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"Unfair? Blasphemous? The Crane are merely jealous. It is unfortunate for them that not one among the Asahina can match my power or resolve."
- Tipo
- Personalidad
- Fuerza
- 3
- Chi
- 4
- Coste
- 8
- PH
- 2
- Rareza
- Infrecuente
- HR
- 2
- Ciclo Emperor
- si
- Ciclo Ivory
- si
- Clan Mantis
- si
- Ampliación
- Gates of Chaos
GoC-Personality-MN
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Battle: Bow this Shugenja, who must be in the current battle, as a cost. Until the battle ends, each player must discard a card from his hand after each action he takes. Each player may end this effect on himself by bowing one of his Shugenja in this battle as a Battle action.
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Kiho Battle: Target one of your unbowed Monk Personalities with no Weapons to bow an opposing Personality with no Weapons.
3,00
Until the game ends, after each time an attack is declared, each player in turn order from the Attacker chooses and bows one of his unbowed Personalities with his Clan alignment and a base Gold Cost of 6 or less.
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Crab Clan • Daimyo • Samurai • Siege • Tactician • Loyal • Unique • Jade HandLimited: You help rebuild another clan’s defenses. Gain 3 Honor. You may not declare an attack. Battle: Target an enemy card with Force lower than or equal to this battlefield’s province’s strength: Bow it.
0,20
Unaligned Shugenja Battle: Bow for Ranged Attack equal to her Chi.
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Lion Clan Samurai · Tactician. Tactical Battle: Give each Personality and Follower in this army +1F
0,10
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Starting with you, each player may choose a dead Personality he owns and bring him into play, ignoring costs and Honor Requirement. Permanently give each Personality this brought into play Undead and Shadowlands, and his controller loses 3 Honor.
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Retainer · UniqueBow Horsemaster to produce 2 Gold.While Horsemaster is in play, your Personalities gain Cavalry while they have a Spell attached.
0,50
Phoenix Clan · Monk. Reaction: After you bring a Personality into play: Gain 1 Honor.
0,30
Crab Clan Samurai Battle: Target an opposing Follower or an opposing Personality without a Follower and discard a card from your hand. If the target has Force less than or equal to the card's Focus value, bow the target. Nezu loses Chi equal to the Focus value of the discard until the turn ends.
0,20
w: Produce 1 Gold.Open, w: A target Holding's abilities may not be used.
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Unique Costs 3 less Gold when attaching to Seppun Shogo. This Personality may not be dishonored or join other players. Samurai Personalities you control have +2F while you control the Imperial Favor.
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Cavalry • Kensai • Samurai(Kensai may attach two Weapons, as long as neither is Two-Handed.)Cannot attach Followers.Battle: Move your target Infantry Personality at any location to Kyouaku-Inu's battlefield.
0,20
Spider Clan • Monk • Kensai • Face of Ghosts • Master SenseiBattle: Target an enemy Personality with lower Force or without attached Weapons: Omigawa knocks him aside. Move the targeted card home. Bow him if he moved and Omigawa has a Weapon.
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Crane Clan • Fallen • Samurai • ScoutAfter Adachi enters play, lose 2 Honor.After an action from a card opposing Adachi resolves, if its unit's Personality has more Madness tokens than printed Personal Honor, his controller discards a card.
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Fire • Fudo • Unique Does not count towards an Enlightenment Victory.Open: If your maximum hand size is 10 or more, put this Ring into play and lose 2 Honor.Interrupt, w: Reduce all Honor gains and losses from an action by 2.
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Kharmic(Repeatable Limited, 2: Discard a Kharmic card from your hand to draw a card.)Open, *: Give Cavalry to a number of target cards equal to the amount of Gold you paid.
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ThunderReaction: After you announce a Thunder Battle action: Its effects will not be negated or delayed. Battle: Choose your performing unbowed Personality and target an enemy Personality: Move him home.
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Dragon Clan • Samurai • YojimboReaction: After another player’s action targets your Personality at Rokai’s location, Destroy Rokai: Negate your Personality’s destruction from the action’s effects.
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Kensai • Reserve • Resilient • Samurai(Once per game per card, a Resilient card does not die in battle resolution.)Jaikei does not gain Addiction tokens.Invest 10, *: Equip up to three Weapons to your Personalities, paying 4 less Gold each. You may target and bow a Shugenja. This Invest cost cannot be reduced.
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Air • Cavalry • Monk • Spider Clan • UniqueYunmen enters play ignoring Gold Cost if you control the Ring of Air.Air Open, w: Give one to three target cards Cavalry.
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Samurai • Scorpion Clan • YojimboOpen: If it is your turn or you control a Courtier, give a target Personality -2F.
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Courtier Natsuyo enters play for 1 less Gold if another player is Scorpion Clan.Favor Political Open, w: Discard the Imperial Favor to gain 1 Honor.
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Courtier • Heir • Imperial • Unique Spider Clan players ignore Shibatsu's Honor Requirement. Will not gain a Clan Alignment.After Shibatsu enters play, gain 3 Honor.After Shibatsu leaves play, lose 10 Honor.Limited, w: Gain 1 Honor.
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Clan Champion • Experienced • Kensai • Loyal • Mantis Clan • Naval • Samurai • The Growing Storm • Thunder • UniqueBattle, pay * Gold: Ranged Attack with strength equal to the Gold paid.