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16 outros produtos na mesma categoria:
1,00
Water Battle, w: Move this Shugenja from the current battlefield to an adjacent battlefield.
0,10
Political Reaction: Play at the end of any End Phase. Target a player that gained more than 5 Honor during this turn to retroactively negate all Honor gains for that player above 5 points. This is not considered an Honor loss.
0,10
This cards may only be played by the Defender. You may play this card in a battle in which you have no units. Battle : Search your Dynasty deck for a Personality card and put it face up in the Province, discarding any cards already in that Province. Raise the Province's Strength by the Personality's Force. Discard the Personality when the battle ends.
0,70
Fortification . Unique Battle: Bow Fortress of Thunder to have one of your Samurai in this battle produce a Ranged Attack equal to his Personal Honor, +1 if the Samurai is Crane Clan.
0,20
Shadowlands Lose 3 Honor. Bow the Corrupted Silver Mine to produce 2 Gold. If you are a Phoenix Clan player, bow the Corrupted Silver Mine to produce 3 Gold. Either way, lose 1 Honor.
0,20
Mantis Clan Master Bowman * Samurai Soul of Tsuruchi All Followers attached to Hiro that can produce ranged attacks have +1 ranged attack strength. All other Followers attached to Hiro gain "Battle: Bow for a Ranged 1 Attack." Battle: Bow Hiro for a Ranged 4 Attack.
2,00
As a Focus Effect: After this duel ends, if your Personality won it, gain 1 Honor. Battle: If you are the Defender: Look at the top 4 cards of your Dynasty deck. If one of them is a Personality, you may put him into play at the current battlefield, ignoring Gold cost. Put the remaining cards back in any order. Discard him after the battle ends.
1,50
Reaction: After one of your Personalities is destroyed during battle: Give all Personalities in your army +1F, or +2F if you are Lion Clan Player
0,30
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Absent Interrupt: After you Recruit Ryushi, give him +2F.
0,30
Battle: Move a target attacking unit home. If it moved, bow it.
4,00
Spider Clan • Shadowlands • Samurai After Sendo enters play: Lose 4 honor. Fear Battle: Destroy a target bowed Personality with the lowest base Force of all Personalities at this battlefield (even if tied).
0,20
Magistrate • Samurai • CavalrySaeki has +1F while in an army with any Ronin.Battle: Give a target enemy Personality -2F. If he has lower Personal Honor, give Saeki +1F.
0,50
Black Scroll • Experienced • Unique Whenever this Shugenja straightens, give him a -1C Corruption token. Limited: Bow this Shugenja: Look at the top 5 cards of either of your decks. You may place each at the top or bottom of the deck, in any order.
0,20
Center Formation · Formed by 2 Samurai Personalities. Battle: Target a unit you control at the current battlefield that this Formation has not targeted: Raise the Force of the Personality and each Follower in that unit by 1, or by the Personality's Personal Honor if opposed.
5,00
Dragon Clan • Samurai • Kensai. After Otohigo enters play: You may create a +2F Weapon Item card and attach it to him. Battle: Bow one of Otohiko’s Weapons: Give a target enemy Personality or Follower -3F
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0,20
Crane Clan Samurai · Soul of Doji Reju. If Domotai ties in a duel, she wins the duel instead of losing
0,50
Scout • UniqueWill only attach to a Lion Clan Personality. Battle: Melee Attack with strength equal to this Personality’s Personal Honor plus two. If this Melee Attack destroyed a card, gain 1 Honor.
0,30
Fire • Unique Focus Effect: You may give this card -2 Focus Value. If you do, after this duel ends, put this card into play if you won this duel during a battle. Battle: Bow this card or discard it from your hand, and destroy your target Personality: Destroy a target enemy Personality with lower Chi.
3,00
Battle: Target one of your Personalities. You cannot target cards in his unit with actions until after this battle ends. After this battle's Resolution Segment begins, double his Force and the Force of each Follower in his unit. Destroy him after the battle ends.
0,30
Battle: Bow your target unbowed Personality with 3 or more Personal Honor. Ranged Attack with strength equal to his Personal Honor, plus 2 if he is a Tactician.
0,10
Lion Clan Historian * Soul of Ikoma Kaoku Reaction: After a battle resolves in which an army containing your units destroyed the opposing army or a Province, bow Sume to permanently give each of your Personalities in that army +1F/+1C. Sume does not need to be in the battle to use this ability.
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0,50
Scout • UniqueWill only attach to a Lion Clan Personality. Battle: Melee Attack with strength equal to this Personality’s Personal Honor plus two. If this Melee Attack destroyed a card, gain 1 Honor.
0,30
Retainer. Unique Bow Lion Scout to produce 2 Gold. Reaction: Bow Lion Scout when one of your Lion Clan Personalities performs a Tactical action. The Personality may perform one additional Tactical action this battle, but it must be a type of Tactical action he did not perform previously this battle.
0,30
Lion Clan Samurai · UniqueReaction: After you take a Tactical action, draw a card.
0,20
Battle: Send an attacking unit home from this battle, bowed.
0,30
Fire • Unique Focus Effect: You may give this card -2 Focus Value. If you do, after this duel ends, put this card into play if you won this duel during a battle. Battle: Bow this card or discard it from your hand, and destroy your target Personality: Destroy a target enemy Personality with lower Chi.
1,00
Reaction: Bow your Stronghold to cancel another player's Battle action. If it's an Action card, its player may return it to his hand after the battle. The player may immediately take another action.
1,00
Unique. Retainer Bow to Produce 2 Gold. Open: Bow this holding and one of Your Crane personalities to straighten a Holding.
0,20
Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed.
1,00
Unique . Will only attach to a Crane Clan Personality. Battle: Bow Kakita House Guard to have this Personality issue an unrefusable challenge to an opposing Personality.