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Naming the True Evil FOIL
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0,50
Com IVA
This Event cannot resolve if you control a Shadowlands card. Until the game ends, you may not play Shadowlands cards, Followers you control have +2F while opposing a Shadowlands card, and Personalities you control have +2F/+2C while opposing a Shadowlands card or while in a duel against a Shadowlands Personality
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16 outros produtos na mesma categoria:
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Air. After you successfully resolve your third or later Spell or Kiho action in one trn from cards with different titles: You may put this card in play from your hand. Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.
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Mantis Clan • Spider Clan • Samurai • Infiltrator • Paragon • Dark Storm Fear Battle: Bow a target enemy card with lower Gold Cost. If Aranai has performed a Dark Virtue action this turn, negate the card’s straightening this turn.
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Center Formation. Formed by 3 units, each of which contains cards with a total printed Gold cost of at least 10. Battle: target a unit in the current battle that contains cards with a total printed Gold cost less than 10. Bow it.
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A Human Personality in play permanently has +2F, +1PH, a maximum PH of 5, and the ability, "Reaction: After this Personality wins a duel, or after his army destroys a province or enemy unit in battle resolution: Gain 2 Honor."
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Unicorn Clan Bushi * Cavalry Reaction: Once per turn, permanently give +1F to a Follower after attaching it to Qing. Battle: Once per turn, move a Cavalry Follower from Qing to one of your Personalities in the current battle.
1,00
Kiho Elemental Limited: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Earth from your hand if you don't have it in play. Target up to two Personalities per opponent. Those Personalities may not assign or move to attack you before the beginning of your next turn.?The Phoenix follow me now, Taeruko.? ?Shiba Aikune
25,00
Geisha HouseReduce by 1 all Honor gains during the Action Phase for players without Personalities in play.w: Produce 1 Gold. Political Limited, w: Target a dishonorable Personality. His controller loses Honor equal to his printed Personal Honor or 2, whichever is lower.
2,00
Unique Battle: Bow this holding and one of your Tattooed Personalities in this battle to have him issue an unrefusable challenge to an opposing Personality.
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Fortification No player may play Sneak Attack during a battle at this Province. Reaction: Once per battle, after the first time the Attacker or an attacking ally plays a Terrain during battle at this Province, destroy the Terrains. You may take this action during a battle in which you have no units.
3,00
Crab Clan Champion. Samurai. Unique. Double Chi Will only join Crab Clan Player. Cards in Kisada's Unit cannot be the target of and are immune to the effects of Shugenja Spells and Innate Abilities. (Errata: Minimum Honor is 6, not 10. Gold cost is 16, not 14. Now only immune to targetting by spells and innate abilities. No longer unaffected by...
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Heavy Weapon • Two-Handed • Expendable • WeaponDraw a card after your Expendable card is destroyed.).
2,00
Imperial • Courtier • Herald • Singular Political Limited: Discard the Imperial Favor: Draw an additional card during your next End Phase.
1,00
After another player’s Dynasty Phase begins, if he controls any Personalities and he assigned none of them to an attacking army this turn: Gain 2 Honor. Reaction: Even if this card is bowed, after engaging at a battlefield at one of your provinces: The Attacker targets and bows one of his Personalities there.
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All players turn over the top card of their Dynasty decks. If the card is a Personality, it is put into play immediately. Honor requirements and gold costs are waived. If the card is not a Personality, it is discarded. (Clarification: No effects are generated by Personalities brought into play.)
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Mantis Clan Bushi · Tsuruchi Family Daimyo · Naval · Experienced · Unique. Open: Give Nobumoto the Cavalry trait. Remove the Naval trait from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home
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If this is the first time a Kachiko's Kiss resolved this game, lose 10 Honor, remove the Imperial Favor from the game, prevent Dark Lord's Favor from being played until the game ends, and shuffle this card into your deck instead of discarding it; otherwise, return the Favor to the game uncontrolled, and end the restriction against playing Dark Lord's Favor
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Unique. This Province has +2 Strength. Limited: Bow your Stronghold and destroy this card: Target a Region. Destroy it
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Lion Clan Samurai · Unique. Reaction: Once per battle, after a Tactical action you took resolves: Draw a card. (Taniko need not be at the current battlefield.)
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Kiho Maho Battle: Target an unbowed Monk you control: Target a Personality at the current battlefield. Switch his Force and Chi. Kiho Maho Battle: Target an unbowed Monk you control: Target two Personalities at the current battlefield and in the same army as each other. Switch their Forces or switch their Chis.
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Bow this Personality: Target a player. Lose 1 Honor. Name a card. If that player has any copies of the named card in his hand, he discards one
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Weapon · Unique. Can only attach to a Samurai or Bushi. Reaction: After this Personality enters a duel, bow this card: Draw a card.
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Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, ?Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event's original target.?
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0,70
If this is the first time a Kachiko's Kiss resolved this game, lose 10 Honor, remove the Imperial Favor from the game, prevent Dark Lord's Favor from being played until the game ends, and shuffle this card into your deck instead of discarding it; otherwise, return the Favor to the game uncontrolled, and end the restriction against playing Dark Lord's Favor
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Limited: Target and bow a Personality you control: Target a Holding controlled by another player who controls a Personality. Your Personality issues a challenge that may be accepted by any Personality that player controls. If the player does not accept, or if he accepts and loses, bow the Holding and gain control of it. Do not destroy the other player's...
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Singular. Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Target a Samurai or Bushi Personality you control and a Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Force or Chi
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Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged Attacks cannot target this card. After this card enters play from your hand, you may attach a +0F Weapon Item token, a +0F Armor Item token, or both to this Personality
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Singular. Bow this card: Produce 2 Gold. Limited: Pay 3 Gold, or pay 1 Gold if you are a Dragon Clan player, and bow this card: Target a Personality. Straighten him
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Experienced · Unique · Lose 4 Honor. You must target a bowed Personality, other than the one this card is attaching to, as an additional cost of playing or overlaying this card. Until this card is not in play, the target may not straighten
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Terrains cannot be played. Formations cannot be played. Actions cannot move units to or from battlefields. These effects last until the beginning of your second Events Phase from now.
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Unicorn Clan Samurai · Cavalry · Tactician · Junghar · Unique · Soul of Shinjo Yasamura Experienced. After Nakaga enters play, draw a card.
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Ritual Battle: Target and bow any number of Shugenja you control, including this one: Create a number of 2F/2C Unaligned Spirit Personalities at the current battlefield equal to the number of participating Shugenja. After the battle ends, remove these Personalities from the game
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Reaction: After a battle ends: Take the last non-Terrain Action card that you played during the battle from the discard pile and put it in your hand. (This cannot retrieve a card played after the end or resolution of a battle.)