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16 outros produtos na mesma categoria:
0,20
Bushido Virtue Battle: Give one of your target opposed Samurai a +3F Bushido token. The enemy leader may move home any of his units
1,50
ThunderLimited: Bow this Shugenja unless he is Thunder, and target a Personality: After the next time (this turn) he assigns or an action resolves which moved him to a battlefield: Bow him.
0,10
Singular This Province has -1 Strength while City of Gold is bowed. Reaction: Bow City of Gold as a cost after you bow a Holding to produce Gold. City of Gold produces 1 Gold for the same payment.
1,00
Your Stronghold will not straighten.You have the ability, "Limited: Pay 5 Gold: Destroy the card granting this ability."Reaction: When paying for a Fate card, put this card into play in your home: Produce 5 Gold. Bow your Stronghold
0,10
Imperial This card has -3F while this Personality is dishonorable.
2,00
Unique May only be attached to a Toturi's Army Personality. Followers in this army attached to a Toturi's Army Personality receives a +1F. All opposing Toturi's Army Personalities receive a -1F penalty in battle. Reaction: Bow when a Toturi's Army Personality is destroyed to move one follower from that unit and attach it to this Personality.
3,00
One-Handed • Weapon • NinjaNinja Battle, w: Melee 3 Attack (Destroy a target enemy Follower or Personality without Followers with 3 or lower Force).
0,10
Political Open: During the Action Phase, target one of your unbowed Courtiers and a face-up Personality with higher Personal Honor in a Province. Until the end of the turn, the target Personality enters play Dishonored,
0,20
Inexperienced · Unique. While this card is bowed, all other players have the ability ?Open: Once per turn, target a card other than a Wind, a Sensei, or a Ring. Remove it from the game.? Limited: Bow this card: Target a card other than a Wind, a Sensei, a Ring, or a Personality with a card attached. Destroy it.
0,50
Crab Clan • Samurai • Commander • Kolat • Yojimbo • Unique • Master Steel Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred.
0,20
Bow this card: Produce 2 Gold, plus 1 Gold for each Iron Mine in play.When paying for a Weapon or Armor, bow this card: Produce 4 Gold.
0,70
Fortune • Unique If you are a Dragon Clan player, your Farm Holdings enter play paying 1less Gold, to a minimum of 1. Open: Discard this card: Inari sends the Frost Dragon to ruin the crops. Destroy a target Farm.
0,30
: Target a Personality you control. Straighten him. He may not straighten until after your next Straighten Phase ends. Bow him when the turn ends
0,20
Unaligned Shugenja Battle: Bow for Ranged Attack equal to her Chi.
4,00
Kiho Kiho Limited: Bow your target unbowed Monk or Shugenja. Look at the top four cards of your Fate deck. Put one in your hand. Shuffle the deck.
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0,50
Reaction: When this Personality discards a card for a Tactician Force bonus to raise the discard's Focus value to 3 if it is below 3.
0,10
Crane Clan Shugenja Political Battle: Bow Barako to target a player with attacking units opposing Barako. That player must pay Gold equal to the number of his or her attacking units in this battle, or bow all of his or her Gold-producing holdings.
0,10
Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he were at the battle.
0,30
Ratling Shugenja · Creature. Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn.
0,50
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
1,00
Ronin • Samurai • Cavalry • Unique Battle: Bow Hozumi or one of your Rings: Ranged 4 Attack.
0,50
Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
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0,50
Limited: After each battle resolution (this turn) in which your army destroyed an enemy army or Province, give each of your Personalities in that army a +1F/+1C token.
0,30
Ratling Shugenja · Creature. Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn.
1,50
Dragon Clan Monk. Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn.
0,50
Battle/Open: You may discard a card. Draw cards until you have exactly two cards in your hand.
0,20
Unaligned Courtier * Samurai Gain 1 Honor when Taneji enters play.
0,20
Crane Clan Artisan . Master Painter . Courtier Political Reaction: Bow Hirotada and target an opponent when you are paying for a Holding to produce 3 Gold. That opponent may gain 1 Honor.
0,10
Bow Akodo's Grave to produce 2 Gold. Battle: Bow and destroy Akodo's Grave to destroy a Terrain.
3,00
Dragon Clan Samurai · Magistrate · Duelist. Battle: Once per turn: Target an opposing Personality. Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him.
0,30
Open: Bow this Shugenja during the Action Phase and target two units. For the rest of the turn, while these units are in the same battle, cards in each unit must target cards in the other unit with the actions they perform, if a legal target exists there.
0,10
Crane Clan Shugenja Political Battle: Bow Barako to target a player with attacking units opposing Barako. That player must pay Gold equal to the number of his or her attacking units in this battle, or bow all of his or her Gold-producing holdings.