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0,20
Unicorn Clan Samurai. Cavalry. Battle Maiden Mu Dan has a +3F while she is opposed by one or more units in a battle.
4,00
Kiho Battle/Open: Target your unbowed Shugenja or Monk: Name a Ring. The next time this turn you trigger its base trait that would put it into play from your hand, search your discard pile, then Fate deck, for that Ring. Show it. Put it into your hand. (You then have a chance to play it by its own text.)
0,10
This action costs 0G for Scorpion players. Political Limited: Until the beginning of your next turn, Personalities cannot be assigned or moved into a battle where there are Personalities from another clan in their army. Unaligned Personalities are not affected by this action.
0,10
Retainer Open: Bow to provide a 2F bonus to any Personality until the end of the turn.
0,20
Singular Limited: Create a 0F Follower and attach it to your target Kensai Personality.
0,50
Mantis Clan · Samurai · Magistrate. Reaction: After one of your Ranged Attacks targets a Follower or a Personality without Followers opposing Masako: Increase the Ranged Attack's strength by 1
3,50
Destined • Gaijin • One-Handed • Sword • Weapon(Draw a card after you Equip a Destined card.)After this Weapon enters your discard pile from play, put it back into your hand.
0,50
Limited: Target one of your Personalities with the Naga or Ninja trait and another Personality with the same trait. Until the turn ends, the second Personality gains an ability printed on the first.
0,10
The next time this game a player would have two or more of his Provinces destroyed during the same turn, negate the second destruction.
0,70
UniqueLimited: If another player has 40 or more Honor, has 5 Rings in play, or you have –20 or lower Honor: The Dynasty Phase comes before the Attack Phase this turn. Battle: Draw a card.
2,00
Political Limited: Bow your target Courtier: Draw a card. Gain 1 Honor. Choose another player, who loses 1 Honor.
0,10
Castle. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Follower. Battle: If you are a Crab Clan player, or if you are the Defender and have only one province: Target one of your Personalities. Attach a Follower to him from your discard pile, waiving costs if he is defending and opposed.
7,50
UniqueReaction: After an action resolves that moved a Personality to or from the current battlefield, choose your performing Personality: Move him to the current battlefield, or from the current battlefield to your home. Straighten his unit if he moved.
1,00
Crane Clan • Courtier • Monk • Experienced • UniqueLimited, w: Search your discard pile, then Fate deck, for a Ring. Show it and put it in your hand. Discard a card.
0,10
Battle/Open: Destroy your performing Ancestor and target your Personality: Give him +3F.