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Imperial decree states that the Mantis hold sway over the seas. They enforce what laws they choose, and allow others to go quietly unnoticed.
- Tipo
- Personalidad
- Fuerza
- 4
- Chi
- 3
- Coste
- 5
- PH
- 2
- Rareza
- Infrecuente
- HR
- 4
- Ciclo Samurai
- si
- Ciclo Celestial
- si
- Clan Mantis
- si
- Ampliación
- Samurai Edition
SE-Personality-MN
10 Artículos
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16 otros productos en la misma categoría:
0,70 €
Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, "Discard a card."
0,30 €
Lion Clan Samurai This unit is immune to Fear. Reaction: Bow Chokoku as a Fear effect is being generated against another unit in this army to prevent the Fear effect.
0,50 €
Recon Limited: Target your Scout: Target a province. After each time that one or more of your units moves home or returns home from the province’s battlefield (including battle resolution), straighten those units.
0,10 €
Mantis Clan Sailor * Naval Open: Bow one of your Ports to give Heishiro +1F or +1C
0,10 €
Kiho Maho Battle: Target one of your Personalities in this battle and one of your dead Personalities. Bow one of your Monks or Shugenja to give the living Personality a Force bonus equal to the printed Chi of the dead Personality. The caster permanently gains the Shadowlands trait. Lose Honor equal to the dead Personality's printed Chi.
0,30 €
Maho Kiho Reaction: Bow one of your shugenja or monks immediately after one of your Personalities has been destroyed. Your Personality is returned to play, bowed, in your fief. Both your shugenja or monk, and the target Personality have their Personal Honor redcued to zero and gain the Shadowlands trait permantently.
0,50 €
Open: Bow this Shugenja to straighten a bowed Holding. Destroy that Holding the next time this turn it becomes bowed.
0,20 €
Limited: Create a (bowed) Holding with the trait “Bow this card: Produce 3 Gold.” Open: Destroy your target Holding: Create a Samurai Personality with 3C/2PH and Force equal to the Holding’s base Gold Cost.
0,50 €
Weapon. Unique If you are a Crab Clan player, gain 2 Honor. Celestial Sword of the Crab counts as the Ancestral Sword of Crab Clan for uniqueness. While attached to a Crab Clan Personality, Celestial Sword of the Crab gains +1F/+1C for each Crab Clan Personality you control.
0,10 €
Mantis Clan • Samurai • ScoutEnters play paying 2 less Gold if you are a Lion Clan or Scorpion Clan player. Battle: Bow Yashiro unless you have Reconnaissance: Ranged 4 Attack.
4,00 €
UniqueChoose one of your Personalities in play. Permanently give him Imperial • Magistrate and the ability, "Battle: Target an enemy Personality: Bow him. If he is dishonorable, destroy a card without attachments in his unit."
0,10 €
Delayed Terrain Battle: Each defending Personality in this battle gains +2F untill the battle ends.
0,20 €
Kensai • Monk • Resilient(Once per game per card, a Resilient card does not die in battle resolution.)Battle: Bow one or two of Yasi's target unbowed Weapons. Make a Ranged Attack equal to their total Force Modifiers.
2,00 €
Bow • Two-Handed • Weapon Battle, w: Ranged 2 Attack. You may destroy this Item to move this Personality home.
0,10 €
Battle: Choose your performing Personality: Move him to a battlefield he assigned to this turn. If he moved, straighten his unit.
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0,20 €
Mantis Clan Samurai · Retired Magistrate · Naval. Open: Pay 2 Gold: Attach a 2F Naval Follower token to a target Personality you control.
0,30 €
Crane • Dragon • Phoenix • ScorpionPolitical Dynasty, w: Target a non-Unique Courtier in your Province with a Clan Alignment you do not control. Permanently give him your Clan Alignment. Ignore his Honor Requirement (this turn).
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Unicorn Clan Magistrate. Strategist. Samurai. Cavalry Battle: Once per turn, target an opposing Personality with Chi less than Buodin's. The Personality has -3F until the Resolution segment of this battle.
0,10 €
Unicorn Clan Magistrate. Cavalry Samurai While you have the Imperial Favor Tsugai gains +1F/+1C
0,10 €
Unicorn Clan Battle Maiden. Magistrate. Cavalry. Samurai Sahijir's Followers must be Cavalry. Battle: Once per battle, Sahijir gains a force bonus equal to the number of her followers.
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Dragon Clan · Samurai · Magistrate. Reaction: After Taikishi enters play: Bow a target dishonorable Personality. The target cannot straighten until after your next Straighten Phase. Battle: Bow Taikishi: Ranged 3 Attack
0,30 €
Each Player must discard any five cards from his or her Fate deck, then shuffle the deck. A player cannot discard more than one copy of the same card.
0,20 €
Dragon Clan · Monk · Magistrate. Open: Target a Human Personality. Either give him +1PH or -1PH.
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Unicorn Clan Samurai · Magistrate · Cavalry. Reaction: After Tsuyoshi enters play from a Province, bow one or two Regions you control: If you bowed one Region, give Tsuyoshi a 1F Cavalry Follower token or a +1C Weapon Item token. If you bowed two, give Tsuyoshi one of each token.
0,20 €
Mantis Clan · Water · Shugenja · Naval. While Euiko has a spell attached, she has the Fire keyword. Reaction: Before targeting a Ranged Attack from one of your actions: Increase its strength by 1.
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Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, ?Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event's original target.?
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Dragon Clan Samurai · Magistrate. Open: Once per turn: Target a face-up card in a player's hand, or randomly target a face-down card in a player's hand. Discard it. That player draws a card.
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Mantis Clan • Samurai • Naval • Commander • Unique Battle/Open: Straighten your target Follower. Battle/Open: Transfer your target Follower to your target Personality.
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Magistrate. Open: Bow this card, which may remain bowed: Target a Dishonored Personality; he must be at this card's battlefield if used during an attack. Give him -1C and a maximum Force of 0 until this card is unbowed or not in play
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Mantis Clan Samurai · Magistrate · Bounty Hunter · Naval. Reaction: Any number of times per turn, after another player draws a card from his own card effects: Ranged 3 Attack. If this is the Action Phase, this can target cards in players' homes. Battle: Ranged 3 Attack.
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Dragon Clan · Monk · Magistrate. Open: Target a Human Personality. Either give him +1PH or -1PH.
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Crab Clan Scout * Magistrate * Samurai While Nichi is unbowed in the current battle, players without Scout cards in the battle must discard 2 cards from their hand to play a Terrain card.
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