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16 outros produtos na mesma categoria:
0,20
One-Handed • Reserve • Sword • Weapon (You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)After this Item enters play, if the last action another player took destroyed one of your cards, you may take an additional action.Battle, w: Melee 2 Attack.
0,50
Kata • Political • Kharmic Discipline (You may pay 2 Gold to play this Discipline from your discard pile, then remove it from the game after its action resolves.)Absent Battle: If you are the Defender, target your Personality at home and move him to this battlefield. After he moves, straighten him.
0,20
Limited: Target a card in any Province and a discarded card in its player's Dynasty discard pile. Switch them
0,30
Singular Lose 10 Honor when this card enters play. Non-Shadowlands Personalities and non-Shadowlands Followers have -2F while while at this Province.
0,20
Until the beginning of your second turn from this one, players must either use a Shadowlands Personality or one additional Personality when they lobby for the Imperial Favor.
1,00
Spider Clan • Shadowlands • Shugenja Lose 3 Honor. Fear Battle: Destroy a target enemy Follower. If the Follower's Gold Cost was zero, you may target a Follower and bow it.
0,10
Open Elemental: Bow this Shugenja to add a 3F/3C bonus to one personality with an Honor of 3 or higher until the end of this turn.
0,30
Armor This Personality has +1PH.Battle: Fear 2 (Bow a target enemy Follower, or Personality without Followers, with 2 or lower Force).
0,50
Limited: Bow one of your Personalities and target another player's Holding to issue a challenge to that player. The player may accept the challenge with any of his Personalities. If he refuses, or loses the duel, bow the Holding and gain permanent control of it, but do not destroy the opposing Personality. If your Personality loses the duel, destroy your...
0,20
CavalryNegate Fear effects targeting this Follower.Interrupt: If the action is yours, straighten this Follower after it resolves.
3,00
Battle: Target one of your opposed Berserker Personalities. That Berserker's Force becomes equal to twice his printed Force until the battle ends. (This does not prevent later bonuses or penalties.) The Berserker bows when the battle ends, an effect that cannot be negated, and cannot straighten before your second Straighten Phase from now.
0,10
Dragon Clan Tattooed Man Limited: Remove any one event from your Dynasty Deck and place it in your discard pile. Shuffle your Dynasty Deck. This can be done once per turn.
0,10
Fortification Cancel actions and negate effects that allow any player other than the Defender to take the first action during battle at this Province.