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Unaligned Creature · Shugenja · Cavalry · Unique. Cannot attach Followers or Items. Elemental Reaction: During the Events Phase: Target a Shugenja and an ability on it. Water Dragon copies the ability until the turn ends
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TerrainAfter this battle resolves, if its Province was not destroyed, destroy the targets of this card's action. Battle: Destroy a Terrain (if able). Put this Terrain into play. Target zero to two attacking cards.
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If you are a Spider Clan player, this Strategy has Discipline 3. Battle: Fear 2.Interrupt: Give a Fear effect +2 strength. Destroy any Follower after it bows them.
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Negate any current effects of Spells and innate abilities. Shugenja cannot cast Spells or use innate abilities until yor next turn.
0,20 €
Open: If it is the Action Phase: Shuffle your hand into your Fate deck. Draw a number of cards equal to the number you shuffled in.
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Mantis Clan • Earth • Kitsune • Nonhuman • Spirit • ShugenjaInvest 2: Gain 1 Honor. (After this card enters play, you may also pay the Invest cost to get the effect, once.)Limited, w: Gain 1 Honor.
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Crab Clan Samurai · Yu 4. Reaction: Before one or more cards in a unit in Haruo's army would be destroyed during the Battle Action Segment: Activate their Yu traits as if they were losing at the end of battle.
8,00 €
Limited: Target another player's Personality with a Chi less than 4. This Personality is a Kolat who is in your pay. He now rejoins your family. All Followers attached to this Personality with honor greater than zero are destroyed, and this Personality is under your control until the end of the game. Lose 4 Honor. (Clarification: Target Personality gains...
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Focus Effect: If your Personality was challenged to this duel, the other player in the duel chooses whether you gain 5 Honor, or you win the duel and he loses in resolution. Battle: Bow a target attacking Personality with at least 2 more Force than Chi. He cannot straighten during this battle
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Armor(A Personality can only have one Armor.) After the first time each turn another player's Battle action targets this Personality, that player may discard a card; if he does not, negate the action.
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Dragon Clan · Samurai · Magistrate. Reaction: After Taikishi enters play: Bow a target dishonorable Personality. The target cannot straighten until after your next Straighten Phase. Battle: Bow Taikishi: Ranged 3 Attack
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Reaction: Before a Shugenja you control moves to a battlefield: Target him. If he participated in a Ritual since the end of your last turn, negate the movement. Reaction: Before this Personality is destroyed, destroy this card: If this Personality has a Spell, negate the destruction.
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Imperial • Samurai • CommanderBattle: Give your Followers in Barru's army +1F.
1,00 €
Unaligned Monk No Followers or Items. Seikua gains +1F/+1C for each Elemental Ring in play.
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0,20 €
Each Follower in this unit gains the Naval trait. This Personality gains the Naval trait if he or she does not already have it; otherwise the Deathless gains +2F.
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Cultist * GaijinReaction:After an action resolved that Rata performed and that destroyed a Personality: Rata sacrifices his victim's corpse. Draw a Card.
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Pirate · Naval Can not enter play if you control no Naval Personalities. Battle : Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
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Until the end of your next turn, Unaligned Human Personalities have +2F; and Farm, Ashigaru, and Peasant cards have their Gold cost reduced to 1, and may bow when paying a Gold cost to produce 1 Gold.
0,10 €
Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor.
1,00 €
Nonhuman • KeukegenReaction: Even if this card is bowed, after another player's personality straightens: Straighten this card.
1,00 €
Courtier • Cavalry • Gaijin • Kshatriya • Tactician • UniqueAfter the first time each turn a Political action targets Kamalakar: Negate its effects. Battle: Kamalakar confounds the enemy. Move Kamalakar home or to a battlefield with enemy units.
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Gaijin · ShugenjaWhile your ritual is resolving, Gaijin Sorcerer counts as two Shugenja.
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Nonhuman · Dragon · Shugenja · Cavalry · Unique. Can not attach Items or Followers. Non-Unique Personalities have a Force and Chi penalty equal to their own Personal Honor while they oppose Obsidian Dragon; this will not reduce Chi below 1.
0,10 €
Pirate · Naval Can not enter play if you control no Naval Personalities. Battle : Once per battle: Target one of the Defender's Gold-producing Holdings. Raise this card's Force to the Holding's base Gold production stat. Bow the Holding.
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Bow Pirate Wharf to produce 2 Gold.Open: Bow Pirate Wharf to target a unit. Until the beginning of your next turn, players other than that unit's controller must pay 2 Gold to target cards in the unit with an action while it is not in an army.
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Until the end of your next turn, Unaligned Human Personalities have +2F; and Farm, Ashigaru, and Peasant cards have their Gold cost reduced to 1, and may bow when paying a Gold cost to produce 1 Gold.
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Naval You may draw an extra card during your next End Phase after bringing this card into play from your hand.
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Dragon • Fallen • Mad Dragon • Nonhuman • Cavalry • Experienced • UniqueOpen, w: Give a target card a Madness token.Limited, w: P'an Ku may remain bowed. Take control of a target Personality with more Madness tokens than printed Personal Honor and remove those tokens. The target will not commit seppuku until P'an Ku straightens or leaves play. After P'an...
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Forest • TempleYou do not gain Honor. You may not take Political actions. You do not lose Honor from cards you own. Before you lose Honor: reduce the loss to 1, wich may not be increased. imited: Target your discarded Nonhuman Personality and discard a card in one of your provinces: Refill the province face-up qith the Personality.