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16 outros produtos na mesma categoria:
1,50
Unicorn Clan • Commander • Imperial • Ivory Champion • Magistrate • Samurai • Cavalry • Experienced • Unique Limited: Search your Fate deck for a non-Unique Cavalry Follower, show it, and put it in your hand. Then, discard a card.
0,30
Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
0,30
Reaction: After you, as the Attacker, destroy a Province of a player who had more Provinces than you before the destruction, bow your Stronghold: Gain a Province to the right of your rightmost Province. Fill this Province face-up. You may not gain Provinces this game.
0,30
Unaligned Bodyguard * Samurai Reaction: Once per turn, when a Personality challenges one of your other Personalities to a duel, bow the challenger.
5,50
Bow this card: Produce 2 Gold. Limited: Bow this card: Create a 0F Follower and attach it to one of your target Personalities
5,00
IaijutsuAs a Focus Effect: Give +1 Focus Value to each of your focused cards. Battle/Limited: Choose your performing unbowed Personanility and target another player's Personality: Your Personality challenges the the target. He may refuse; if he did, draw to cards. Bow the duel's loser
0,30
Target a player who has a different Wind than you. Discard six cards from that player's Fate deck. Discard three cards from your Fate deck for each other player that has the same Wind as you. Discard this Event without resolution if you have no Wind.
3,00
Lion Clan Samurai. Tactician Reaction: Bow Matsu Satomi after another player destroys one of your Terrain cards to put the card in your hand instead of your discard pile. This is a use of the Tactician trait.
0,50
Kiho Reaction: After an Event resolves, target a Monk or Dragon Clan Personality you control: Target a Personality you control. Until the game ends, you gain 2 additional Honor as a result of the first duel he wins each turn
1,50
Dojow: Produce 2 Gold.w: Give each of your Followers at this battle +1F.
0,20
Minew: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
2,00
Cavalry • Scout Reaction: Before an action's resolution begins: Negate this Personality's movement from the action's effects. Battle: Ranged 4 Attack.
1,00
Unicorn Clan • Samurai • Tactician Battle: Even if Tairu is bowed, if there are any enemy units at the current battlefield: Move Tairu there. Straighten his unit if he moved.
1,50
Political Open: Bow your target Courtier or Shugenja Personality: Bow a target Personality with lower Personal Honor.
0,10
Phoenix Clan • Void • Shugenja • ScribeOpen: Give Naki Air, Earth, Fire or Water (until the turn ends).
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0,20
Air Battle/Open: Transfer one or more attachments from your target Shugenja to another of your target Shugenja. If this Shugenja is Air, you may take an additional action appropriate to the phase.
0,50
A Human Personality in play permanently has +2F, +1PH, a maximum PH of 5, and the ability, "Reaction: After this Personality wins a duel, or after his army destroys a province or enemy unit in battle resolution: Gain 2 Honor."
0,10
Unaligned Monk Open: Bow the Wandering Monk to give permanent control of him to the player to your left. Move the Wandering Monk into that players home. Draw a card.
0,10
Battle: If you are the Defender, you may take this action even if you control no units at the current battlefield: Move home a target Personality without Followers. Bow him if he moved. His controller may pay 1 Gold as a cost to create a 1F Ashigaru Follower card and attach it to him.
0,10
Ratling · Creature. Battle: Pay 2 Gold: Target a Ratling Personality at D'nir'ch's battlefield. Give him a +1F/+1C Weapon Item token
0,10
Crab Clan • Samurai • Commander After Desora enters play: Create a 1F Follower and attach it to him.
4,00
Reaction: Play when the Battle Action Segment begins. The Attacker has the first opportunity to take an action or pass during this battle, and play proceeds in turn order from him.
0,20
Unicorn Clan Samurai · Cavalry · Battle Maiden. Battle: Bow Yasuha and move her home from the current battlefield: Target an opposing unit and another battlefield: Move the unit there
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1,00
Ratling Clan Champion . Green-Green-White Tribe Chieftain . Creature . Experienced . Unique Will only join a Ratling player. Ratling Followers gain +1F while attached to Kan'ok'ticheck. After each time one of your Ratling Followers attached to one of your other Personalities is destroyed, you may return it to play unbowed attached to Kan'ok'ticheck.
0,10
KihoBattle/Open: Choose your performing unbowed Monk or Shugenja and target a Personality: Remove his base abilities (until the turn ends).
1,00
Printed Keywords UniqueBow each Personality and Follower with 3 or higher Force; Personalities and Followers with 3 or higher Force will not straighten before your next turn begins.
1,00
TerrainPlayers may not take actions during this battle's Combat Segment unless the action will destroy this Terrain.Battle: If there are no Terrains at the current battlefield: Put this card into play there
0,50
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
0,20
Open: Bow one or more of your target Personalities: Bow one or more target Personalities, each controlled by a different player, with a total Force less than that of your performing Personalities
0,10
Ratling Bushi · Crooked Tail Tribe · CreatureReaction: Bow Tch'rikch to cancel a Maho action.
0,30
This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack. Reaction: When one of your units makes a ranged attack, raise its strength by 3.
0,20
Mantis Clan • Thunder • Shugenja • Naval • Soul of Moshi YurikoBattle: Target an enemy card without attachments: Bow it.
0,20
Absent Battle: Give a target enemy Personality -2F. (Absent actions can be taken without presence.)