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16 outros produtos na mesma categoria:
2,00
Dark Virtue Battle : Target one of your opposed Samurai: Give him a +2F token. The current battle's resolution can not destroy cards in his unit.
0,20
Maho Battle: Give +1F to one of your Personalities and -1F to an opposing Personality.Maho Battle: Give +2F to one of your Bloodspeakers and -2F to an opposing Personality.
12,00
Tactical Battle: Target an Action card in your discard pile. Play it for on of its Battle abilities as an additional action. Remove this card and the target card from the game, even if out of play, after that action ends. (Observe restrictions on the ability's number of uses, such as the default ?once per turn.?)
0,50
Unicorn Clan Samurai · Junghar · Cavalry · Unique. Reaction: After an army Senhao is in wins a battle but does not destroy a Province, Dishonor Senhao: Units return home from this battle without bowing
0,30
Ratling Shugenja · Creature. Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn.
3,00
Dragon Clan • Samurai • Experienced • UniqueAttaches The Obsidian Hand ignoring Gold cost. Negate Fear effects upon Followers in this unit.
0,50
This card straightens during each player's Straighten Phase. Bow this card: Produce 2 Gold
0,20
Shugenja · Bloodspeaker · Shadowlands · Lose 5 Honor. After Shukumei enters play, target a Personality. (Shukumei must target himself if there are no other Personalities in play.) Permanently give the target ?1F/?1C. This is a Maho effect
1,50
Mantis Clan Bushi · Pirate · Naval · Scout. Raid Reaction: After Risako's army wins a Raid Battle (even against no units at resolution), target the current Province. Until your next turn ends, you may take the action ?Open: Once per turn, target a face-up card in the Province. Bring it into play, paying all costs. Fill the Province face-up.?
0,10
Battle: Terrain If you are the Defender, you may play this card during a battle in which you have no units. Battle: Lower to 0 all Force bonuses each Personality and Follower in this battle has received from cards outside the unit.
4,00
Dojo • Imperialw: Produce 2 Gold. Limited, w: If you have two or fewer Provinces, discard any face-up Holdings in your Provinces, refilling those Provinces face-up.
0,10
Singular Reaction: When a Ratling Personality enters play from this Province, lower his Gold cost by 2 or attach a Ratling Follower to him from your hand without Gold cost. Limited: Once per turn, pay 1G to add a 0F Ratling Pack Creature Follower to one of your Ratling Personalities.
0,20
Battle: Target a Shadowlands Samurai you control: Target a Personality opposing him. Your Personality issues the other an unrefusable challenge. The winner permanently gains +2F. (Destroy the loser.)
0,20
w: Produce 1 Gold.Open, w: A target Holding's abilities may not be used.
0,10
Lion Clan Samurai Reaction: Bow to challenge to a duel a Personality that is leaving a battle that Hokitare is in. If the challenge is refused, the Personality is dishonored and the controller loses 7 honor.