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16 outros produtos na mesma categoria:
0,50
Mantis Clan Samurai · Magistrate · Bounty Hunter · Naval. Reaction: Any number of times per turn, after another player draws a card from his own card effects: Ranged 3 Attack. If this is the Action Phase, this can target cards in players' homes. Battle: Ranged 3 Attack.
1,00
Crab Clan • EngineerReaction: Any number of times per turn, when paying for a Fortification, bow Suman: Either reduce the Fortification's Gold Cost by 6 until it is paid or, before it enters play, you may attach it to a different province than the one from which it is entering.Battle: Any number of times per turn, bow Suman and target a Fortification...
0,20
Crane Clan Prodigy. Samurai Reaction: When Jiro enters a duel, discard a card from your hand to double the Focus value of one of his Focus cards when you reveal them for the duel. You cannot double the value of a card whose Focus value has changed.
0,10
Stables. Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player.
0,10
Unaligned Monk. Acolytes of Water Elemental Battle: Bow Suana and play a Terrain, destrying any Terrain in play for this battle. Suana must be in the battle to perform this action. Elemental Battle: Once per turn, move this unit to a different Province if you have the Ring of Water in play.
1,00
Templew: Produce 2 Gold.Limited, w: Give a target card a Madness token.
0,10
Shadowlands RetainerMaho Reaction: Bow Oracle of Blood before an Event resolves to prevent the Event from resolving and keep the Event card face-up in the Province. If the Event is not yours, the Oracle may not straighten until after your next Straighten Phase. Lose 3 Honor. This loss may not be modified.
0,30
Unaligned Spirit Sagoten will not gain the Ninja trait. Open: If no player has lower Family Honor than you, bow Sagoten to gain 5 Honor.
0,70
Reaction: After the resolution of a Kiho Battle action you took: Take an additional Battle action.
1,50
Unicorn Clan Samurai. Experienced. Unique. Cavalry Battle: Bow a Small Farm to give Hanari a 1F bonus. Battle: Bow for a Ranged 3 Attack.
0,10
Stables. Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player.
0,10
Battle: Give a samuari with at least one weapon and one armour +2F/+3C
0,50
Crane Clan • Shugenja Reaction: Any number of times per turn, when paying a Gold cost, bow Tamako and discard a card: Produce Gold equal to its Focus Value.
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0,70
Cavalry • Expendable • Fallen • Samurai • Unicorn Clan (Draw a card after your Expendable card is destroyed.)After Xin enters play, lose 2 Honor.
0,70
Mantis Clan • Courtier • Experienced • Unique Crane Clan players may Proclaim Yashinko.w: Produce 3 Gold.
1,00
Amethyst Champion • Experienced • Half-Naga • Magistrate • Mantis Clan • Naval • Samurai • UniqueLimited: Put your target discarded (not dead) Personality face-up into one of your Provinces, discarding any card currently there. Discard a Fate card.
1,00
Unicorn Clan • Commander of the 9th Legion • Commander • Imperial • Samurai • Scout • Cavalry • Experienced 2 • Unique Battle: Target two Personalities at different locations controlled by the same player. Switch their locations. After they move, straighten their units if you do not control them.
2,00
Cavalry • Commander • Destined • Fallen • Samurai • Unicorn Clan(Draw a card after your Destined card enters play.)After Yoshie enters play, lose 1 Honor.Battle: Give a target enemy Infantry Personality or Follower -3F.
0,20
Personalities and Followers have -1F while attacking.Limited: Put this Event into play. Discard it after your next turn begins.
2,00
Water • Fudo • Unique Does not count towards an enlightenment victory.Battle: If the current battlefield's Province Strength is 11 or greater, put this Ring into play and lose 2 Honor.Battle, w: Ranged 3 Attack.
1,00
Crab Clan • Samurai • Scout • Experienced • Unique Battle: Bow a target Spider Clan Personality or, if Chokichi has a Follower, bow a target enemy card without attachments.
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1,00
Phoenix Clan • Emerald Champion's Advisor • Inquisitor • Magistrate • Void • Experienced • Shugenja • UniquePersonalities with Fallen, Kolat, Ninja, Nonhuman, or Shadowlands opposing Kaitoko have a maximum Force of 3, and actions from cards in their units may not target Kaitoko.
5,00
Scorpion Clan • Clan Champion • Courtier • Fallen • Ninja • Samurai • Shoju's Soul • Sociopath • Experienced • UniqueAfter Nitoshi enters play, all players lose 3 Honor.Ninja Battle: Melee 6 Attack.
0,20
Personalities and Followers have -1F while attacking.Limited: Put this Event into play. Discard it after your next turn begins.
0,70
Commander • Conqueror • Experienced 3 • Fallen • Samurai • Shadowlands • Spider Clan • UniqueAfter Gyoken enters play, lose 3 Honor.Negate Gyoken's first destruction each game from another player's card.
1,00
Lion Clan • Water • Destined • Shugenja(Draw a card after your Destined card enters play.)Ririko enters play ignoring Honor Requirement if you are a Unicorn Clan player.
1,00
UniqueLimited: Defending players may not play Terrains (this turn). After the first time you destroy a Province in battle this turn, if you do not have more Provinces than the Defender (at that time), gain a Province.
1,00
Scorpion Clan • Final Student • Magistrate • Samurai • Experienced 2 • UniqueLimited: Look at the top three cards of your Fate deck. You may show one of them that is a Political Strategy and put it in your hand. Put the remaining cards back in any order.
1,00
Dragon • Fallen • Mad Dragon • Nonhuman • Cavalry • Experienced • UniqueOpen, w: Give a target card a Madness token.Limited, w: P'an Ku may remain bowed. Take control of a target Personality with more Madness tokens than printed Personal Honor and remove those tokens. The target will not commit seppuku until P'an Ku straightens or leaves play. After P'an...
2,50
Crane Clan • Earth • Monk • Conqueror • UniqueAsukai enters play ignoring Gold Cost if you control the Ring of Earth.Other players' cards will not affect your Provinces' strengths.