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16 outros produtos na mesma categoria:
0,10
Reaction: When an action would target a Personality you control, target your Yojimbo: The action targets him instead, if legal.
1,00
Armor • Experienced • Unique Can only attach to a Lion Clan Personality. After you Equip this Item, gain 2 Honor. Battle, w: If he would be opposed, move a target Personality at any location to this battlefield. Straighten his unit if you do not control him.
0,10
Lion Clan Samurai · Emerald Magistrate. After Takenao enters play, you may permanently reduce his Chi by 2 as a cost to target another Personality. If you do, then until the game ends, that Personality has +2F while attacking
1,00
Crab Clan Taskmaster. Experienced 2. Unique Nokatsu's followers each gain +1F. Battle: destroy a bowed or unbowed follower in this unit to straighten a bowed follower in this unit.
0,50
If you control no Dishonored Personalities, shuffle this card into your deck; otherwise, target a Dishonored Personality you control, restore him to Honor, destroy him, and gain 5 Honor
2,50
Courage • KharmicOpen: Choose another player. Before each Honor gain or loss from his cards in play, he may bow one of his unbowed Holdings; if he does not bow a Holding, negate the gain or loss. These effects will not be prevented.
1,00
Unique * Will only attach to a Dragon Clan Personality. This Personality gains +1F/+2C for each of your Elemental Rings in play while Hoshi House Guard is attached. Reaction: Once per turn, after this Personality casts a Kiho, return the Kiho to your hand if this Personality is a Monk. You may use this ability only once per Kiho title per game.
0,10
Spider Clan • Monk • Kensai • Order of the SpiderReaction: After Masayoshi enters play: Create a +4F/+1C Weapon Item and attach it to him.
0,10
Crab Clan Samurai * Yu 5 Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser.
3,00
Shugenja This Personality, if he is a Shugenja, has +1C while actions on your Kihos and Spells are resolving.
0,20
Nonhuman • One Tribe • Ratling • Scavenger • Scout • ExperiencedBr'nn has +1F while he has an attachment. Br'nn has +1F while an attachment is in another player's discard pile. Br'nn has +1F while another player controls an Ashalan card.
1,50
Lion Clan · Samurai · Tactician. Tactical Battle: Bow a target card opposing Terumoto.
0,20
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
0,10
Crane Clan • Samurai • Commander • Scout Battle: Move your target Personality home: Give a target enemy Personality or Follower -4F.
1,00
Shadowlands Prophet of the Dark Lotus · Monk · Duelist · Experienced 3 · Unique · Lose 6 Honor. Limited: Target and destroy a Personality you both control and own, and bow Kokujin: Target a Personality controlled by another player. Kokujin issues him an unrefusable challenge. If the other Personality loses, gain control of him, straighten him, and...
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0,20
Shadowlands · Lose 3 Honor. Put a Blood token on this Personality. Maho Open: Bow this card: If you are a Shadowlands player, target a Personality. Give him either a +1F Blood token or a ?1F Blood token.
0,10
Flanking Formation Formed by 2 Shugenja, each with a Spell. Your Spells at this battle with no Maho actions have the ability "Elemental Battle: Bow this Spell for a Ranged 3 Attack. This ranged attack may be combined with ranged attacks from other units."
0,10
Isawa Scroll · Fire Ranged attacks performed by cards in this army have +1 strenght for each Isawa Scroll you control. Limited: Destroy five of your Isawa Scrolls with five different element keywords with them: Search your discard pile for up to five Pers
0,30
Phoenix Clan Monk · Bloodspeaker · Shadowlands · Lose 3 Honor. Kinuye need not bow to cast Maho Kihos.
0,30
Siege Terrain Battle: If you are the Defender: Straighten each Castle Holding you control. You may use abilities and resolve effects on Castle Holdings as if you had exactly one province and as if the current battlefield was at your last province.
0,50
Limited: Target another player's Personality. Discard an Ancestor from your hand that the Personality could legally attach if you controlled the Personality, to gain control of the Personality until your next Straighten Phase ends, at which point the control of the Personality reverts to the player who brought the Personality into play.
0,50
Maho Kiho Battle: Bow a Bloodspeaker Personality you control: Target a Personality opposing the caster whose Chi is lower than his own printed Chi. Destroy the target
0,30
Lion Clan Samurai * Imperial Magistrate Political Battle: Bow Jusho to challenge and opposing Samurai with lower Personal Honor to a duel. That Samurai may refuse the challenge by going home bowed.
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0,30
Phoenix Clan Monk · Bloodspeaker · Shadowlands · Lose 3 Honor. Kinuye need not bow to cast Maho Kihos.
0,10
Isawa Scroll · Fire Ranged attacks performed by cards in this army have +1 strenght for each Isawa Scroll you control. Limited: Destroy five of your Isawa Scrolls with five different element keywords with them: Search your discard pile for up to five Pers
0,20
Reserve Formation · Formed by a Shugenja with a Spell and a Samurai Personality. Reaction: Before an action targets a Personality you control at the current battlefield, target and bow a Personality you control there: Redirect the action
0,10
Flanking Formation Formed by 2 Shugenja, each with a Spell. Your Spells at this battle with no Maho actions have the ability "Elemental Battle: Bow this Spell for a Ranged 3 Attack. This ranged attack may be combined with ranged attacks from other units."
0,50
You must control a Gold-producing Holding to play this card.Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Personal Honor.Reaction: Bow one of your Magistrate Personalities to produce Gold equal to his or her Force. Lose 2 Honor.
1,00
Crab Clan • Samurai • Siege • Unique Battle: Raise or lower the Province Strength of the current battlefield's province by the number of Castle Holdings you control.
0,50
Maho Kiho Battle: Bow a Bloodspeaker Personality you control: Target a Personality opposing the caster whose Chi is lower than his own printed Chi. Destroy the target
0,30
Siege Terrain Battle: If you are the Defender: Straighten each Castle Holding you control. You may use abilities and resolve effects on Castle Holdings as if you had exactly one province and as if the current battlefield was at your last province.
0,30
Lion Clan Samurai * Imperial Magistrate Political Battle: Bow Jusho to challenge and opposing Samurai with lower Personal Honor to a duel. That Samurai may refuse the challenge by going home bowed.
0,50
Kiho Maho Battle: Bow one of your Shugenja to give a -1C Blood token to a number of opposing Personalities up to the Shugenja's Chi.