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16 outros produtos na mesma categoria:
0,20
Terrain Battle: Bow each card with 5 or higher Force now at this battlefield. If a card's effect destroys this Terrain during this battle, straighten all cards it bowed.
8,00
Bow this card: Produce 2 Gold. After this card enters play from a province: Refill the province face-up.
0,50
KihoBattle: Bow your performing Monk and target an enemy Personality with equal or lower Chi: Reduce his Force and the Force of each of his Followers to 0. Cards in that unit may not perform actions until this battle ends.
0,20
Shadowlands · Goblin · Commander · Nonhuman · Lose 4 Honor. Battle: Destroy one of your target Goblins in Kobushi's army: Ranged 5 Attack
0,20
Shugenja · Bloodspeaker · Shadowlands · Lose 3 Honor. Maho Open: Target a Personality. Reduce his Chi to his printed Chi. Maho Limited: Bow Mishime, and target and remove from the game a dead Personality in any discard pile who was most recently destroyed due to having 0 Chi: Lose 2 Honor. Create a 2F/2C Undead Shadowlands Personality
1,00
Singular. Reaction: Any number of times per turn, after a Battle or Open action taken by another player resolves, bow this spell: Ranged 4 Attack
0,10
Cavalry · Scout. Reaction: Before a Ranged Attack destroys a card in this card's army, bow this card: Negate the destruction. Battle: If this Personality is a Shugenja, bow this card: Give this Personality an element trait. You may take an additional Battle action
4,50
Scorpion Clan • Ninja • Scout • Master Killer. Recon Open: Target a province. Your Personalities at its battlefield this turn contribute Force to their unit even while bowed.
1,00
Unaligned Samurai • Singular When Keeper of the Void enters play, you may send all Elemental Rings you control to their owners' hands to search your Fate deck for a Ring of the Void, show it to all players, and put it in your hand. Elemental Limited: Once per turn, straighten a Keeper of the Void.
10,00
Limited, *: Target an attachment with Gold Cost equal to or lower than the amount paid. Transfer it to any player's target Personality (this may change control of the attachment).
1,00
Lion Clan • Samurai Hagio has +1F while attacking. Reaction: Even if Hagio is bowed, before battle resolution, if he is at the current battlefield: Straighten him.
0,70
Monk Personnal Sohei may cast Kihos. (Sohei does not add to his Personality's Chi.) The Brother of Rebirth were once members of the Order of Osano-Wo. At Osano-Wo's command, they have sworn to obey the will of the new Fortune, Tsukune.
3,00
Unicorn Clan Champion. Experienced. Unique. Samurai. Cavalry Tactician. Will only join Unicorn Clan Player. All Personalities in an army with Yokatsu have a 1F bonus Reaction: Reduce the gold cost of a Cavalry Follower to zero as it is being attached to Yokatsu.
2,00
You may not have more than one Shrine to Ebisu in play.Bow Shrine to Ebisu to produce 3 Gold.Bow Shrine to Ebisu and shuffle it back into your Dynasty deck to produce 5 Gold.
0,30
When revealed as a focus in a duel, the loser bows and other effects of the duel on the loser are negated. The winner gains 3 Honor, in addition to any other results. Battle: Target and bow a Personality you control at the current battlefield: Send home a target opposing Personality with less Personal Honor.
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0,20
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action's effects.
0,10
Reaction: Play when a unit is being moved out of this battle as the effect of an action. Bow one of your units in the battle to cancel the action and negate all effects of the action that is causing the move.
0,10
Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, Iaijutsu Challenge dishonors the other player's Personality and causes the other player to lose 7 Honor. The winner's controller gains 5 Honor.
0,10
Fortification 1F penalty to every Personality and Follower that is attacking this Province. (Clarified: -1F penalty only lasts while the attack is in progress.)
0,10
Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
0,10
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)
0,10
Delayed Terrain Battle: Lower to 2 the Force of each Personality with over 2 Force in this battle.
0,10
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
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0,10
Fortification No player may play Sneak Attack during a battle at this Province. Reaction: Once per battle, after the first time the Attacker or an attacking ally plays a Terrain during battle at this Province, destroy the Terrains. You may take this action during a battle in which you have no units.
0,10
Unaligned Shadowlands. Nonhuman When this card is destroyed in the resolution place of a battle or in a duel, return it to play from your discard pile, without cost, during your next end phase. All attached cards and tokens are destroyed normally. (Errata: Personal Honor is 1, not 0.)
0,10
Open: Bow to give all cards in one unit the trait: Cavalry. (Clarification: Cavalry trait only lasts until the end of the turn.)
0,10
Reaction: Play when a unit is being moved out of this battle as the effect of an action. Bow one of your units in the battle to cancel the action and negate all effects of the action that is causing the move.
1,00
Battle/Open: Any number of times per turn, bow this Shugenja, target a Personality, and destroy this card unless you control the Personality: Switch his Personal Honor and Chi.
0,10
Dragon Clan Shugenja Has a 3C bonus when bringing spells into play and when bowing to use spells.
0,30
Undead Nonhuman. Shadowlands Lose 4 Honor. Battle: Fear 3.
0,10
Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. This duel compares Force versus Force. The winner gains 3 Honor. Bow the loser.