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16 outros produtos na mesma categoria:
1,00
Unicorn Clan Sensei Personalities with a printed Personal Honor less than 2 will not join you. After each time an army containing your units wins a battle or destroys a Province (or both), you may gain Honor equal to the number of Battle Maidens you contr
0,10
Fantastic Gardens costs 2 less Gold for Crane Clan players. Limited: Bow Fantastic Gardens to gain 2 Honor.
2,00
Creature . Cavalry When Yobanjin Wyrm enters play, lose Honor equal to this Personality's Personal Honor, then dishonor this Personality. This Personality gains the Cavalry trait while Yobanjin Wyrm is attached. Bow this Personality if Yobanjin Wrym is destroyed.
1,00
Shadowlands • Nonhuman • Oni Sanru has the additional cost, "Destroy 4 tokens on cards you control" to enter play. After Sanru enters play: Lose 4 Honor. Sanru has +1F for each token in the army opposing his.
5,00
Kiho Water Battle: Target your unbowed Monk or Shugenja and give one or two target enemy Followers or Personalities -2F. Bow each enemy target that now has 0 Force.
0,10
Costs 2 less gold when attaching to a monk. Reaction: Bow Shinsei's Staff after this Personality enters a duel. For the rest of the duel, reduce your opponent's focus value to 3 if they are above three.
1,00
Scorpion Clan • Samurai • Kensai • Bitter Lies • Unique While Kayama has a Weapon, he contributes Force during battle resolution even while bowed. Battle: Bow Kayama: Bow a target enemy Follower or Personality without Followers.
0,10
Earth Battle : Even if this unit is not at the current battlefield, destroy this Spell and one of your target Samurai Personalities there: Target an enemy card without attachments, or an enemy unit, with a lower total Gold Cost than your Samurai's unit. Destroy the enemy target. Gain 2 Honor.
0,20
Bow any number of your Human Personalities without abilities. Give a +2F Training token to each Personality that this bowed.
0,20
WeaponThis Item's Force Modifier is equal to the discarded card's Focus Value.
0,10
No Personality with over 4 Force can be committed to battle at this Province.
0,30
Play Ring of Fire after winning two or more duels in one turn. While Ring of Fire is in play, your Focus cards gain +1 Focus value when focused in a duel. Elemental Reaction: Bow Ring of Fire after a duel involving one of your Personalities ends to draw a number of cards equal to the number you focused from your hand in that duel.
0,30
Battle: Even if you control no units at the current battlefield: Give its province +3 strength. Reaction: After a Ranged Attack is targeted: Give it -2 strength.
1,00
Fire • Weapon • UniqueWhile you control a Ring of Fire, this card's Gold Cost is 0 and has an additional +2F/+1C.Reaction: Before this Personality is destroyed during a duel: Destroy this card instead. Move the Personality home; if he moved, bow him
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0,20
Temple · Singular. Bow this card: Produce 2 Gold. Reaction: Before a player gains Honor from an Action card during the Attack Phase: Negate the Honor Gain. The player draws a card
0,30
Experienced. Unique Maho Battle: Bow Suru's Mempo to give all Personalities in this army -2C. Then, give this Personality +2F for each Personality still in this army. If the Chi penalty reduced any Personality's Chi to 0, you may straighten this Personali
0,50
Phoenix Clan Sensei If your Family Honor is greater than 10, negate your Honor gains except those during battles and duels. Battle: Bow one of your opposed Samurai in this battle to search your Fate deck for a Spell. Show it to all players, then put it in
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Troll City. Unique While this Region is in play, you decide the order in which battles will be resolved when you are the defender, instead of the attacker.
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Mantis Clan • Tortoise Clan • Yoritomo's Alliance • AdvisorYour maximum hand size is increased by three.
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Crane Clan • Nonhuman • Kodama • Air • Shugenja • SpiritYour maximum hand size is increased by one.
0,50
Crab • Lion • Spider • UnicornIncrease Fear strength bonuses and penalties from your Courage actions by 1.Battle, w: Fear 0.
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0,30
Unique The base strength of this Province is 8. Immediately before each battle at this Province resolves, the Attacker and then the Defender must send one unit in his or her army home without bowing if there is more than one unit in that army.
0,50
Unique. This province does not hold Dynasty cards (do not refill it). Battle: Up to twice per turn, bow a Shadowlands card in an army attacking one of your provinces. You may take this action during a battle in which you have no units and during a battle at another of your Provinces.
0,30
Artisan • Courtier • GeishaInterrupt, w: After the action shows a Battle Strategy in another player's hand, he may discard it. If he chooses not to, a target player gains or loses 1 Honor (you must use this ability before the card is shown).
0,30
City • Imperial • Unique During battles at this province's battlefield, effects of Political actions will not be negated. After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.
0,50
Shadowlands · Experienced Mask of the Oni · Unique · Lose 3 Honor.Open: Bow the Mask and target an Oni Personality to copy all actions on that Oni onto this Personality until the end of the turn. If you wish, until the end of the turn, the Oni may not use any of its actions.
0,30
Mantis Clan • Spider Clan • Samurai • Infiltrator • Paragon • Dark Storm Fear Battle: Bow a target enemy card with lower Gold Cost. If Aranai has performed a Dark Virtue action this turn, negate the card’s straightening this turn.
0,30
ShadowlandsOpen: Bow Dark Covenant and one of your Oracles to straighten all your Personalities except this one. Dishonor then destroy this Personality. Use this action only during another player's Action Phase.
0,30
Experienced. Unique Maho Battle: Bow Suru's Mempo to give all Personalities in this army -2C. Then, give this Personality +2F for each Personality still in this army. If the Chi penalty reduced any Personality's Chi to 0, you may straighten this Personali
0,10
Naval · Samurai Reaction : After a battle resolution at a province that was not destroyed, if this card was in your army during resolution: Permanently give the province -2 strength. Straighten this unit after the Attack Phase ends.
0,50
Weapon. Unique During your Straighten Phase, if this Personality is bowed and there are any Personalities in play with more Personal Honor, destroy this Personality instead of straightening him.