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Shinjo Kadonomaro
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0,70 €
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3,50 €
Heroic Reaction: After another player's card's effect destroys a Hero or Berserker Personality in an army: The Personality contributes his Force to the army even while he is dead. (Only if the army has one or more units).
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Unaligned Samurai · Ronin · Duelist · Tactician · Unique. Other player's actions targeting this card cost 10 additional Gold. Battle: Bow any number of Rings you control: Give each Personality in the current enemy army -2F for each Ring you bowed.
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Battle: Bow one of your target Personalities: Move a target enemy Personality Home. If this movement is negated, bow him. If this bowing is negated, destroy him. If this destruction is negated, remove him from the game.
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Dark Virtue Battle : Target one of your opposed Samurai: Give him a +2F token. The current battle's resolution can not destroy cards in his unit.
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Open: Target item provides double its normal Force and Chi bonuses until the end of this turn. This will not affect any weapon already recieving a bonus to its printed Force or Chi.
0,20 €
Limited: Bow one of your Personalities with the Tattooed trait but without an Lion Tattoo. Until the end of the game, this Personality has a Lion Tattoo, and Force and Chi bonuses this Personality receives from Weapons are doubled. Until the end of the game, any opposing Personality can, once per turn, challenge this Personality toa duel as a Battle...
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Phoenix Clan Air Shugenja. While Miliko is in an army, reduce the cost of Spells you own by the number of Spells in that army. Reaction: After Miliko assigns to a battlefield: Target a Shugenja at that battlefield. Give the target the Samurai and Yojimbo traits until the turn ends
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Ratling Spirit · Shugenja · Cavalry · Kitsu · Nonhuman · Experienced Tsuno Nintai · Unique. Battle: Move Nintai home from the current battlefield: Move another target Ratling Personality into the battle
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Imperial • Elite (Elite cards contribute Force even if bowed.) This Personality has Elite.
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Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
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Crab Clan • Samurai • Scout Masato has +3C while facing a Shadowlands Personality in a duel.
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Phoenix Clan • Shugenja • Fire. Fire Reaction: After you resolve an action on a Spell: Increase your target Personality’s Force by the Spell’s Focus Value.
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When this card is revealed as a focus in a duel, if one Personality in a duel in which this card was focused was Dishonored, you may restore him to Honor and Dishonor the other Personality. Political Open: Target two Personalities. Give one +2 Personal Honor. Give the other -2 Personal Honor.
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Reaction: After a player announces a Battle or Open action during a battle before the Defender's first normal opportunity to act or pass: Negate the action's effects. Battle: Even if you control no units at the current battlefield: Target an unopposed unit at the current battlefield and a battlefield where it would be opposed. Move the unit there
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Target and bow (if unbowed) a Monk Personality or Shugenja Personality controlled by any player. That Personality may not straighten before its controller's second Straighten Phase from now. When the Personality next straightens, the Personality permanently gains +1C and his or her controller gains 3 Honor.
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Reaction: After you assign an attacking unit, discard a card: Draw a card.
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Dragon Clan · Samurai · Naga · Hero · Cavalry · Unique · Experienced Mareshi is Human.Battle: Bow one of your Rings or Discard a Ring from your Hand: Straighten one of your target units. Move it home or to a battlefield with one or more enemy units.
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Crab Clan · Samurai. Increase by 1 all Force bonuses Hisayuki receives from abilities on cards that are not in this unit. These increases last as long as the bonuses do.
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Scorpion Clan · Air · Shugenja · Ninja · Kuroiban. Battle: Even if Reiko is bowed or not at the current battlefield, pay 2 Gold: Straighten a Personality
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Oni · Nonhuman · Shadowlands · Enlightened · Experienced 3 · Unique · Lose 8 Honor. After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with an equal or lower Gold Cost than his. Limited: Target a Ring and a Shadowlands Personality. Destroy both...
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Mantis Clan · Samurai · Magistrate · Naval · Experienced · Unique. Battle: Any number of times per turn, pay 2 Gold: Give Okame +1F. Battle: Bow Okame unless your Family Honor is greater than its starting value: Ranged Attack with strength equal to his Force
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Dragon Clan · Samurai · Courtier · Shadowlands · Ambassador to the Lost While Taishuu is in play, you do not have a maximun hand size.
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Dragon Clan · Samurai · Magistrate Reaction: After Ryushi enters play: Create a +1F/+1C Weapon item and attach it to one of your target Personalities.Political Open: Bow a target dishonorable Personality.
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Mantis Clan · Clan Champion · Samurai · Naval · Experienced 2 · Unique · Loyal. After one of your Mantis Clan Personalities in Naizen's army bows to pay a cost, if that Personality has not straightened this battle: Straighten him. Battle: Even if Naizen is bowed: Move a target Personality to the current battlefield if there are any units in the enemy army...
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Phoenix Clan · Elemental Master · Shugenja · Void · Experienced 2 · Unique. Limited: Target another player. Name a card. That player chooses 2 cards at random from your hand. Show them. If either is the named card, create three 2F/2C/2PH Phoenix Clan Samurai Personalities. Remove them from the game after your next turn begins.
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Spider Clan · Shugenja · Shadowlands. Lose 5 Honor. Fear Battle: Bow all Personalities and Followers with Force of 3 or less in a target enemy unit.
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Oni · Nonhuman · Shadowlands · Enlightened · Experienced 3 · Unique · Lose 8 Honor. After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with an equal or lower Gold Cost than his. Limited: Target a Ring and a Shadowlands Personality. Destroy both...
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Equipping Spells that share an elemental keyword with their Shugenja is an Open action for you. Reaction: Even if this Stronghold is bowed, after a Shugenja bows as a cost of performing an action on a Spell: Straighten him.
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Battle: Remove a Personality in any discard pile from the game: Bow a target Personality. Open: Remove a Personality in any discard pile from the game: Straighten a target Personality.
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Crane Clan · Samurai · Cavalry · Unique. Battle: Target an enemy unit. Move Nagiko to the current battlefield. Ranged 3Aattack that must target a (legal) card in the target unit
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Phoenix Clan · Elemental Master · Shugenja · Fire · Duelist · Experienced · Unique · Loyal. Fire Shugenja at Ochiai's location need not bow as a cost of Fire actions they perform. Open: Target another player's Personality. After the first time he assigns to attack this turn, Ochiai challenges him. The loser bows and can not straighten until after his...
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Shadowlands · Oni · Nonhuman · Lose 6 Honor. Wareta has a Force penalty equal to the number of cards in your hand.
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Scorpion Clan · Courtier · Unique. After Hisoka enters play: Target a card. While Hisoka remains in play, after each time that card bows, its controller loses 2 Honor.