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16 autres produits dans la même catégorie :
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
2,00 €
Kiho Battle: Target an unbowed Monk you control who has no Weapons: Target a Personality opposing him who has no Weapons. Bow the opposing target.
4,00 €
Battle: Target a unit you control at the current battlefield. You cannot target cards in the unit with actions until after the battle ends. Destroy the unit when the battle ends. If the unit is still at the battlefield at the beginning of the Resolution Segment, double the Force of the Personality and each Follower in the unit.
0,10 €
Battle: Choose your performing unbowed Personality and target an enemy Personality with lower Chi: Move him home.
0,20 €
ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
0,20 €
Spider Clan • Shadowlands • Monk • Kensai • Order of Venom After Katahide enters play: Lose 5 Honor. Reaction: After a Battle action resolves which Katahide performed: Take an additional Battle action which Katahide must perform.
0,10 €
Open: Target any Dishonored Personality. All of this Personality's Followers are destroyed.
0,10 €
Kiho Battle : Bow one of your target Shugenja at any location: If you control a Samurai at the current battlefield, destroy a target Terrain.Kiho Limited : Target one of your unbowed Shugenja: Draw an additional card during your next End Phase. Kiho Reaction : Before an Event resolves, bow one of your target Shugenja: Negate that Event's effects. For the...
0,30 €
Political Open: Permanently give a Human Personality with neither the Shugenja nor Samurai traits +1 Personal Honor and either the Shugenja or the Samurai trait. This action may target a face-up card in a Province as well as one in play.
0,20 €
CastleBow this card: Produce 2 Gold. Siege Battle: Even if you control no units at the current battlefield, bow this card: Increase the current battlefield’s province’s strength by 2.
2,00 €
Battle: Target one of your opposed Berserker Personalities. That Berserker's Force becomes equal to twice his printed Force until the battle ends. (This does not prevent later bonuses or penalties.) The Berserker bows when the battle ends, an effect that cannot be negated, and cannot straighten before your second Straighten Phase from now.
0,10 €
Spider Clan • Shadowlands • Samurai • Paragon • Dark Ambition After Koneru enters play: Lose 4 Honor. After a battle’s resolution, if Koneru was ever at its battlefield during the battle, and you did not destroy any enemy players’ cards or provinces during that battle: Destroy Koneru.
8,00 €
Crab Clan • Shadowlands • Berserker • Damned • Experienced • UniqueReaction: After another player's Battle action resolves, if its effects destroyed Yamadera: Melee 8 Attack.
0,20 €
Crab Clan · Samurai · Scout. Recon Open: Bow Tama: Target a province. During battles at that province's Battlefield this turn, after each time a Battle action from a card in play resolves, bow that card
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0,30 €
Cavalry Battle Action: Bow Mounted Spearman for a Ranged 2 Attack. (Target a Follower, or a Personality without Followers, in the opposing army with 2 or less Force. Destroy the Follower of Personality.) {The ranged attacks strength cannot be raised.}
0,10 €
Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
0,20 €
Limited: All gold-producing holdings provide one additional gold until the end of this turn.
0,10 €
Cavalry Battle: Once per battle, remove the Cavalry trait from Heavy Mounted Infantry until the end of the turn to give it +2F.
0,30 €
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 2 Attack.
0,10 €
Unicorn Clan Moto Warrior. Cavalry Limited: Bow Hideyo to attach a Follower to him from your hand. Lower the Follower's Gold Cost by Hideyo's Force. Hideyo cannot straighten until your next turn begins.
0,30 €
Crab Clan Samurai Kuon gains +1/+2 while Hida Kuroda is in play
0,50 €
UniqueDraw an additional card during your End Phase this turn.
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0,30 €
May only be attached to a Monk. Gain 2 honor. No more than one per Personality. The Robes have a +1F/+1C for each Ring you have in play.
0,50 €
Unicorn Clan Samurai. Cavalry. Experienced. Unique Reaction: Cancel a Ranged Attack that is targeting Tsuburo. Tsuburo may perform this action while bowed.
0,10 €
Reaction: Play after the resolution phase of a battle. All defending units at this Province are bowed as if they were attacking units.
3,00 €
Battle: Target one of your units in this battle. You cannot target that unit or cards in it with actions until after the battle ends. Destroy the unit when the battle ends. If the unit is still in this army at the beginning of the Resolution Segment, double the Force of the Personality and each Follower in the unit.
2,00 €
Limited: Target a unit you control and a unit controlled by another player. Declare an attack against the player. This attack has one battlefield, not associated with any Province. Assign your unit to attack there. You assign the other unit to defend there, even if illegal. No units other than these may assign or move there. After the attack ends, lose 5...
0,30 €
Terrains cannot be played. Formations cannot be played. Actions cannot move units to or from battlefields. These effects last until the beginning of your second Events Phase from now.
0,10 €
Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4.
0,50 €
UniqueDraw an additional card during your End Phase this turn.
0,10 €
Terrain Battle: Double each of the enemy leader's Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle's resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up.
0,20 €
Reaction: Play when an action is moving one or more of your Personalities out of a battle. Target one of them. Cancel the action. You cannot bow the targeted Personality to pay action costs or target the Personality with actions until the end of the turn.