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Battle: Give an attacking Lion Clan Personality +3F, or give an attacking non-Lion Clan Personality +2F.
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Fudo • Experienced • UniqueLimited: Give this Personality one Charging token, or two if any other player has 20 or higher Family Honor or more provinces than you.
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Unaligned Monk. Tattooed. Experienced. Unique Maseru has a 1F/1C bonus for each Elemental Ring you have in play. Reaction: Bow Maseru when a card is used for its Focus value. The Focus value of the card is increased by the number of Elemental Rings you have in play.
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Crab Clan • Earth • Shugenja • Hero • Tactician • Experienced • UniqueBattle: Target an enemy card: Bow it. If it is Shadowlands, destroy it.
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Play Ring of Water after taking four or more Battle actions in one battle. Elemental Battle: Bow Ring of Water to move one of your units into the current battle from another battle or your home or from the current battle to your home.
0,10 €
Bow the Trade Route to produce 3 Gold, plus 2 Gold for every Marketplace in play.
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Delayed Terrain Battle: Lower the Force of each Personality in this battle with one or more Follower to the Force of his highest-Force Follower. Lower to 1 the Force of each Personality in this battle with no Followers.
1,00 €
Battle: Target your unbowed Cavalry Personality in your home: Move him to the current battlefield. Cards in his unit will not straighten until after your next Straighten Phase ends
0,20 €
You may bring this card into play from your hand as a Battle action. If you do, you may gain an additional Battle action to use the following ability. Ritual Battle: Bow and destroy a number of Shugenja Personalities you control, including this one, equal to the number of targets: Target any number of opposing units. Destroy them.
0,10 €
UniqueAfter each time a Personality assigns or moves to attack this Province, give that Personality a -1C Poison token. For the rest of the game, that Personality may, as a Limited action, bow to remove that Poison token.
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Mantis Clan • Courtier • Bully • MerchantReaction: When paying a Gold Cost, bow Sakuma: Produce 2 Gold. Political Reaction: After another player’s Political action targets one of your Personalities, bow Sakuma: The player may pay 2 Gold. If he did not, negate the action’s (remaining) effects.
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AshigaruThis card has +1F for every two Farms you control.
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Crane Clan Samurai · Tactician · Experienced · Unique. Battle: Once per battle, target an opposing Personality. He may issue an unrefusable challenge to any Personality in Masaru's army. If he does not, discard a card, then reduce the target's Force by the discard's Focus value and raise Masaru's Force by the same amount.
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Battle: All players may take the following actions for the rest of the battle. You may take one such action inmediately if your army has at least two units. "Battle: Bow one of your Personalities for a Ranged 3 Attack." "Battle: Bow one of your Personalities to challenge an opposing Personality to an unrefusable duel of Force or Chi."
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Pirate · Naval. Will not enter play if you control no Naval Personalities. Battle: Once per battle, target a Gold-producing Holding controlled by the Defender. Raise this card's Force to the Holding's printed Gold production. Bow the Holding.
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Scorpion Clan Sensei You may take only one Political action per turn. Reaction: After an action targets a card you control during an Attack Phase: Once per battle, redirect the action.
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Dragon Clan Shugenja. Ninja. Tattooed Limited: Bow Shunsen to reveal and discard cards from your Fate deck until you reveal a Tattoo card or your deck is empty. If you reveal a Tattoo card, put it in your hand instead of discarding it.
3,00 €
Political Battle: If you are the Defender or are attacking a player with a Family Honor below zero, even if you control no units at the current battlefield, discard the Imperial Favor: Create a 5F/6C/3PH Samurai, Duelist Personality in your side there. Remove him from the game after the battle ends.
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Political Reaction: Cancel a Political action taken by a target player who has less total Force among all units in his home than you have among units in your home.
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Isawa Scroll · Water Your Personalities with Isawa Scrolls attached have Cavalry. Battle: Bow this Shugenja: Target two Personalities controlled by the same player at any two locations. Switch their locations.
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Lion Clan Sensei. You may not destroy Provinces as the Attacker unless there was a unit in the defending army at some time during the battle or the Defender controls no units. Reaction: After Infantry Maneuvers, target an attacking Tactician Personality you control: The Defender targets a unit he controls. Straighten it. Assign the unit from its current...
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Isawa Scroll · Earth This Personality has +1F for each Isawa Scroll you control. Battle: Bow this Spell: Give a target enemy Personality a Force penalty equal to this Shugenja's Chi
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Isawa Scroll · Maho · Singular After this Spell leaves play: For the rest of the turn after any of your Personalities enters play, give him a -1C Corruption token. Open: Permanently give this personality -2C: Permanently give this Spell any element keyword.
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Battle: All players may take the following actions for the rest of the battle. You may take one such action inmediately if your army has at least two units. "Battle: Bow one of your Personalities for a Ranged 3 Attack." "Battle: Bow one of your Personalities to challenge an opposing Personality to an unrefusable duel of Force or Chi."
2,00 €
Scorpion Clan Samurai Experienced Shosuro Furuyari · Unique Limited: Bow Atsuki and either discard or set aside any number of cards from your hand to draw an equal number of cards. Then, if you set cards aside, place them on top of your Fate deck in any order.
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Political Reaction: When one of your Personalities enters a duel, target and bow one of your Crane Clan Samurai to have that Samurai enter the duel instead. Political Limited: Bow Kyuden Doji to permanently give Courtier to one of your Crane Clan Personalities.
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Limited: Target one of your Personalities and reveal and discard the top card of your Dynasty deck. If the discard is a Personality, permanently add his Force and Chi to the targeted Personality's. Otherwise, bow the targeted Personality.
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Pirate · Naval. Will not enter play if you control no Naval Personalities. Battle: Once per battle, target a Gold-producing Holding controlled by the Defender. Raise this card's Force to the Holding's printed Gold production. Bow the Holding.
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Political Reaction: Cancel a Political action taken by a target player who has less total Force among all units in his home than you have among units in your home.
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Political Battle: If you are the Defender or are attacking a player with a Family Honor below zero, even if you control no units at the current battlefield, discard the Imperial Favor: Create a 5F/6C/3PH Samurai, Duelist Personality in your side there. Remove him from the game after the battle ends.