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The Shinjo Stockades
En Stock
0,10
Com IVA
May remain bowed. Limited: Bow the stockades and one of your Personalites to imprison a dishonored Personality. The prisoner is bowed and cannot straighten until he is released. The prisoner is released and immediately straightened if he is restored to honorable status, if the stockades straighten, or if his controller pays gold equal to twice his gold cost. The prisoner's controller may target him or her with actions that will rehoner the prisoner.
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0,10
Weapon Katana provides an additional +2C bonus vs. any Shadowland creature (total +4C). (Clarification: Gives an extra +2C when opposed by one or more Shadowlands cards in a battle or duel.)
0,10
Dragon Clan • Samurai • Magistrate Open: A target dishonorable Personality has a minimum Chi of 1. Give him -2F/-2C.
0,50
ShadowlandsOpen: Bow Dark Covenant and one of your Oracles to straighten all your Personalities except this one. Dishonor then destroy this Personality. Use this action only during another player's Action Phase.
0,10
Center Formation Formed by 3 Personalities, each with the Yu trait. Battle: Bow one or more cards in your army with the Yu trait to destroy an opposing Follower, or an opposing Personality with no Followers, with a Force less than or equal to the total Yu
0,10
Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
0,20
TattooLimited: Choose your performing unbowed Tattooed Personality: Permanently give him Stalwart (Stalwart cards negate their first bowing by other players' cards).
0,30
Samurai*Shadowlands. This Personality has -1 Personal Honor. Reaction: Before this Personality bows to pay the cost of an action: Waive the cost of bowing him.
3,00
Open: Even if this card is bowed, bow your target Personality: Give each of your provinces a strength bonus equal to his base Chi. If it is not your turn, before this turn ends, gain 2 Honor if none of your provinces were destroyed this turn.
0,10
Battle: Increase the current battlefield's province’s strength by twice the number of units on the defending side. Battle: Reduce the current battlefield's province’s strength by the number of units on the attacking side.
0,10
Limited: Move an Item from one Personality to another. Lose 3 Honor.
0,20
Crab Clan • Samurai • Scout Battle: If a Recon action has targeted this battlefield’s province this turn: Draw a card. Discard a card.
3,00
Lion Clan Samurai. Matsu Daimyo. Double Chi. Unique
1,00
Limited: Target a Ninja Personality in play. The Personality has -2 chi until the turn ends.
3,50
Destined • Gaijin • One-Handed • Sword • Weapon(Draw a card after you Equip a Destined card.)After this Weapon enters your discard pile from play, put it back into your hand.
0,10
Battle: Play Legendary Victory as the Attacker or Defender when your opponent's army has a higher total Force than your army. Double the total Honor award for this victory if you win the battle. (Clarification: Doubling takes place after all other bonuses.) (Errata: You can't play more than one Legendary Victory per battle.)
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You may not have more than one Shrine to Benten in play.Bow Shrine to Benten to produce 2 Gold.Bow Shrine to Benten and one of your Personalities to produce 4 Gold when paying for a Personality.
0,10
Battle: Switch the places of any two of your units. (Clarification: May switch a committed and an uncommitted unit. Both must be unbowed.) (Errata: Swapped units are not considered to be moving.)
1,00
Earth Battle: Bow this Shugenja: Create and attach a 2F Nonhuman, Earth Follower to each of your Shugenja Personalities in this army. remove the created Followers from the game after the battle ends.
0,10
Reduce the Gold cost of this card by the number of Courtiers you control. Political Open: Give +2F to each non-token Follower in one unit.
0,10
Dragon Clan Tattooed Madman May not have more than one Tattoo. You may play one Tattoo on Hogai from your hand immediately after he enters play, paying all costs.
1,00
Reaction: Play immediately after a spell or innate ability has been cast which targets one of your Personalities. The effects of that spell or innate ability are negated by this action.
0,10
Lion Clan Campaigner. Samurai. Tactician. Soul of Ikoma Gunjin
0,10
Bow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card: Gain 2 Honor.
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Scorpian Clan Samurai Reaction : After an opposing player resolved a Battle action, Tishi Gains +1F/-1C until the end of the battle.
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Retainer . Retired Master costs 2 less Gold for Scorpion Clan Players. Bow Retired Master to produce 3 Gold, or to produce 4 Gold when paying for a Courtier. Limited: Once per turn, raise a Courtier's Personal Honor to 3 until the beginning of your next turn.
0,50
Imperial RetainerPolitical Reaction: Bow before a player plays a card that will cause that player an Honor loss. The player may discard the card instead of playing it. If it is played, increase the Honor loss by the printed loss amount.
0,10
Dragon Clan Tattooed Madman May not have more than one Tattoo. You may play one Tattoo on Hogai from your hand immediately after he enters play, paying all costs.
0,30
Political Reaction: Bow one of your Courtiers when one of your Personalities is targeted with a Limited action to cancel the action.
5,00
Political Limited: Target a Human Personality. Discard the top card of his controller's Fate deck. If that card's Focus value is greater than the target's Personal Honor, Dishonor and destroy the target
0,10
Ravaged Region Do not replace this card when it comes into play. This Province has its strength raised by five, but does not contain any Dynasty cards while this region is in play.
0,50
Scorpion Clan • Samurai • MagistrateThe Magistrate held his badge of office for all to see. "I will say it once more," he said quietly. "What happened here?"
8,00
Ninja. Can only attach to Scorpion Clan Personality. Reaction: After this Personality bows to pay a cost of a non-Political action: Straighten him
5,00
Limited: Pay Gold equal to the target's total Gold cost plus 2: Target a unit. Lose 3 Honor. Destroy the unit