with a Ranged Attack: Increase that Ranged Attack’s strength by 2.
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Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
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Dragon Clan Samurai. Toturi's Army Followers in this unit are immune to Fear.
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Bow to produce 1 gold. This card is considered a port. If controlled by a Yoritomo Alliance player, the Island Wharf produces 2 gold when bowed.
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Dragon Clan Tattooed Man. Samurai. Monk Toturi's Army Open: Gain up to five 1F/1C Fire tokens on Togashi Mitsu. He cannot have more than five Fire tokens and cannot straighten if he has any fire tokens. Remove on Fire token instead of straightening him during the Straighten Phase. He bows after any battle he is in, if he has Fire tokens, as if he were an...
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Open: Bow to add +3 Strength to any Province until the end of the turn. This action may be performed in a battle in which you have no Units.
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