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16 outros produtos na mesma categoria:
0,10
Singular Only Monk and Samurai Personalities may assign to defend this Province. (This does not prohibit moving into it.) Monks and Samurai gain +3F while defending this Province.
0,10
Shadowlands * Will only attach to a Human Shadowlands Personality.Open: Bow Shahai's Fan to straighten a card with a Fear-producing ability.
1,00
Crab Clan. Unique If the attached personality is a Samurai, he or she gains a Yu bonus equal to his or her Personal Honor plus printed Force while Tampako no Shiryo is attached.
0,20
When the Mempo enters play, discard a card. The Mempo’s Force bonus permanently equals the discard’s Focus value. While the Mempo is in play, cards with that Focus value in discard piles may not be played, put in hand, or returned to decks.
0,20
Mantis Clan • Samurai • ScoutBattle: Twice per turn: Ranged 3 Attack.
0,50
Mantis Clan Master Bowman * Samurai * Experienced Unique * Soul of Tsuruchi Experienced Followers attached to Hiro that can produce ranged attacks have +2 ranged attack strength. Battle: Twice per turn, make a Ranged 2 Attack without bowing. Battle: Bow Hiro for a Ranged 5 Attack.
1,00
Phoenix Clan • Elemental Master • Void • Loyal • Shugenja • UniqueBefore you draw cards at the end of your turn, draw a card.Void Home Battle, w: Give all your opposed Samurai +1F, or all enemy Personalities -1F.
1,50
Crab Clan • Samurai • Hero. Battle: Discard a Heroic Strategy: Ranged 5 Attack
0,10
Iaijutsu Reaction: After you win a duel against the most expensive Personality another player controls (including ties): Create a 6F/5C Duelist Personality card with 3 Personal Honor in your home or in the current battle. Remove it from the game at the end of your next turn. You may only play one No Victory per duel.
0,10
Open: Honorable Personalities have +1F while opposed and attacking. Before any Personality is destroyed during a battle this turn, rehonor him.
5,00
Fear • IaijutsuBattle: Choose your performing unbowed Duelist and target an enemy Personality with equal or lower Chi: Move him home. If he moved, choose a player, who gains or loses 2 Honor.
1,00
Unaligned Master of Five. Monk. Experienced 2 Unique Open: Once per turn, Takao gains +1F/+1C for each of your other Monk Personalities until the turn ends. Battle: Bow Takao to destroy an opposing Ninja card.
0,20
Target one of your Personalities. Each other player, in turn order, may target one of his Personalities; your Personality challenges each of them immediately after they are targeted. Each duel’s winner gains 3 Honor; destroy the loser. If you lost none of these duels, remove your Personality from the game and gain a Province to the left of your leftmost...
0,30
Mantis Clan Bushi · Tsuruchi Family Daimyo · Naval · Experienced · Unique. Open: Give Nobumoto the Cavalry trait. Remove the Naval trait from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home
0,10
Weapon May only be attached to a Goblin Personality. All bonuses to Force or Chi that this Personality receives from actions are increased by one.
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0,20
Lion Clan Samurai Reaction: Once per turn, before one of your Lion Clan Personalities bows due to another player's card effect, negate the bowing.
0,50
Unique May only be attached to a Crane Samurai. Battle: Bow to produce a Ranged Attack with a strength equal to the personal honor of the attached Personality.
0,10
Unicorn Clan Bushi * Cavalry Reijiro gains +2F/+2C while at a battle at a player's leftmost or rightmost Province.
1,00
Crane Clan • CourtierLimited: If you control the Imperial Favor, bow Torikago and target a bowed Personality: While Torikago remains bowed and in play, you may negate his straightening, and while those conditions remain true as well as while you remain in control of the Favor, the target will not straighten.
0,30
This Personality has the Tactician trait. Tactical Battle: Discard a card: Reduce the Force of a target Personality opposing this card by the discarded card's Focus Value.
0,20
Crab Clan · Samurai · Scout · Siege. Reaction: After Sadao assigns: Raise or lower his Battlefield's province's strength by the number of units in his army
0,50
Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, "Discard a card."
2,00
Imperial. Unique This card costs 2 less Gold for a Crane Clan player. Ninja and Kolat actions cannot target cards in this unit. Empress's Guard gains +2F while defending.
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0,20
Dragon Clan · Monk If you have resolved a Kiho action this turn that Jomei performed, he can assign even if bowed, has +2F while bowed, and adds his Force to his unit's Force even if bowed.
1,50
Crane Clan • Master OratorReaction: Any number of times per turn, before a player loses Honor, bow Yinobu and discard any number of cards: Reduce the loss by an amount equal to the cards' total Focus Values, to a minimum of 0.
0,70
Weapon. Reaction: After this Personality assigns, bow this card: Draw a card.
0,50
Crane Clan • SamuraiWhen Yosai lobbies: Other players may not discard to "give a gift" during the action's resolution.(This trait only has effect when using the Classic Lobbying optional rule.)
0,10
Lion Clan Samurai * Soul of Matsu Gohei Aoiko gains +2F while attacking.
0,20
Battle : Even if you control no units at the current battlefield: Give its province +3 strength. Reaction : After a Ranged Attack is targeted: Give it -2 strength.
0,20
Crane Clan · Courtier · Magistrate. Reaction: After a card's effect (not a cost) bows another player's personality, bow Koin: Target the personality. His controller chooses whether Koin dishonors him. If the target is now honorable, gain 2 Honor
0,50
Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, "Discard a card."