Carrinho de compras
- Home
-
JUEGOS DE CARTAS
Juegos de Cartas
- Altered TCG
- Cardfight! Vanguard
- Digimon TCG
- Dragon Ball Fusion World
- Dragon Ball Super
- Gundam TCG
- L5R CCG
- Lorcana (Disney)
- Marvel Champions LCG
- MTG
- Naruto Ninja TCG
- One Piece
- Pokémon
- Riftbound: League of Legends TCG
- Star Wars: Unlimited
- Shadowverse: Evolve
- Sorcery TCG
- Vampire VTES
- Yu-Gi-Oh!
- Naipe Francés
- Otros
-
JUEGOS DE MESA
Juegos de Mesa
- En Oferta
- Liquidación
- 1 Jugador
- 2 Jugadores
- Party
- Filler - Rápidos de jugar
- Euro
- Ameritrash
- Cooperativo - Cooperative
- Roles ocultos - Hidden Roles
- Escape Room
- Infantil
- Investigación / Deducción
- Estrategia - Strategy
- Juegos de Rol - Role Games
- Miniaturas - Miniatures
- Basados en Videojuegos - Videogame Based
- Juego por equipos - Team Games
- En Inglés / English
- Expansión
- Disponible en nuestra sala de juegos
- Construcción de Mazos- Deckbuilding
- Legacy
- Km0
- Familiar
- Segunda mano
- KM 0
- Juego de Bazas
- K-POP
-
FUNKO
Funko
- CUBOS
- ACCESORIOS
- CARTAS L5R
- OTROS
- EVENTOS
- QUIENES SOMOS
Moto Hanzhi Exp
En Stock
1,00
Com IVA
Unicorn Clan Samurai · Cavalry · Experienced · Unique. Limited: Once per turn, target a Region in your discard pile and one of your Provinces. Attach the Region to the Province. For the rest of the game, the Region may not be destroyed to pay costs. Limited: Once per turn, target an Item in your discard pile. Put it in your hand
Comentários (0)
De momento, sem avaliações.
Não é possível enviar a apreciação da sua avaliação.
Denunciar comentário
Confirma que pretende reportar este comentário?
Denúncia enviada
O seu relatório foi submetido e será considerado por um moderador.
O seu relatório não pode ser enviado
Faça uma avaliação
Avaliação enviada
O seu comentário foi submetido e ficará disponível assim que seja aprovado por um moderador.
Não é possível enviar a sua avaliação
16 outros produtos na mesma categoria:
0,30
Unaligned Bodyguard * Samurai Reaction: Once per turn, when a Personality challenges one of your other Personalities to a duel, bow the challenger.
0,50
Samurai • ScoutInvest 10: Search your discard pile and Dynasty deck for one or two copies of Akinari. Recruit them, ignoring costs. This Invest cost cannot be reduced.
0,30
Scorpion Clan • Magistrate • Samurai • Soul of Shosuro Takagi • YojimboAfter another player's Battle action targets a Courtier at Dakatsu's location, the player loses 2 Honor.
0,30
Crab Clan • Samurai • Hero Battle: Bow Tokido: The resolution of the current battle will not bow your Personalities.
3,00
Retainer. ExperiencedKYD. Unique Reaction: Bow Oracle of Thunder and pay 1 Gold to cancel an Action card played when there is already at least one copy of that card in its player's discard pile. Remove all copies of that card in that player's discard pile, including the one just played, from the game.
0,10
Political Reaction: When you acept an invitation to ally, play this card. If one of your units is in an army when the army destroys a province or opposing army during this attack phase, permanently take control of a holding controlled by the player with whom you allied. Only one copy of this card can be played per turn.
1,00
PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalities in a defending army, bow your performing Courtier or Empress and target your non-Unique Personality with your Clan alignment in your discard pile: Bring him into play (in your home), ignoring costs. Gain 2 Honor.
0,50
Open: Orochi Personalities do not have to assign to attack this turn. Open: Orochi Personalities have +5F while attacking
0,10
Mountain • TempleDefending Earth Personalities have +1F while at this province’s battlefield. Battle: Even if you control no units at the current battlefield, bow your performing Earth Personality at any location: Give the current battlefield’s province +3 strength.
