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16 outros produtos na mesma categoria:
12,00
Reaction: After you put an Elemental Ring into play, search your Fate deck for any card and put it in your hand.
0,20
Armor • Kami After this Item attaches: It permanently becomes a Spell as well as an Item.
4,00
Immediately before your End Phase, if this card is in your discard pile, you may place it in your Fate hand.
0,70
Poison Weapon May only be attached to a Ninja or Scorpion personality. Battle: Bow this personality for a Ranged 3 Attack. Lose 1 honor Battle: Bow this personality to give a -2C poison token to an opposing personality. Lose 3 honor. This is considered a ranged attack.
1,00
Weapon. Reaction: After this Personality assigns, bow this card: Draw a card
5,00
w: Produce 4 Gold.Tireless Interrupt, : If this Holding bowed to produce Gold to
0,10
Elemental Limited: Bow this Shugenja to move one Region card to a different Province of the same player that it can be legally attached to. Destroy this spell if the target Region is not your own. Elemental Limited: Bow this Shugenja and target a Region in play. While this Region remains in play, no other Regions with the same name may be brought into play.
1,50
Scorpion Clan • Courtier • Seductress • LoyalPolitical Limited: Target a Personality: If he is dishonorable, his controller loses 1 Honor, or 2 Honor if his base Personal Honor is 3 or higher. Dishonor him.
0,10
Unicorn Clan Air Shugenja · Cavalry · Baraunghar. Bitomu has +2F for each Spell you control. Reaction: After Infantry Maneuvers ends: Give all the Defender’s Provinces -1 Strength. Give each Province an additional -2 Strength for each Personality defending it.
0,30
Unaligned Shadowlands Nonhuman Cavalry Nonhuman Tsuno Pack Leader Lose 5 honor. Kurushimi may not assign or be moved into a defending army. Kurushimi gains +2F/+2C while facing one or more Lion Clan Personalities in a battle or duel.
1,00
Political Limited: Target a player who controls at least one Personality. That player loses 5 Honor at the start of your next turn if he or she has not targeted you or your cards or Stronghold, or declared an attack against you and assigned at least one unit, between then and now.
0,30
Lion Clan • Courtier • Samurai • Sensei • LoyalAfter Aimi enters play: Discard all your other Sensei Personalities. Your Lion Clan Personalities (in play) have Courtier, but do not have Cavalry, Commander, Deathseeker, Paragon, Scout, or Tactician.
0,10
Kolat Reaction: Play as an item is being attached to a Personality. The item is revealed as a fake and shuffled back into that player's deck. Kolat Reaction: Play as an item is being attached to a Personality. Pay additional gold equal to the cost of the item. The item is revealed as a fake and is destroyed.
0,20
Beastmaster • Commander • Samurai Battle, : Create a 1F Cat • Nonhuman Follower and attach it to your target Personality
1,00
Can only attach to a Samurai. Reaction : After this card enters play from your hand: Search your Fate discard pile, then deck, for a Brothers in Arms. Show it. Put it in your hand.
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1,00
Scorpion Clan Merchant Open: Bow and target any face up Dynasty card that is not in play. The gold cost of that card is permanently raised or lowered by two.
0,50
Unique. Battle: Destroy this card: Even during a battle at another Province, give each non-Unique Personality in the current battle ?2F. Token Followers have a maximum Force of 0. These effects last until the battle ends.
0,50
Unique. Does not count against the number of Regions a Province can attach. Open: Pay 1 Gold. Even during battles where you have no units, target one of your Provinces. If the current strength is less than twice its base strength, give it +1 strength.
0,20
Battle: Bow this card: Give each non- Unique Personality without your Clan alignment in your current army +1F, or +2F if he is opposed.
0,50
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.
0,10
Reaction: Bow the Tessen to cancel any Assassin action that is targeting this Personality.
0,10
Imperial • Temple • Unique Your non-Holding Imperial cards enter play paying 1 less Gold. Reaction: After engaging in a battle at this province’s battlefield: The Defender, then Attacker, each choose and bow one unit in their own army.
0,10
Singular Reaction: When a Holding is producing Gold to pay for a Nonhuman Shadowlands Personality entering play from this province, bow this card: The Holding produces 2 additional Gold.
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0,30
Unique This Province does not hold Dynasty cards (do not refill it). Political Reaction: Bow Bayushi's Shrine before you lose Honor to negate the loss.
0,50
Unique. Does not count against the number of Regions a Province can attach. Open: Pay 1 Gold. Even during battles where you have no units, target one of your Provinces. If the current strength is less than twice its base strength, give it +1 strength.
0,10
Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
0,10
Ritual Limited: Bow this Shugenja and any number of other Shugenja you control. Target a Personality who loses -X Force and -X Chi until the beginning of your next turn (minimum zero), where X is the number of Shugenja in the ritual. Add Force and Chi to any Personality in play until the end of the turn equal to the amount lost by the first target. If...
0,10
ForestBattle: Discard the top 3 cards of your Fate deck and target an attacking Personality: Move him home.
2,00
Limited: Choose your performing Personality: He undergoes vigorous training. Permanently give him Elite. (Elite cards contribute Force even if bowed.)
0,10
Fire • Mountain • Plague This province does not hold Dynasty cards unless you are a Crane Clan player. Battle: Give a -1C Plague token to one or two target Personalities.
0,50
Singular Open: Once per turn, pay 3 Gold to turn a Dynasty card in a Province Face-up.
2,00
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
0,20
Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Give the loser -2F and dishonor him. If you won, you may take an additional action which may not target enemy cards other than the loser.