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16 outros produtos na mesma categoria:
0,30
Ratling Scout · Creature · Experienced · Unique. Players must target and bow a Follower they control at Ik'krt's battlefield as an additional cost of taking an action on a Follower opposing Ik'krt. Limited: Target a Ratling Follower in your discard pile. Put it in your hand.
0,70
Open: Target a player who controls one or more Personalities that he or she does not own. You may bow one of those Personalities. This card remains in play. While this card is in play, raise the Gold cost of all Personalities that player owns by 2. That player may pay 10 Gold to discard this card as an Open action.
0,30
Kiho Maho Battle: Bow one of your Shugenja or Monks for a ranged attack whose strength equals the Chi of the Personality in the target's unit. If the strength exceeds the caster's Chi, the caster permanently has -1C. The caster permanently gains the Shadowlands trait.
1,00
Unique Bow to produce 2 Gold. Reaction: Bow when you play a Tattoo card on one of your Dragon Clan Personalities to draw a card.
0,20
Crab Clan • Courtier • Kolat • MerchantReaction: When paying for a Holding, bow Dokansuto: Produce 2 Gold.
0,10
Kiho Battle: Bow one of your Monks to send home, without bowing, an opposing Personality whose Chi is less than or equal to the Monk's Chi.
1,00
SingularBattle: If you are the Defender, bow this card and choose your performing Personality: Move him to the current battlefield. If he moved and is now opposed, straighten him and gain 2 Honor.
0,50
Mantis Clan · Courtier · Unique · Loyal · Advisor from the Shogun. Political Open: Bow Sachina: Bow a target Personality with greater Personal Honor. The target's controller may dishonor him
5,00
One-Handed • Sword • Destined • Weapon (Draw a card after you Equip a Destined card.)
1,50
Political Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.
1,50
Battle: Bow this card: Ranged 2 Attack. You may destroy this card. If this destroyed it, move home the Personality who had it attached when destroyed.
2,00
Void • UniqueWhile you control a Ring of the Void, this card has an additional +2F/+1C.Battle/Open: Any number of times per turn, bow this card and discard any number of cards: Draw an equal number of cards
1,00
UniqueLimited: Defending players may not play Terrains (this turn). After the first time you destroy a Province in battle this turn, if you do not have more Provinces than the Defender (at that time), gain a Province.
0,10
Crab Clan Berserker Hoitsu costs 1 less Gold if your Wind is Toturi Tsudao. Hoitsu may not be challenged while he is in an army if he has one or more Followers.
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2,00
Hidden Region. Unique Units cannot be assigned to a battle at this Province or moved into a battle at this Province unless this is your only Province.
1,00
Retainer Reaction: Bow the Seer as an event is tuned face-up during a player's events phase. The event is turned face-down and has no effect this turn, but is resolved normally when it is turned face-up. The seer can affect an event only once.
0,10
The Elite Light Infantry is immune to Fear. The Elite Light Infantry adds its Force to its unit's total Force even if its Personality is bowed.
2,00
Unique May only be attached to a Toturi's Army Personality. Followers in this army attached to a Toturi's Army Personality receives a +1F. All opposing Toturi's Army Personalities receive a -1F penalty in battle. Reaction: Bow when a Toturi's Army Personality is destroyed to move one follower from that unit and attach it to this Personality.
0,10
Reaction: Play this card when one of your Provinces is about to be destroyed by an event. No Provinces are destroyed by this event.
0,10
Cavalry Battle: Once per battle, remove the Cavalry trait from Light Mounted Infantry until the end of the turn to give it +1F.
0,30
All Personalities in play with a Personal Honor above two are bowed.
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0,10
Terrain Battle: Double each of the enemy leader's Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle's resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up.
0,10
Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
1,50
Phoenix Clan Prodigy. Shugenja. Unique Any effect that gives Osugi the Shadowlands trait is cancelled and has all effects negated. Isawa Osugi cannot have more than one Spell attached at any time. Spells have their Gold cost reduced to 0 when being attached to Isawa Osugi.
2,00
Hidden Region. Unique Units cannot be assigned to a battle at this Province or moved into a battle at this Province unless this is your only Province.
5,00
UniqueAfter the target of this card's action is destroyed: Lose 10 Honor. After the target of this card's action leaves play: Discard this card. Limited: Put this card into play in your home and target your unbowed Personality: He is your tie to the Imperial Line. Gain 5 Honor.
0,30
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
0,30
All Personalities in play with a Personal Honor above two are bowed.