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16 otros productos en la misma categoría:
4,00 €
Reaction: When an action is being taken from a Stronghold, pay this card's Gold cost, which equals the Stronghold's Gold Production. Cancel the action. The action is considered to have been used.
0,30 €
w: Produce 1 Gold. (This is a proxy for a created card. It is not considered to have a title and cannot be included in decks.)
0,10 €
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
2,00 €
Lose 2 honor. At the end of the resolution phase of any battle the gang participates in, you must pay 2 gold or they leave you (are discarded from play). This cost is reduced by one (minimum zero) for each Bandit Hideout you have in play.
0,30 €
Reserve Formation Formed by two Samurai or Bushi Personalities. Reaction: Bow one of your Samurai or Bushi Personalities in this battle to cancel a Reaction. This cannot cancel a Reaction on a Formation.
1,50 €
Singular. Bow this card: Produce 2 Gold. Open: Target and bow a Personality you control, and bow this card: Target a Personality. Give him +3F.
0,10 €
Phoenix Clan • Earth • Inquisitor • Magistrate • Expendable • Shugenja (Draw a card after your Expendable card is destroyed.)
0,10 €
Battle: If there are any enemy units at the current battlefield and you control a Shugenja, target your Samurai Personality: If he is at the current battlefield, move him to any location, otherwise move him to the current battlefield.
3,00 €
Fortification • Kharmic Battle, w: Move your target Personality home.Absent Battle, w: Move your target Personality at home to this battlefield.
0,50 €
Unique. Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this card, and target and bow a Magistrate you control: Target a Personality. His abilities may not be used this turn
2,00 €
Phoenix Clan · Elemental Master · Shugenja · Air · Isawa Nakamuro Experienced 2 · Unique. Your Air Shugenja need not bow as a cost of Air actions on Spells or Kihos they performed. Battle: Discard one or more Spells or Kihos from your hand: For each card you discarded, you may either straighten a Personality in Nakamuro's army, or bow a target card...
0,50 €
Interrupt: After the action targets your bowed Personality, negate its remaining effects.
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0,10 €
Unicorn Clan Samurai · Baraunghar · Loyal. Limited: If Kang is face-up in a Province, target a Shugenja you control and pay 6 Gold: Bring Kang into play, ignoring all costs (except this action's). Battle: Target a face-up Shugenja you own in a Province. Bring him into play in your army, paying all costs
0,70 €
Crane Clan • Fallen • Samurai • ScoutAfter Adachi enters play, lose 2 Honor.After an action from a card opposing Adachi resolves, if its unit's Personality has more Madness tokens than printed Personal Honor, his controller discards a card.
0,20 €
Cavalry · Nonhuman · Shadowlands · Lose 5 Honor. After each time Ashura is destroyed while at a battlefield, target and destroy a Follower, or a Personality without Followers, at that battlefield. Battle: Fear 4
0,10 €
Naga Youth. Nonhuman Limited: Bow Ashamana and discard him from play. Take any one of your honorably dead Naga Personalities and return it to play, bowed. You may not bring back a Personality that swore fealty to Naga.
0,70 €
Unicorn Clan · Samurai · Cavalry. Battle: If Kadonomaro is face-up in one of your provinces and any units are in the current enemy army: Bring him into play at the current battlefield, waiving his costs if you are the defender. Battle: Straighten a target Region.
0,10 €
Spider Clan • Monk • Kensai Battle: Bow a target enemy card without attachments. If the targeted card is an attachment, destroy it.
0,10 €
Crane Clan Courtier . Soul of Kakita Ichiro Mai may lobby for the Imperial Favor even if you have lobbied exactly once already this turn.
0,20 €
Shadowlands • Nonhuman • Bog HagAfter Bog Hag enters play: Lose 4 Honor.After Bog Hag wins a duel: She permanently copies one of the losing Personality's base abilities that does not itself copy abilities
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0,10 €
Ratling · Creature · Shugenja · Third Whisker Tribe · Loyal. You may include up to 6 copies of this card in your deck. While you control at least 3 Third Whisker Tribe Ratlings, Achirin has the ability ?Limited: Bow Achirin: Target a face-down card that is not in play. Turn it face-up"
1,00 €
Shadowlands • Nonhuman • Oni Sanru has the additional cost, "Destroy 4 tokens on cards you control" to enter play. After Sanru enters play: Lose 4 Honor. Sanru has +1F for each token in the army opposing his.
1,50 €
Crane Clan · Samurai. Sesshu has +2F and +2PH while your Family Honor is 21 or more
0,20 €
Unicorn Clan • Courtier • Guard • Imperial • Samurai • Soul of Shinjo Haruko • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Political Interrupt, w: If the action is Lobby, it does not give the Imperial Favor, and its player may Lobby once more this turn.
0,20 €
Crane Clan Samurai · Courtier. After Katsura enters play from a Province, gain Honor equal to the number of Winds you control.
0,30 €
Dragon Clan · Monk · Samurai Kazuki has +1F for each Ring you control.Open: Target another of your Personalities. Set his Force to Kazuki's Force or his Chi to Kazuki's Chi.
0,20 €
Air • Crane Clan • Shugenja • Soul of Asahina Kimita(Shugenja may attach and cast Spells.)
1,00 €
Dragon Clan Shugenja Open: Bow to reduce the Province Strength of one of your Provinces by three until the end of your next turn. This reduction must target a Province at which a battle has not been resolved this turn and cannot target a Province with a strength less than three. Increase the Province strength of one of your other Provinces by three until...
1,00 €
Spider Clan • Shadowlands • Nonhuman • Oni • Unique Yuhmi has +2F while you control Daigotsu Yuhmi. After Yuhmi enters play: Lose 8 Honor. Battle: Destroy a target enemy Follower or Personality with lower Force and no Followers.
0,70 €
Unicorn Clan · Samurai · Cavalry. Battle: If Kadonomaro is face-up in one of your provinces and any units are in the current enemy army: Bring him into play at the current battlefield, waiving his costs if you are the defender. Battle: Straighten a target Region.