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12,00
Crab Clan • Courtier · Samurai · Master Sensei · Ruby Champion · Experienced · Unique. Miliko uses her force as a duel stat in duels to wich she is challenged. Battle: If there are any units at the current battlefield: Straighten one of your target personalities and move him there.
0,10
Until your next Events Phase, each card with one or more actions that produce Fear gains a Force bonus equal to the total non-variable Fear strengths of those actions.
2,00
Dark Virtue Battle : Target one of your opposed Samurai: Give him a +2F token. The current battle's resolution can not destroy cards in his unit.
0,50
Phoenix Clan • Nonhuman • Phoenix • Fire • Shugenja • Cavalry Limited: If Houhou is honorably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. If she entered play, gain 3 Honor (this is an Honor gain for entering play).
0,30
Bushido Virtue Reaction: Before another player’s card’s effect destroys one of your Personalities, destroy your target honorable Samurai Personality at the same location: Negate the first Personality’s destruction.
0,50
After you Equip this Follower, gain 1 Honor. Political Battle: Bow or straighten a target Personality with lower Personal Honor than this Personality.
0,50
Spider Clan • Shadowlands • Samurai After Rasetsu enters play: Lose 5 Honor.Battle/Open: Even if Rasetsu is bowed: Straighten him.
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Dragon Clan • Samurai • Duelist • Experienced • Loyal • UniqueIaijutsu Battle: Target an enemy Personality: Ichizo duels him. Destroy the duel’s loser.
0,70
Unicorn Clan Samurai · Cavalry · Tactician · Junghar · Unique · Soul of Shinjo Yasamura Experienced. After Nakaga enters play, draw a card.
3,50
Obsidian • UniqueOpen: Target a non-Unique Holding: It produces 1 less Gold when it bows to produce Gold. Open: Remove this card from the game and target one to three face-up Personalities in provinces: Discard them, refilling the provinces face-up.
0,10
Battle/Open: Choose your performing unbowed Nonhuman Personality and destroy one of your Personalities at his location: Give your Nonhuman a number of +1F Frenzy tokens equal to the destroyed Personality’s base Force. Negate the bowing and movement of your Nonhuman (this turn).
0,10
Bow Untouched Temple to produce 2 Gold. Open: Bow and destroy Untouched Temple as a cost during the Action Phase. Until the end of the turn, negate all effects of cards that end battles if the Attacker controls no Shadowlands cards.
6,00
Unique. Creature During any battle while Hunting Tiger is present and unbowed, other players must discard a card from their hand as an additional cost to perform a Battle or Open action. Battle: Fear 3.
0,50
Will only attach to a Courtier or Magistrate. Will not attach to a Personality with an Honor Requirement of ?-?. Limited: Bow this card: Show the top card of your Fate Deck. If it is a Spell, Follower, or Item, you may bring it into play, paying all costs, then repeat this effect; otherwise, you may discard a card to draw it.
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Open: Target and bow an Honorable Samurai you control: Target another Personality. Straighten him. If he is opposed, give him +3F.
1,50
Dark Virtue Battle: Target one of your opposed Samurai: Give him +2F token. The current battle's resolution can not destroy cards in his unit.
0,30
Dark Virtue Limited: Target one of your Samurai: Give him a +2F/+1C token.
1,00
Battle: Until the battle ends, Honorable Samurai you control may not be moved home by other players' card effects. Battle: Until the battle ends, cards in units led by Honorable Samurai you control may not be bowed by other players' card effects
6,00
ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbowed and in play, negate the Personality's straightening.
7,00
Dark Virtue Battle: Target one of your Samurai: Move him and a target Personality opposing him home. Draw a number of cards equal to the opposing Personality’s Personal Honor or two, whichever is less.
0,70
Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
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Dark Virtue Battle: Target one of your Samurai: Move him and a target Personality opposing him home. Draw a number of cards equal to the opposing Personality’s Personal Honor or two, whichever is less.
1,50
Dark Virtue Battle: Target one of your opposed Samurai: Give him +2F token. The current battle's resolution can not destroy cards in his unit.
0,70
Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
1,00
Open: Target and bow an Honorable Samurai you control: Target another Personality. Straighten him. If he is opposed, give him +3F.
6,00
ControlDark Virtue Open, : Target your unbowed Samurai and target a Personality. While your Samurai remains unbowed and in play, negate the Personality's straightening.
0,30
Dark Virtue Limited: Target one of your Samurai: Give him a +2F/+1C token.
4,50
Dark Virtue Battle : If there are any enemy units at the current battlefield, target a dead Samurai Personality you own: Bring him into play there, paying 2 less Gold and ignoring Honor Requirements.
0,30
Reaction: Before a Personality you control is destroyed by another player's card effect, target and destroy an Honorable Samurai you control at the same location: Negate the first destruction
1,00
Battle: Until the battle ends, Honorable Samurai you control may not be moved home by other players' card effects. Battle: Until the battle ends, cards in units led by Honorable Samurai you control may not be bowed by other players' card effects