0,30
Unaligned Samurai. Captain of the Imperial Guard. Unique Imperial cards being attached to Ishikawa have their gold cost reduced by three. Political Battle: Bow Ishikawa if you have the Imperial Favor and target one opposing human Personality with a Personal Honor of zero. That Personality is sent home without bowing. This is considered a use of the...
2,50
Limited: Target one of your unbowed Personalities: Create a battlefield (not at any province). Assign your Personality to attack there. Assign another player’s target Personality to defend there, even if bowed. No other units may move there. Fight a battle there. After it ends, lose 5 Honor.
0,20
Unicorn Clan • Samurai • Cavalry. Battle: Bow a target enemy non-Unique Personality with no attachments and higher Force.
3,50
Each player gains a Province to the left of his leftmost Province.
0,20
Political Open: Bow your Stronghold during the Action Phase to target another player's Stronghold. Until the end of the turn, that Stronghold's actions cannot be used, and its traits have no effect except those involving victory or elimination conditions or changes to that player's Family Honor.
Clientes que compraram este produto também compraram:
0,10
Creature Limited: Bow the Zokujin to destroy a Copper Mine. No cards in this unit can straighten during your next turn.
0,10
Dragon Clan Wanderer · Monk · Tattooed. Reaction: After he enters a duel, bow a Monk Personality you control: If Kaiteru has no Weapons, give him +2F/+1C. If this is done during a battle, these bonuses last until the battle ends.
0,10
Retainer Bow Arms Merchant to produce 2 Gold.Bow Arms Merchant to produce 4 Gold if you have put one or more Item cards into play this turn.
0,50
Mantis Clan Pirate · Naval. Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends.
2,00
Nonhuman After one of your Personalities enters a duel, you must move Kenku Duelist onto that Personality if he can legally attach it. This effect may only move this card once per turn.
0,50
Unicorn Clan Shugenja · Iuchi Family Daimyo · Cavalry · UniqueElemental Wind Open: Once per turn, move an Item from one of your unbowed Personalities to another.
Clientes que compraram este produto também compraram:
0,50
Battle: Destroy Shakoki Dogu. Discard the top card of your Fate deck. This Personality gains Force equal to the discard's Focus value.
0,20
Crane Clan Samurai · Courtier. After Katsura enters play from a Province, gain Honor equal to the number of Winds you control.
0,30
Phoenix Clan Shugenja Once per turn, Yuya may bow a Spell instead of herself as a cost of casting that spell. (A spell cannot be cast while it is bowed.)
1,50
Mantis Clan Shapeshifter · Creature · Spirit · Unique. Unmei has each of the following traits while you control a Mantis Clan Personality with the same trait: Samurai, Shugenja, Courtier, Bushi, Scout, Cavalry, Tactician, Double Chi, Duelist, Naval. While Unmei is a Samurai, it has +3F. While Unmei is a Shugenja, it has ?Elemental Battle: Bow this card:...
2,00
Crane Clan Samurai * Hero * Experinced 2 * Unique Yasuyo gains Double Chi while she has a Unique Weapon attached. Limited: Once per turn, if Yasuyo is Honorable, bow her to challenge a Personality to an unrefusbale duel. The loser bows and may not straighten until after his controller's next Straighten Phase.
0,30
Bow one of your Courtier Personalities, pay 1 Gold, and target an opponent to gain Honor equal to the Courtier's printed Personal Honor. That opponent may draw a card.
0,20
Unicorn Clan Samurai · Cavalry. Bairezu has +2F while attacking. Battle: Bow Bairezu: Once per attack, if Bairezu is not in the current battle and has not been in any battle during its resolution this Attack Phase, move him to the current battlefield. If he opposes no Cavalry cards, straighten him. He may produce a Ranged 3 Attack.
0,10
Unicorn Clan Shugenja · Bloodspeaker · CavalryMaho Battle: Bow Tudev and target one of your Unicorn Clan Personalities with an Item and a Personality opposing him to give -3F or -2C to the opposing Personality.
0,10
WeaponBattle: Bow this Personality to reduce an opposing Personality's Force by this Personality's Chi.
0,10
Reaction: Play after a Personality moves into a battle to give that Personality -3F/-2C. This cannot reduce the Personality's Chi below 1.