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16 outros produtos na mesma categoria:
0,20
Ninja Battle: Bow your target Ninja: Ranged Attack with strength equal to the number of Poison tokens in play. Battle: Give one or two target Personalities a -1F Poison token.
1,00
Fallen • Fire • Phoenix Clan • ShugenjaAfter Ryuzo enters play, lose 2 Honor.Fire Open: Target two Personalities, each with more Madness tokens than printed Personal Honor. They will not attack or defend in the same army.
0,10
Singular. Bow this card: Produce 2 Gold. Reaction: Before you draw a card during your End Phase, bow this card: Draw three cards instead of one. Pick one of them and either discard it or put it on top of your Fate deck. Pick another and either discard it or put it on top of your Fate deck.
0,20
Unicorn Clan • Samurai • Cavalry • CommanderBattle: Target a Follower in your hand: Attach it to Hailung, paying all costs and paying 4 less Gold if he is defending or if you are a Crab Clan player.
Cartas L5R
Suana Dojo
4,00
DojoThis Holding has -1GP while your Stronghold's Gold Production is 4 or greater.
2,00
Until the end of the game, every human Personality without a Clan affiliation has his or her Gold cost reduced by 2.
0,30
Courtier · Imperial · Herald · Experienced · Unique Political Open: Bow Shoin: The player with the Imperial Favor discards it.
4,50
Unicorn Clan Ancestor. Unique Reaction: Bow Gaheris no Shiryo before another player's unit moves into a battle to negate that movement. Move this unit into that battle if it is not there already.
0,50
Will only attach to a Samurai or Bushi. Reaction: Before this Personality is moved or destroyed while in a battle, move Hardy Infantry to one of your other Personalities in that battle.
0,20
Reaction: After engaging in a battle: Negate the effects of the first Terrain action or action on a Region any other player takes during this battle. Reaction: After engaging in a battle, if you control a unit at the current battlefield: Play a Terrain ca
2,00
UniqueLimited: Target two Unique Personalities in play, exactly one of which is yours. Your Personality challenges the other Personality. Destroy the duel's loser.
0,10
Until the end of your next turn, Unaligned Human Personalities have +2F; and Farm, Ashigaru, and Peasant cards have their Gold cost reduced to 1, and may bow when paying a Gold cost to produce 1 Gold.
1,00
Ninja Open: If it is the Action Phase, discard one or more cards with total combined Focus value greater than the target's Chi: Target a Personality. Lose 2 Honor. Bow the target.
0,50
Unicorn Clan Shugenja. Cavalry Cards in this unit cannot be the target of ranged attacks.
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1,00
Weapon · Bloodsword · Unique. Passion's printed Force equals the number of Blood tokens on cards you control. Limited: Bow this card: Target a Dishonored Personality. This Personality issues the target an unrefusable challenge.
0,70
Crab Clan Berserker. Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after the battle ends.
0,50
Political Reaction: After a Cavalry Maneuvers Segment, bow a Courtier you control: Target up to 3 Personalities controlled by the enemy leader. He decides whether each is dishonored. Move each that this action did not dishonour to a battlefield of your choice.
1,00
Crane Clan Air Shugenja · Jade Champion · Experienced 2 · Unique. Reaction: Before a Personality you control receives a Force or Chi penalty from a card another player owns or is challenged to a duel of Force, Chi, or Personal Honor: Once per turn, change the penalty or duel to Personal Honor or to Chi. Open: Once per turn, even if Sekawa is bowed, target...
0,30
Lion Clan Sensei. You may not destroy Provinces as the Attacker unless there was a unit in the defending army at some time during the battle or the Defender controls no units. Reaction: After Infantry Maneuvers, target an attacking Tactician Personality you control: The Defender targets a unit he controls. Straighten it. Assign the unit from its current...
0,70
Shadowlands Poet · Bushi · Duelist · Experienced · Unique. Shadowlands Personalities may not refuse Rezan's challenges. Open: Bow Rezan: Target a Shadowlands Personality. Rezan challenges him.
0,70
Hill only attach to a Samurai or Bushi. Battle: Bow this card: Increase by one each numeral on all Followers you control. You immediately take a Battle action on a Follower you control
1,00
Battle: Until the battle ends, Honorable Samurai you control may not be moved home by other players' card effects. Battle: Until the battle ends, cards in units led by Honorable Samurai you control may not be bowed by other players' card effects
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1,00
Shadowlands · Experienced · Unique. Bow this card: Lose 3 Honor. Produce 4 Gold. Open: Bow this card: Once per turn, target a Shadowlands Personality without the printed Shadowlands trait. Gain control of him. You may not destroy him to pay costs. The player this action took him from gains control of him when the turn ends
0,70
Crab Clan Berserker. Battle: Once per turn, if Takuji is opposed: Give Takuji +6F. Destroy him after the battle ends.
0,50
Political Reaction: After a Cavalry Maneuvers Segment, bow a Courtier you control: Target up to 3 Personalities controlled by the enemy leader. He decides whether each is dishonored. Move each that this action did not dishonour to a battlefield of your choice.
0,50
Will only attach to a Samurai Courtier. Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor.
0,50
The next time this game you play an Item from your hand, permanently give it +2F and the ability ?Open: Once per turn, straighten this card.?
0,70
Mantis Clan Pirate · Naval. Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends.
0,70
Lion Clan Samurai · Experienced · Unique. Battle: Once per turn, target an opposing Personality with less Chi than the number of Lion Clan Samurai in Aoiko's army. Destroy him. Battle: Once per battle, target a Lion Clan Samurai you control that has not been at a battlefield during its battle's resolution this turn. Move him to Aoiko's battlefield
1,00
Battle: Until the battle ends, Honorable Samurai you control may not be moved home by other players' card effects. Battle: Until the battle ends, cards in units led by Honorable Samurai you control may not be bowed by other players' card effects
0,70
Dragon Clan Samurai · Experienced Akodo Ieshige? Unique. Ieshige gains +1F before each action resolves that was taken by a player who controls a unit opposing Ieshige in the current battle. Battle: Once per battle, target an opposing card with a Gold cost less than 8 and no attached cards. Destroy it.
1,00
Open: Target and bow an Honorable Samurai you control: Target another Personality. Straighten him. If he is opposed, give him +3F.