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False Ring of Earth FOIL
En Stock
3,00
Com IVA
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Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, your target permanently gains +4F, and until the end of the game, other players’ actions can not bow, dishonor, move, or destroy him.
1,50
Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.
1,50
Kiho Maho Limited: Dishonor your target unbowed Shugenja: Bow a target Personality. Lose 2 Honor.
0,10
Immediate Terrain Battle: You gain the ability, "Reaction: Before a unit moves into or from this battle, destroy Blocked Ground to negate the movement." If you are the Defender, you may play this Terrain in a battle in which you have no units.
0,10
HeroicBattle: Choose your performing unbowed Hero: Give him +2F for each Personality you control not at the current battlefield.
0,10
Weapon. Battle: Bow this card: Ranged 2 Attack. Battle: If this Personality is Cavalry, bow him: Ranged 4 Attack
0,10
Limited: Bow this Shugenja to add a Swamp Spirit token to target personality. This token acts as a 1F Nonhuman Shadowlands Follower.
0,20
NinjaBattle: Choose your performing Ninja and target an enemy Personality or Follower: Give it –4F. After this battle ends, if this card is in your discard pile, you may put it into your hand.
3,00
Samurai Battle, w: Ranged 3 Attack. Straighten Aikenro if you have moved your Cavalry Personality to Aikenro's battlefield this turn.
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Phoenix Ancestor. Unique Shugenja only This Personality may hold any number of spells, ignoring Chi limitations. Elemental Reaction: Bow this Shugenja to cancel and negate the effects of any one elemental action as it is being activated.
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Unique • Experienced This is an attachment with the card type "Ancestor". It can not be transferred, and can only attach to Lion Clan Personalities with 3 or more Personal Honor. Battle resolution does not bow this Personality. After this card attaches: Bow another card in the unit.
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Courtier • Crane ClanKatata cannot attack or defend. You may take Favor Battle actions one additional time per turn. Political Home Battle/Open, w: Take the Imperial Favor.
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Lion Clan · Clan Champion · Samurai · Duelist · Experienced 2 · Loyal · Tactician · Unique
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Fire • Fudo • Unique Does not count towards an Enlightenment Victory.Open: If your maximum hand size is 10 or more, put this Ring into play and lose 2 Honor.Interrupt, w: Reduce all Honor gains and losses from an action by 2.
3,00
Open: Look at another player's hand. Lose 1 Honor.
4,00
Crane Clan • Sparrow Clan • Samurai • Duelist • UniqueShindo will not join a Spider Clan player.You have the first opportunity to focus or strike in duels where Shindo is the challenger.
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UniqueLimited: Target two Unique Personalities in play, exactly one of which is yours. Your Personality challenges the other Personality. Destroy the duel's loser.
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Duelist • Inexperienced • Monk • Shadowlands • Tattooed • UniqueAfter Kokujin enters play, lose 6 Honor unless you are a Spider Clan player.Battle: Kokujin challenges a target enemy Personality. Destroy the duel's loser or, if Kokujin wins, you may destroy one of your Personalities (at any location) to take control of the loser (he joins Kokujin's army).
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Air • Fudo • Unique Does not count towards an Enlightenment Victory.After you win a battle in which there was ever a unit on the opposing side, you may put this Ring into play and lose 2 Honor.Absent Battle, w: Give a target Personality -3F. (Absent actions can be taken without presence.)
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Air • Unique
Play after you resolve two or more Favor actions in one turn. You may discard this Ring from your hand to use its ability without cost.Air Repeatable Battle/Open, w: Straighten your target Personality or attachment.
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Crab Clan • Merchant • Tortoise Clan • Uniquew: Produce 1 Gold.
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Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
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Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
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You may have two different Winds. Political Reaction: Once per turn, bow one of your Scorpion Clan Personalities to pay a cost of discarding the Imperial Favor. This may be used while bowed.
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Duelist • Inexperienced • Monk • Shadowlands • Tattooed • UniqueAfter Kokujin enters play, lose 6 Honor unless you are a Spider Clan player.Battle: Kokujin challenges a target enemy Personality. Destroy the duel's loser or, if Kokujin wins, you may destroy one of your Personalities (at any location) to take control of the loser (he joins Kokujin's army).
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Crane Clan • Sparrow Clan • Samurai • Duelist • UniqueShindo will not join a Spider Clan player.You have the first opportunity to focus or strike in duels where Shindo is the challenger.
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Water • Fudo • Unique Does not count towards an enlightenment victory.Battle: If the current battlefield's Province Strength is 11 or greater, put this Ring into play and lose 2 Honor.Battle, w: Ranged 3 Attack.
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