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FUNKO
Funko
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The bear is among the mightiest of mortal creatures, and those who bear the favor of Chikushudo, the Realm of Animals, can call upon the strongest of its servants.
- Tipo
- Ficha
- Fuerza
- 2
- Chi
- 2
- Coste
- O
- PH
- 3
- Rareza
- Promo
- Foco
- O
- Ciclo Celestial
- si
- Clan Sin Afiliación
- si
- Ampliación
- Path of the Destroyer
*PotD-Token-SA
64 Produits
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16 autres produits dans la même catégorie :
1,50 €
Unaligned Samurai. Double Chi. Unique Toturi's Army Lose 5 Honor Toturi enters play dishonored. Will not join Crab, Phoenix, or Scorpion Clan. Reaction: The first time Toturi is restored to honorable status, you gain 5 Honor, and Toturi gains a 2F/3C bonus permanently.
3,00 €
Unaligned Oni Overlord. Shadowlands. Nonhuman. Experienced. Unique. When Akuma enters play it destroys the province from which it enters play. Lose 5 Honor. You must destroy a Follower you control in order to assign or move Akuma into a battle.
0,50 €
No attacks may be made by any Player until the beginning of this Player's next turn.
5,00 €
Crane Clan • Duelist • Experienced 3 • First Magistrate • Imperial • Magistrate • Samurai • UniqueAfter you Proclaim another Personality: Gain 1 Honor.Iaijutsu Battle: Hakuseki challenges a target enemy Personality. Bow the duel's loser. Destroy the duel's loser if the duel was against The Dark Naga.
0,30 €
EarthLimited: Bow this Shugenja, you may destroy this card if he is Earth, and target your Spirit Personality: If you destroyed this card, gain Honor equal to the Spirit’s Personal Honor; if you did not destroy it, gaine 1 honor.
2,00 €
This card has -1 Gold Cost for each Undead Personality you control. Battle: Choose your performing unbowed Undead Personality: Destroy a target enemy card without attachments.
0,30 €
This card costs 1 less Gold for each unit you control at the current battlefield.Battle: Move a target enemy Personality home. If you are a Scorpion Clan player, his controller loses 2 Honor.
0,10 €
Scorpion Clan • Nonhuman • Goryo • Cavalry • SpiritBattle: Target a card without attachments in a unit led by a dishonorable Personality: Destroy the targeted card.
0,10 €
Ninja. Open: Target a Ninjitsu Personality you control. Flip it face-down. You may perform this action any number of times per turn. Open: Once per turn: Target a face-down Personality you control. If it would not be Unique, flip it face-up, ignoring costs; otherwise, remove it from the game.
0,10 €
Battle: Give one or two target opposed Personalities a Force bonus equal to the number of different Clan alignments on Personalities at the current battlefield.
0,10 €
Dragon Clan Monk · Tattooed · Soul of Hitomi Iyojin. After each time one of your Provinces is destroyed while Nyima is in play, he permanently gains +2F
0,20 €
Terrain Battle/Engage: Give a target attacking Personality -3F. Destroy a Terrain (if able). Put this Terrain into play.
2,00 €
Battle: Bow your target Personality: Move a target enemy Personality home. If this did not move him, bow him. If this did not bow him, destroy him. If this did not destroy him, remove him from the game.
0,50 €
Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor
0,10 €
Immediate Terrain Battle: You gain the ability, "Reaction: Before a unit moves into or from this battle, destroy Blocked Ground to negate the movement." If you are the Defender, you may play this Terrain in a battle in which you have no units.
1,00 €
Battle: Bow one of your human Personalities in the current battle to give +2F to a number of other Personalities in the same army up to his or her Personal Honor or Force (whichever is lower).
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0,10 €
Cavalry * Creature Reaction: If Moto Wardogs are attached to a Unicorn Clan Samurai, bow them when a Personality moves into their batle to discard the top card of your Fate deck or a card from your hand. If the discard's Focus value is greater than or equal to the Personality's Chi, bow the Personality.
0,10 €
Limited: Bow this Shugenja and destroy this Spell to permanently raise the gold production of a mine by 2.
0,10 €
Starting with you and going clockwise, each player destroys a Holding of the player to his or her right.
1,00 €
Imperial • Elite (Elite cards contribute Force even if bowed.) This Personality has Elite.
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Unaligned Monk. Tattooed Reaction: Straighten Maseru immediately after he bows to perform a kiho. He may do this once per turn.
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Dragon Clan • Samurai • Magistrate • Experienced • Unique Battle: You may target and bow your Scorpion Clan Personality; if you do not, discard a card: Target an enemy Personality with Personal Honor lower than Taiko's Chi. Move him home. Gain 2 Honor.
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Unaligned Bushi · Ogre · Nonhuman. Will not join a Shadowlands player. Reaction: After Muhomono enters play from a Province: You may search your Dynasty deck for an Ogre and put it face-up in the Province instead of filing it normally. You may search your Fate deck for an Ogre, show it, and put it in your hand.
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Phoenix Clan Shugenja Earth Elemental Battle: Bow to give +2F or +2C to all defending Personalities in Itaru's army.
1,00 €
Imperial • Elite (Elite cards contribute Force even if bowed.) This Personality has Elite.
0,10 €
Ratling General * Green-Green-White Tribe Bushi * Creature * Soul of Z'orr'tek Reaction: Immediately after an opposing Personality gains a Force bonus, bow Ep'kee to lower the bonus to 0 until the end of the turn.
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Nonhuman • Naga • Greensnake • Mountaineer • Scout Masserah’s unit may be assigned during Cavalry Maneuvers if you are the Defender. Battle/Open: Give Masserah a keyword on a target Samurai.
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After the next time this game you destroy a Province in battle resolution as the Attacker, gain 8 Honor.
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Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
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Imperial • Samurai • CommanderBattle: Give your Followers in Barru's army +1F.
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When played as a focus in a duel by a Samurai with a Weapon, this card's focus value equals the Weapon's Focus value plus 2. You choose which Weapon if the Samurai has more than one. Battle: Give +1F/+2C to a Samurai with a Weapon, or +3F/+3C to an opposed Samurai with a Weapon.
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Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.
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