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16 autres produits dans la même catégorie :
0,20 €
Ratling · Tattered Ear Tribe · Creature · Loyal. You may have up to 6 copies of Akatch in your deck. While you control 3 or more Tattered Ear Tribe cards, Akatch has +2F/+1C and the ability, ?Reaction: After a Ratling Personality enters play from a Province, bow Akatch: Target a Ratling you control. Attach a 1F Ratling Creature Follower token to him.?
0,50 €
Scorpion Clan Ninja · Ninjutsu 3. Reaction: After another player targets Moyotoshi with an action: Target a Personality with less than 4 Chi controlled by that player. Destroy him
10,00 €
Unique Bow this card: Produce 2 Gold, or 3 Gold if you control any Tacticians. Open: Bow this card: Straighten your target Tactician Personality.
0,30 €
Lose 3 Honor. All Trade Routes in play produce 2 less gold. All Ports in play produce 1 less gold. Bow and lose 1 Honor to produce 2 gold. If Black Market is controlled by a Crane player, Black Market produces 3 gold when bowed.
0,20 €
Thunder Battle: Fear 1 (Bow a target enemy Follower, or Personality without Followers, with 1 or lower Force).Thunder Interrupt, w: Give a Fear effect +2 strength.
2,00 €
Crane Clan • Courtier Political Open: Discard the Imperial Favor: Until your next turn ends, negate a target Personality’s next straightening.
0,30 €
Heavy Weapon • Two-Handed • Expendable • WeaponDraw a card after your Expendable card is destroyed.).
1,75 €
Crab Clan • Samurai • Scout • Experienced • Unique Battle: Bow a target Spider Clan Personality or, if Chokichi has a Follower, bow a target enemy card without attachments.
3,50 €
If this card is focused in a duel, raise its Focus value by 5. If your Personality wins, the duel is considered a tie instead.Battle: Give one of your Personalities +5F. If that Personality's army wins this battle, this battle is tied instead. Your army cannot destroy Provinces this battle.
2,50 €
Shadowlands · Lose 4 Honor. This Personality has the Cavalry trait. Battle: Fear 2.
0,30 €
Shadowlands Sensei. Non-Goblin Personalities you own cost 2 more Gold. Reaction: After a Goblin Personality enters play from one of your Provinces: Fill the Province face-up. Use this twice per turn, and no more than once per turn per Province
0,10 €
When this Personality uses a Ranged Attack action on his of her cards that requires bowing, you may bow Anekkusai's Feathers instead. The Personality may not use that Ranged Attack ability again in this battle .
0,10 €
Weapon May only be attached to a Monk. When this Personality is in a duel, you may play some or all of your Focus cards face up. When you focus a card face-up, your opponent's next focus card must be played face up and may not have a higher focus value than the card you have just focused with.
0,50 €
Unaligned. Shadowlands. Nonhuman Destroy one of your other Personalities the first time this card is put into play. In your Dynasty Phase, if this card is Honorable or Dishonorable Dead, you may bring it back into play, losing 2 Honor.
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0,10 €
Phoenix Clan • Air • Fire • Shu genja • Alch emist
0,30 €
Singular Bow Shrine of Courage to produce 2 Gold. Battle: Bow and destroy Shrine of Courage to have one of your Samurai or Bushi challenge an opposing Personality to an unrefusable duel of Force or Chi.
0,30 €
Bow one of your Courtier Personalities, pay 1 Gold, and target an opponent to gain Honor equal to the Courtier's printed Personal Honor. That opponent may draw a card.
0,10 €
Reaction: Play after one of your Provinces has just been destroyed by an attacking army. Until the end of the game, all of your Personalities hazve a 1F/1C bonus while attacking that player's Provinces.
0,10 €
Bow Blessed Dojo to produce 2 Gold. Open: Bow Blessed Dojo to give a Personality +2C for the rest of the turn for purposes of attaching and casting Spells and casting Kihos.
0,50 €
Mantis Clan Bushi. Naval Battle: Bow one of Mineko's Weapons to target an opposing Weapon. That Weapon gives no bonuses and produces no effects until the battle ends. (Bowed Items normally still add their stats to their Personalities.)
0,10 €
Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
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0,10 €
Unaligned Monk When Botsumoku enters play, target another player. Whenever the player resolves an Event, Botsumoku permanently gains +1F/+1C.
0,50 €
Unique Limited: Bow Toturi's Shrine to give one of your Unaligned Human Personalities +1F, +1C, or +1 Personal Honor, permanently. Each Personality may be targeted with each of these bonuses only once per game.
0,30 €
Limited Elemental: Bow this Personality who may remain bowed. In three turns, if this Personality has not straightened or been destroyed, you may play the Ring of the Void from your hand as a Limited Action. Limited Elemental: Destroy the Candle and discard your Fate Hand. Draw cards equal to the number you discarded.
2,00 €
Mantis Clan • Samurai • Magistrate Limited: Straighten and take control of another player’s target non-Unique bowed Holding with Gold Cost lower than Ogata’s Chi. The Holding will not be destroyed while you control it. Before your Dynasty Phase begins, return control of it to its owner.
0,20 €
Mantis Clan • Earth • ShugenjaReaction: After Tokoru enters play: Create a 4F/2C/3PH Mantis Clan • Nonhuman • Bear • Spirit Personality with the ability, “Battle: Target an attacking enemy card: Bow it. Destroy it if it is an attachment.”
0,50 €
Battle: Destroy Shakoki Dogu. Discard the top card of your Fate deck. This Personality gains Force equal to the discard's Focus value.
0,10 €
Kiho Limited: Bow one of your Monks to have the player or players with the fewest Fate cards draw a card. Then, draw a card.
0,10 €
Kiho Open: Bow one of your Shugenja or Monks to destroy a Spell.
0,10 €
Corrupted Region Personalities entering play from this Province are immune to the effects of Plague tokens. All Personalities in this Province at the end of the Battle Action Segment of a battle must attach a -1C Plague token.
0,30 €
Bow one of your Courtier Personalities, pay 1 Gold, and target an opponent to gain Honor equal to the Courtier's printed Personal Honor. That opponent may draw a card.