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16 outros produtos na mesma categoria:
0,10
Bow Sunda Mizu Dojo to produce 2 Gold.Open: Bow Sunda Mizu Dojo to set the Chi of one of your Personalities equal to his or her Force. That Personality may not issue challenges for the rest of the turn. Dishonor the Personality if he or she is neither a Bloodspeaker nor a Berserker.
0,30
Unaligned Ninja Guard. Experienced. Unique Followers must be Ninja. Reaction: Bow Mamoru immediately after a Personality is moved with an action to attack one of your Provinces. Mamoru challenges that Personality to a duel that cannot be refused.
0,30
Nonhuman. Shadowlands Cannot attach Armor or Followers.
0,30
Political Limited: Bow one of your Courtier Personalities to target an opponent's Honorable Personality. That player decides whether We know dishonors his Personality or whether you draw two cards. Lose 3 Honor unless at least one other player has more Family Honor than you.
0,20
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle: If any enemy units are at the current battlefield, choose your performing unbowed Mantis Clan Personality: Move him there. You may take an additional Battle action.
2,00
Crab Clan Onisu of Fear · Cavalry · Shadowlands · Nonhuman · Experienced 2 Hida Kuroda · Unique · Lose 4 Honor. Crab Clan Personalities you control have the Cavalry trait. Personalities in Kyofu's army (including Kyofu) have the ability, ?Battle: Fear 5. This affects Personalities as if they were Followers.?
8,00
Attaching Spells from your hand is an Open action for you. All Spells you own cost 2 less Gold, to a minimum of 1.
4,00
Invest 1: For each target with 0 Personal Honor, his controller loses 1 Honor. (After this card is played, you may also pay the Invest cost to get the effect, once.)Political Open: Target two Personalities controlled by the same player. They may not attack in the same army (this turn).
0,20
Scorpion Clan • Air • Shugenja • Ninja Battle: Give each of your Scorpion Clan and Crab Clan Personalities in Hirotsugu’s army +1F, or +2F if they are opposed.
1,00
Unique Political Limited: Discard the Imperial Favor and lose 20 Honor to gain a Province to the left of your leftmost Province. You do not gain a Province if your Family Honor is now under your starting Family Honor. The Honor loss cannot be changed, prevented, redirected, or copied.
6,00
Scorpion Clan • Ninja • Samurai Battle: Discard a card from the current battlefield’s province. If the card was a Personality, give Hihiko +2F.
1,50
You may only play one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all Personalities you control. Declare an attack. After declaring the Defender, straighten all Personalities and Followers he controls, including those that cannot straighten. Lose the game when the turn ends.
0,30
Unicorn Clan • Samurai • Battle Maiden • Cavalry • ParagonAfter a battle resolution in which Suying's army destroyed a defending army or province: Gain 2 Honor.
2,00
Political Limited: Target one of your Courtiers or Magistrates: After each time this turn another player’s card effect destroys one of your cards, if your card effects have not destroyed any of his cards this turn, he loses 3 Honor and dishonors one of hi
0,10
Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.