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Outmaneuvered in Court FOIL
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1,00
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0,20
Lion Clan Philosopher · Courtier. Political Battle: Once per turn: Look at a number of cards from the top of your Fate deck equal to the number of Lion Clan Personalities you control at the current battlefield. You may play one Action card from those cards for an Open or Battle action printed on it.
1,50
Dragon Clan Monk Tattooed Unique Togashi Satsu may not assign or move into an attacking army.
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Swamp Bow this card: Produce 2 Gold, or 3 Gold if you are a Spider Clan player.
0,10
Terrain Before this battle resolves, the Attacker and Defender, in the order of your choice, each choose one of their own Personalities at its battlefield. Move all other Personalities there home. Battle: Destroy a Terrain (if able). Put this Terrain into play.
0,10
Heavily Traveled Region Any holding in this Province has its gold cost reduced by three.
0,20
Battle: Show two random cards in another player's hand. You may discard one of them; if you do, he draws a card. You may target your unbowed Scout to search your deck for Press the Advantage, show it, and put it in your hand. You may take an additional action to play Press the Advantage.
0,20
Lion Clan · Samurai · Tactician. Tactical Battle: Bow Seiichi: Bow each unit opposing him with lower total force than Seiichi's Force
0,70
Limited: Bow your performing Artisan Personality and target a non-Unique Personality: Create a Personality with the same base Force, Chi, Personal Honor and keywords as the targeted Personality, who permanently copies all his base abilities except those that copy abilities. Remove the created Personality from the game when your next turn begins.
0,10
Phoenix Clan • Samurai • Imperial • Magistrate. Limited: Dishonor a target Personality with lower Personal Honor than the number of Imperial Personalities you control. If this dishonored him, gain 1 Honor.
0,10
FortificationThis Fortification enters play bowed. Your Fear effects during battles at this Province have +1 strength.w: Produce 2 Gold.
0,20
Crane Clan Storyteller * Courtier Soul of Doji Shizue Political Reaction: When another player gains or loses Honor, bow Nagori to increase that gain or loss by 1. Gain 1 Honor.
0,10
Scorpion Clan Samurai * Soul of Shosuro Ikawa Open: Bow Shunko to switch the positions of two Dynasty cards in any two Provinces belonging to the same player. During an attack, one of the two target cards must be in the Province Shunko is at.
0,10
Beginning with you and proceeding in turn order, each player destroys a Personality or Retainer of the player to his right.
3,00
Air Before this Shugenja, or any Personality if this Shugenja is Air, is destroyed by a Battle action, you may destroy this Spell to negate it. Air Battle: Move this Shugenja home.
0,20
Shadowlands • Nonhuman • Spirit Battle: Destroy this card: Ranged Attack, which may target a Personality with attached Followers, with strength equal to the Chi of the Personality to whom this card was last attached. Lose Honor equal to that Personality's Chi and dishonor him.
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Open: If this Personality is a Shugenja, bow Spirit Guide to straighten this Personality.
0,50
Crane Clan Samurai · Harrier. After Teika is destroyed, dishonor an Honorable Personality you control. Battle: Destroy Teika: Give ?2F to each opposing card with no cards attached. You may target and destroy one of those cards that now has 0F.
0,50
Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
0,10
Retainer Reaction: Bow to reduce the strenght of a Ranged Attack by two that has just targeted one of your cards. Reaction: Bow to increase the strenght of a Ranged Attack by one that one of your cards is producing.
0,50
Crab Clan · Topaz Champion · Samurai Fumetsu has +3F during the Combat Segment (Not battle resolution)
0,30
Negate any current effects of Spells and innate abilities. Shugenja cannot cast Spells or use innate abilities until yor next turn.
0,10
Bow Akodo's Grave to produce 2 Gold. Battle: Bow and destroy Akodo's Grave to destroy a Terrain.
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Crane Clan Samurai · Harrier. After Teika is destroyed, dishonor an Honorable Personality you control. Battle: Destroy Teika: Give ?2F to each opposing card with no cards attached. You may target and destroy one of those cards that now has 0F.
0,10
Bow Akodo's Grave to produce 2 Gold. Battle: Bow and destroy Akodo's Grave to destroy a Terrain.
3,00
Dragon Clan Samurai · Magistrate · Duelist. Battle: Once per turn: Target an opposing Personality. Nagiken issues him an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. If the loser is Dishonored, destroy him; otherwise, dishonor him.
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Limited: After each battle resolution (this turn) in which your army destroyed an enemy army or Province, give each of your Personalities in that army a +1F/+1C token.
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Open: Give an Experienced Personality a Force and Chi bonus equal to the Personality's Experience level. Limited: Give an Experienced Personality a Force and Chi bonus equal to the Personality's Experience level plus the number of less-Experienced versions under the Personality.
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Ratling Shugenja · Creature. Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn.
0,30
Open: Bow this Shugenja during the Action Phase and target two units. For the rest of the turn, while these units are in the same battle, cards in each unit must target cards in the other unit with the actions they perform, if a legal target exists there.
0,50
Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
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Crane Clan Shugenja Political Battle: Bow Barako to target a player with attacking units opposing Barako. That player must pay Gold equal to the number of his or her attacking units in this battle, or bow all of his or her Gold-producing holdings.
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Crane Clan Artisan . Master Painter . Courtier Political Reaction: Bow Hirotada and target an opponent when you are paying for a Holding to produce 3 Gold. That opponent may gain 1 Honor.