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16 outros produtos na mesma categoria:
0,10
Bow this card: Produce 2 Gold. If you are a Lion Clan player, bow this card: Produce 3 Gold.
0,10
Bow this card: Produce 2 Gold. Battle: Bow and destroy this card: Destroy a target Terrain.
0,50
Fire Battle : Bow and destroy this Shugenja: Destroy a target Personailty opposing this Shugenja.
0,10
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home.
2,00
Tattooed Man. Monk. Experienced. Unique. Toturi's Army Open: Gain up to five fire tokens on Mitsu. Mitsu may not have more than five fire tokens. Battle: Bow Mitsu and destroy one or more fire tokens on Mitsu to produce a Ranged Attack equal to the number of fire tokens destroyed. Mitsu may not add more fire tokens this turn.
0,20
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle: If any enemy units are at the current battlefield, choose your performing unbowed Mantis Clan Personality: Move him there. You may take an additional Battle action.
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
0,20
VoidYou may attach this card from your discard pile to your Void Shugenja.Open: Bow this card and target another player’s Personality: You find out his dark secret. Give him Kolat, Ninja, or Shadowlands.
1,00
Reaction: Play instead of focusing in a duel to discard your opponent's last focus card without effect. Draw a Fate card.
2,00
Phoenix Clan Ancestor. Unique. This card is considered Isawa Tadaka for Uniqueness Battle: Destroy this Personality and any one opposing Personality, then shuffle Tadaka into your Fate Deck instead of destroying him.
0,10
Dragon Clan Samurai · Magistrate. Otojiro has +1F for each Personality attached to your Provinces if you have brought no such Personalities into play this turn. Limited: Bow Otojiro: Target a face-up Personality in one of your Provinces. Attach him to the Province, face-down and out of play. Refill the Province face-up.
2,00
Unaligned Onisu of Death · Nonhuman · CavalryUnique · Shadowlands · Lose 5 Honor.Reaction: Once per turn, after a target Shugenja casts a Spell or Kiho or uses an innate ability, permanently give that Shugenja -2C.Reaction: After a card is put into a discard pile, remove that card from the game.
0,10
Shadowlands • Nonhuman • Spirit • Lose 3 Honor. Limited: Attach a target Item from any discard pile to this card (paying all costs). Lose 2 Honor.
0,30
Crane Clan Courtier · Gozoku. Costs 2 less Gold if you control a Crane Clan Duelist or Crane Clan Courtier. Political Reaction: Before any player gains Honor from an Action card: Once per turn, draw a card.
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2,00
Dragon Clan Samurai. Experienced. Unique. Toturi's Army Daini will join the Naga for 2 less gold.
0,50
Reaction: After one of your Personalities enters a duel, target one of your other unbowed Personalities: Dishonor him. Lose 7 Honor. Add the Chi of the second Personality to that of the first until the duel ends. If your Personality loses or ties in duel resolution, the second Personality suffers the same effects. The controller of the Personality facing...
1,00
Castle • FortificationWill only enter play if you are a Phoenix Clan player.Players may ignore the cost of bowing Shugenja to pay for Spell actions, Kiho actions, or their own abilities during battles at this province's battlefield.No Spell action or Shugenja ability may be used more than once during the same battle at this province's battlefield
0,10
TerrainShadowlands Personalities and Followers at this battle have +1F. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
0,10
Nonhuman Battle: Bow the Guard. No cards in this battle can receive any further force bonuses until after the resolution phase of this battle (including terrain bonuses).
0,10
TerrainBefore this battle's resolution: The Attacker and Defender (starting with the active player) must target and bow three of their Personalities or Followers at this battlefield. For each card they target, they may discard a Fate card instead of bowing it, but if they do not discard, the bowing still occurs. Battle: If there are no Terrains at the...
0,50
Centipede Clan Shugenja. Yoritomo's Alliance. Experienced. Unique Battle: Bow to produce a Ranged 2 Attack that can target a Personality with attached Followers. This attack cannot be combined with other Ranged Attacks, but its strength may be increased.
0,10
Political Reaction: Play when another player's Personality has just bowed to lobby for the Imperial Favor. One of your unbowed Personalities challenges the lobbying personality. If the challenge is refused, the lobbying attempt automatically fails. The winner of the duel gets the Favor, and the loser dies.
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0,10
Kolat Reaction: Play as an item is being attached to a Personality. The item is revealed as a fake and shuffled back into that player's deck. Kolat Reaction: Play as an item is being attached to a Personality. Pay additional gold equal to the cost of the item. The item is revealed as a fake and is destroyed.
0,30
Open: This action cannot be performed during a battle. Bow one of your temples and target one of your samurai. Until the end of this turn, the samurai gets a 3F/3C bonus, but may not attack a player with a family honor above zero.
1,50
Will only attach to a Ninja Personality. Battle: Destroy this card: Move this unit home. Reaction: Before you focus for this Personality in a duel, destroy this card: The duel ends immediately without resolution (all focused cards are discarded without effect).
0,10
Battle: Bow this Personality to bow any opposing Personality with a lower Chi.
0,10
Open: Until the end of this turn, any player may, as an Open action, bow one of his Stables and pay 3 gold to straighten any Cavalry card.
0,10
Limited: Bow this Shugenja. Take any card in one of your Provinces and shuffle it back into your Dynasty Deck. Refill the empty Province normally.
0,10
TerrainBefore this battle's resolution: The Attacker and Defender (starting with the active player) must target and bow three of their Personalities or Followers at this battlefield. For each card they target, they may discard a Fate card instead of bowing it, but if they do not discard, the bowing still occurs. Battle: If there are no Terrains at the...
0,10
Political Reaction: Play when another player's Personality has just bowed to lobby for the Imperial Favor. One of your unbowed Personalities challenges the lobbying personality. If the challenge is refused, the lobbying attempt automatically fails. The winner of the duel gets the Favor, and the loser dies.
0,50
WeaponThis Personality has the first option to focus or strike in a duel where he is the challenger. This Personality has -1C while in a duel.
0,50
Nonhuman • Ratling • Pack After this card enters play: Lose 1 Honor. Reaction: Any number of times per turn, after this cards's army wins a battle: Give this card a +1F Experience token at the end of the battle's Resolution Segment.