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16 outros produtos na mesma categoria:
1,50
You cannot gain or lose Honor. You cannot take Political actions or actions that cause unconditional Honor losses to other players. Maho Reaction: Once per turn, after another player's Personality dies from having 0 Chi, give a Personality a +2F/+1C Blood
4,00
Open: Target one of your honorable human Personalities: He commits seppuku. You may rehonor one of your Personalities. Gain 2 Honor.
2,00
Crab Clan • Daimyo • Earth • Jade • Shugenja • Witch Hunter • Loyal • UniqueAfter an action targets Renyu: Reduce any Honor losses from its effects to 0. Battle: Target an enemy unit: its controller may choose to bow it and destroy all Shadowlands cards in it. If he did not choose this, create a province with base strenght of 4 to the left of your...
6,00
Battle/Engage, : Equip a target Weapon from your hand to your target opposed Personality. If he is a Kensai, draw a card after it attaches.
1,00
Crane Clan Shugenja · Jade Champion · Air, Earth, Fire, Water, Void · Keeper of Five · Enlightened · Experienced 3 · Unique. Crane Clan Personalities you control have the Enlightened trait. Battle: Straighten another target Keeper
0,20
Crane Clan • Air • Shugenja • Overconfident(Each other player may draw a card after an Overconfident card enters or leaves play.) Other players’ maximum hand sizes are increased by 1.
0,10
Bow Blessed Dojo to produce 2 Gold. Open: Bow Blessed Dojo to give a Personality +2C for the rest of the turn for purposes of attaching and casting Spells and casting Kihos.
0,30
Limited: Until your next turn begins, other players' cards will not destroy your Personalities in a defending army.
0,50
Political Battle: Target a dishonorably dead Personality owned by the enemy leader. Target one to three of his Personalities. You may dishonor one of them. Give them a Force penalty equal to the Force of the dishonorably dead Personality.
0,20
CavalryBattle: Fear 4. This Fear only affects Infantry cards.
0,10
Crab Clan Samurai Reaction: If this Personality is destroyed by an action or effect that does not also destroy some or all attached Followers, those Followers may be attached to any of your Personalities to which they could be legally attached.
0,10
Reaction: Bow Mirumoto's Haori after this Personality wins a duel to shuffle one of the cards you focused in that duel into your deck instead of discarding it.
0,10
Fortification Personalities and Followers gain +2F while defending this Province. Units may not move into or out of this Province.?Open the gates!? Nobumoto shouted.
0,10
Scorpion Clan Yojimbo · NinjaWhile you have at least one unbowed Shosuro Kamatari in play, other players may not target your Courtiers with actions unless the Courtier is in an army or they bow their Stronghold as an additional cost of the action.