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"Foolish generals build armies that are like the mountain or the burning plains. Build an army like the wind and the river, and you shall wind your way to victory." - The Journal of Yogo Haruto
- Tipo
- Seguidor
- Fuerza
- 2
- Chi
- O
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- 2
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- 2
- Ciclo Emperor
- si
- Ciclo Ivory
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- Aftermath
AM-Follower
8 Itens
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16 outros produtos na mesma categoria:
0,30
Fortification This Province and adjacent Provinces gain +2 strength.
4,00
Unique. Limited: Select one of your Personalities. Gain 5 Honor. This Personality is your tie to the Imperial Line. If this Personality is destroyed for any reason, lose 10 Honor. This card remains in play until this Personality leaves play.
0,50
Shadowlands · Oni · Nonhuman · Lose 6 Honor. Wareta has a Force penalty equal to the number of cards in your hand.
0,20
Target one of your Personalities. Each other player, in turn order, may target one of his Personalities: your Personality each of them inmediatley after they are targeted. Each duel's winner gains 3 Honor: destroy the loser. If you lost none of these duels, remove your Personality from the game and gain a Province to the left of your leftmost Province.
0,10
Betrayal is afoot. Destroy a target Shadowlands Personality whose controller also controls a non-Shadowlands Personality.
0,50
Limited: Once per turn, target and bow a Shugenja you control: Target a Personality. His controller decides whether he gains a ?4C token when your next turn begins. If not, give the target the Shadowlands trait now. Reaction: After an attack is declared: Target a Shadowlands Personality. He may not assign or move to battlefields this attack
1,00
Lion Clan • Samurai • Paragon Battle: Discard a card: Give Mansaiko +2F. If Mansaiko is opposed and you discarded a Bushido Virtue card, gain 2 Honor.
0,10
Reaction: After you announce a Battle action: Target an enemy Personality. Your action's effects that move him home cannot be negated. He cannot gain Force bonuses or move to battlefields this turn
0,20
Battle: Target your Personality, or one or two of your Personalities if you have fewer Provinces than any other player. Give them each +1F and Conqueror (A Conqueror's unit doesn't bow after battle).
3,50
Invest 2: If the target is Crane Clan or an Artisan, draw a card.Open: Permanently give your target Personality the ability, "Dynasty/Open, w: Discard a card to produce Gold equal to its Focus Value."
0,70
Crab Clan · Berserker. Battle: If Takuji is opposed: Give him +6F. Destroy him after this battle ends
0,30
Battle: Choose your performing unbowed Scout, and bow him unless a Recon action has targeted the current battlefield’s province this turn: Move a target enemy Personality home. If he moved, gain 2 Honor.
0,10
Kiho Battle: Bow one of your shugenja or monks in this battle to destroy any one item in this battle with a focus value less than the chi of your Personality.
2,00
Hidden Region. Unique Units cannot be assigned to a battle at this Province or moved into a battle at this Province unless this is your only Province.
0,10
Cavalry Battle: Once per battle, remove the Cavalry trait from Light Mounted Infantry until the end of the turn to give it +1F.
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2,00
Djinn • Fire • Nonhuman • SpiritAfter this Follower enters play, search your discard pile, then deck, for another Enslaved Djinn. Show it. Put it into your hand.
0,30
Water Water Battle, w: Give a target Personality or Follower a Force penalty equal to your target Personality's Chi.
0,50
Recon Open: Target a province. During battles at the province’s battlefield, Terrain actions may only be taken by a player with a Scout Personality in his army.
1,50
Cavalry Limited: Straighten another player's target Holding with Gold Cost equal to or lower than this Follower's Force. You, and not its owner, may use its Gold-producing and cost-reducing traits (this turn) as if you controlled it.
0,20
Fudo • Monk • Expendable(Draw a card after your Expendable card is destroyed.)
0,10
Cavalry • Horse • Nonhuman Will only attach to a Human.This Personality has Conqueror.
1,00
Earth Battle, w: Bow a target enemy Follower or Personality with 4 or lower Force.
3,00
Kiho • EarthEarth Battle: Target your unbowed Monk. Melee Attack with strength equal to his Force, which may target a card in the Defender's home.
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0,20
AshigaruYou may Equip this Follower from your discard pile.
2,50
Camel • Cavalry • NonhumanWill only attach to a Human. This Personality has Cavalry.Home Battle: Move this unit to the current battlefield if it would be opposed there. (Home actions may be taken from home.)
1,00
WeaponBattle, w: Bow a target Personality with Force equal to or lower than this Personality's.
0,10
Air Air Open: If this Shugenja is unbowed, target a Personality with Force equal to or less than this Shugenja's Chi. Give the target and each of his Followers Cavalry. Bow this Shugenja.
0,10
Open, w: Give your target Spirit Expendable (Draw a card after your Expendable card is destroyed).
1,00
Battle/Open: Target your Ring in your discard pile or in play. Straighten it or put it in your hand. Destroy this Spell.
3,00
Battle: Target your opposed unbowed Paragon. Give him +2F or +2PH. Melee Attack with strength equal to his Force or Personal Honor.
1,50
Earth Battle resolution will not destroy cards in this unit while defending and, if this Shugenja is Earth, while attacking.
3,00
Kiho • EarthEarth Battle: Target your unbowed Monk. Melee Attack with strength equal to his Force, which may target a card in the Defender's home.
2,00
Djinn • Fire • Nonhuman • SpiritAfter this Follower enters play, search your discard pile, then deck, for another Enslaved Djinn. Show it. Put it into your hand.