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16 outros produtos na mesma categoria:
1,00
Reserve Formation. Formed by 3 Samurai Personalities. After this card enters play, draw a card, then target a Personality in the current battle. While this card's ?Formed by? condition is met, that Personality has Yu 10 and cannot be destroyed except to pay costs.
2,50
Crab Clan General * Samurai * Yu 3 * Tactician * Unique Other Crab Clan Samurai gain +1 Yu while in an army with Sakamoto. Sakamoto gains +1F/+1C while facing a Crane Clan Personality in a battle or duel.
0,10
Permanently lower the strength of each Province by 1.
1,00
Lion Clan Samurai · Ikoma Family Daimyo · Scout · Experienced · Unique. Battle: Bow Korin: Produce a number of consecutive Ranged 2 Attacks up to the number of Lion Clan Samurai in Korin's army. These may be combined with each other.
0,20
Unstoppable Battle: Fear 3. (Other players cannot Interrupt Unstoppable actions. Bow a target enemy Follower or Personality without Followers with 3 or lower Force.)
0,20
Mantis Clan • Samurai • Naval • Magistrate Battle: Target a Personality with lower Personal Honor than Sanjo's Chi. Move him home.
0,20
Battle: Choose your performing unbowed Paragon and target an enemy Personality: Move him home. If he moved, bow him and negate his (future) movement. Lose 2 Honor.
1,50
Naga Squire. Double Chi. Tactician Immediately after a battle or duel in which Oseuth uses his Tactician or Double Chi trait, he permanently loses that trait.
3,00
Temple • Unique This province does not hold Dynasty cards. Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this Province’s destruction from the resolution, or action’s or trait’s effects.
2,00
NinjaReaction: After an action resolves which moved your Personality in a Ninja unit home: Move him to a different battlefield than the one from which he was moved home.
1,50
Unique Bow this card: Produce 2 Gold. Open: Bow this card: A target Region's abilities may not be used.
5,00
Choose a Celestial in play. Remove it from the game. After the next time this game a Celestial enters play, remove it from the game.
5,00
Lion Clan Hero. Samurai. Inexperienced. Unique. Double Chi Will only join a Lion Clan player. Open: Add Tsuko's Personal Honor to her Force or Chi. This may be done once per turn.
0,10
Open: Destroy a target Ratling Personality you control: Create two 1F/1C Ratling Creature Personalities with the target's tribe traits in the target's location.
0,10
Reaction: Bow the Tessen to cancel any Assassin action that is targeting this Personality.
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0,50
Will only attach to a Samurai or Bushi. Reaction: After this card enters play from your hand: Search your Fate discard pile, then deck, for a Brothers in Arms. Show it. Put it in your hand
0,30
Scorpion Clan Student of Bitter Lies · Samurai · Ninja. After each Action card you play resolves, give Shusui +1F. Battle: If you are a Scorpion Clan player, pay 3 Gold: Draw 3 cards. Destroy Shusui when the Battle Action Segment ends.
0,30
Terrains cannot be played. Formations cannot be played. Actions cannot move units to or from battlefields. These effects last until the beginning of your second Events Phase from now.
0,20
Shugenja · Bloodspeaker · Shadowlands · Lose 5 Honor. After Shukumei enters play, target a Personality. (Shukumei must target himself if there are no other Personalities in play.) Permanently give the target ?1F/?1C. This is a Maho effect
0,20
Unicorn Clan Air Shugenja · Cavalry · Baraunghar. Battle: Target and destroy a Spell you control in Tsung's army: Attach to Tsung a Cavalry Follower token with a Force equal to the Spell's Focus value.
0,20
Crab Clan Berserker. Reaction: After a Heroic action targets Kyuwa, even if Kyuwa is bowed: Draw a card.
0,20
Political Reaction: Before a Political action resolves that was taken by a player who has less total Force among all units in his home than you have among units in your home: Negate the action's effects
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0,10
Singular. Bow this card and a Gold-producing Holding you control: Produce 6 Gold.
0,10
Bow this card: Produce 2 Gold. If you are a Scorpion Clan player, bow this card: Produce 3 Gold.
0,30
Scorpion Clan Student of Bitter Lies · Samurai · Ninja. After each Action card you play resolves, give Shusui +1F. Battle: If you are a Scorpion Clan player, pay 3 Gold: Draw 3 cards. Destroy Shusui when the Battle Action Segment ends.
0,10
Bow this card: Produce 2 Gold. If you are a Dragon Clan player, bow this card: Produce 3 Gold
0,50
You may play this card as a Reaction after your army destroys a Province or opposing army as the Attacker or Defender. Elemental Open: Bow this card or discard it from your hand: Target a Province. Raise its strength by 4. If you bowed this card, you may lower its strength by 3 instead
1,00
Limited: Target and bow a Courtier Personality you control and discard 3 Political Action cards: Draw 3 cards. Limited: Target and bow a Samurai Personality you control and discard 3 Battle Action cards: Draw 3 cards. Limited: Target a Courtier Personality you control and a Samurai Personality you control, and discard 2 cards: Draw 3 cards
1,00
Ninja Open: If it is the Action Phase, discard one or more cards with total combined Focus value greater than the target's Chi: Target a Personality. Lose 2 Honor. Bow the target.
1,00
Unique. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+1C Weapon Item token to him. Reaction: After a Personality enters play from one of your Provinces, pay 2 Gold: Target him. Attach a +1F/+0C Armor Item token to him
0,10
Singular. Reaction: When paying for a Ratling Personality in this Province: Either reduce his Gold cost by 2, to a minimum of 1, or attach a Ratling Follower to him from your hand after he enters play, ignoring Gold cost. Limited: Pay 1 Gold: Target a Ratling Personality you control. Attach a 0F Ratling Pack Creature Follower token to him.
0,50
Scorpion Clan Samurai · Courtier. Political Open: Target a Personality. After the next time this turn his controller assigns him or an action resolves that he performed, his controller loses Honor equal to his Personal Honor, then he is Dishonored.