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16 outros produtos na mesma categoria:
0,10
Limited: Target one of your Personalites with the Tattooed trait and without a Torii Tattoo. For the rest of the game, the personality has a Torii Tatoo and gains the ability. "Reaction: Immediatley before this personality enters a duel, automatically cancel all other Reactions until this duel ends."
0,30
Air • Unique After you successfully resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Straighten a target Personality.
0,70
Spider Clan • Shadowlands • Samurai • Paragon • Dark DementiaAfter Rafu enters play: Lose 1 Honor. Battle: Melee 4 Attack.
2,00
Reaction: When an Assassin action, Ninja action or Kolat actin targets you, your Stronghold, or any of your cards or tokens, negate all of the action's effects except Honor losses to the player taking the action and make the player lose 5 Honor.
0,10
Dragon Clan Shugenja Battle: Once per battle, discard a Kiho or Spell from your hand to raise this Province's Strength by the Focus value of the Kiho or Spell.
0,50
Singular. Costs 1 less Gold for a Unicorn Clan player. Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Human Follower or a face up Unaligned Personality.
0,30
Phoenix Clan • Soul of Isawa Kimi • Void • Shugenja(Shugenja may attach and cast Spells.) Void Tireless Open: Give Kouka Air, Earth, Fire, or Water. (Tireless actions can be taken even while bowed.)
0,50
Weapon . Unique Costs 1 less Gold if you are a Unicorn Clan player. You may bring Yumi of Fire into play from your hand as a Battle action. If you do, you may immediately gain an additional Battle action to use the following ability: Elemental Battle: Bow this Personality for two consecutive Ranged 3 Attacks.
0,30
Farm w: Produce 4 Gold.Battle, w: Target two or more of your Personalities with Force penalties from the same source. Negate those penalties.
3,50
Political Battle : Target one of your Courtiers at any location: Target a defending Personality. If he is bowed or at home when this battle's resolution begins, dishonor him, and you may search your Fate deck for a Political Action card, show it, and put it in your hand.
1,00
Mantis Clan Samurai. Naval Battle: Bow Rui for a Ranged 3 Attack. This attack may not be combined, and is compared against the target's printed Force.
9,00
Kami • Tattoo Battle: Target your unbowed Personality, and bow him unless he is Tattooed: Ranged Attack with strength equal to your Personality’s Force.
0,20
Mantis Clan • Earth • ShugenjaReaction: After Haruki enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Deer • Spirit Personality with the ability, “Limited: If another player has higher Family Honor than you: Gain 2 Honor.”
0,20
Battle Maiden • Cavalry Battle: Give a target enemy defending Personality -3F. Gain 1 Honor if his Force is now 0.
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0,10
Battle: Once per battle per player, any player with a unit opposing one or more units at this battle may draw a card.
0,30
Unicorn Clan Gunso · Battle Maiden Samurai · Cavalry. When Xieng Chi is the target of a charge, she gains an additional 1F.
0,10
Battle: Each Defending Personality and Defending Follower gains +1F and is immune to Fear until this battle ends.
0,50
Crane Clan Courtier . Experienced . Unique Soul of Kakita Ichiro Experienced Political Limited: Target one of your Personalities and another player's Personality. Discard the Imperial Favor to have your Personality issue a challenge to the other Personality. The other Personality may refuse the challenge by losing 4 Family Honor. This loss cannot be...
0,30
Dragon Clan Shugenja When Gennai is unbowed, you may discard one Fate card from your hand during your end phase in order to draw an additional Fate card.
0,10
Battle: Target a player. If he controls more units at the current battlefield than the highest Chi among all Personalities he controls there, he repeatedly targets and moves home one unit he controls there until that is no longer true or until he can no longer target or move units
0,20
Crane Clan Samurai * Taisa First Legion * Courtier Political Battle: Bow Jotaro to dishonor a Human Personality attacking one of your Provinces.
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0,10
Phoenix Clan Samurai Emiri has +1F while opposing a card in battle controlled by a player whose Wind is Toturi Tsudao. Battle: Once per battle, bow one of your Shugenja in an army to move Emiri into that army (if necessary) and give her a Force bonus equal to the Shugenja's Force.
1,00
Dragon Clan Monk * Tattooed Experienced 2 * Unique Limited: Once per turn, place a Tattoo token on Wayan. Reaction: After Wayan gains a Force bonus, remove a Tattoo token from him to raise the bonus by his Personal Honor until the end of the turn.
0,10
Battle: Bow Hiruma Archers for a Ranged 2 Attack. Battle: Bow Hiruma Archers for a Ranged 4 Attack if attached to a Crab Clan Personality.
0,10
Limited: Bring a face-up Region in one of your Provinces into play and attach it to that Province if that Region is different from all other Regions already attached to the Province. You must pay any costs of bringing the Region into play.
2,00
Unique * Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring the Imperial Standard into play. Gain 4 Honor. Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.
0,50
Imperial * Unique * This card costs 2 less Gold for a Crane Clan player. Ninja and Kolat actions cannot target cards in this unit. Empress's Guard gains +2F while defending.
0,10
Naga Lore-Keeper. Shugenja Open: Once per turn, Olyah copies an ability on a Naga Personality in play.
0,20
Phoenix Clan Samurai · Soul of Shiba Tetsu. Battle: Once per battle: Target a Shugenja in Tsukimi's army. Raise Tsukimi's Force by the Shugenja's Chi
0,50
Crane Clan Courtier . Experienced . Unique Soul of Kakita Ichiro Experienced Political Limited: Target one of your Personalities and another player's Personality. Discard the Imperial Favor to have your Personality issue a challenge to the other Personality. The other Personality may refuse the challenge by losing 4 Family Honor. This loss cannot be...
0,10
Reaction: Play at the beginning of a straighten phase to prevent a target personality from straightening this phase. Straighten the Personality at the end of the turn.